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Dragonade 1.6 [message #488181] Tue, 01 July 2014 01:58 Go to next message
Whitedragon is currently offline  Whitedragon
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Dragonade

Major update version.

Version 1.6

Additions:
- Added support for broadcasting to multiple GameSpy master servers.
- Added settings "EnableMultiWeaponDrop" and "EnableWeaponCarryOver" to the Loot Game Feature.
- Added vehicle drop off positions for more fan maps.

Changes:
- Players can now repickup weapons they've dropped with the "!drop" command after a short delay.
- The Power Crate will now affect both teams instead of just one.
- The Stealth Crate can now be picked up by vehicles on servers that are TT only.
- Tweaked the Exclusive and Remove Weapon systems so they work better on servers without infinite ammo.
- The Random Vehicle and Overhaul Crates can now grant vehicles from the alternate skin slots of the PT.
- Moved "GameSpyQueryPort" setting to da.ini.

Bug Fixes:
- Fixed possible crash on building death.
- Character Refunds now work again.
- Fixed Power Crate not working correctly on maps with multiple base defenses.
- Fixed vehicles unlocking when their owner switches characters.
- Fixed crate spawners not working on some fan maps.



http://black-cell.net/DA1.6.1.zip


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Dragonade, Renegade's first server side modification
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[Updated on: Mon, 14 July 2014 18:04]

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Re: Dragonade 1.6 [message #488183 is a reply to message #488181] Tue, 01 July 2014 02:01 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Nice stuff, thanks for this! Smile

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Re: Dragonade 1.6 [message #488185 is a reply to message #488181] Tue, 01 July 2014 02:21 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Could you add broadcasting Nod and GDI team score using the GSA spec?

team_t0\Nod\score_t0\8225\team_t1\GDI\score_t1\5 54

hifi wants to use it for his server list at http://cncnet.org/renegade-servers

[11:20:50] [11:20:50] <hifi> can dragonade send the team scores somehow other than fake players now


Long time and well respected Renegade community member, programmer, modder and tester.

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[Updated on: Tue, 01 July 2014 02:21]

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Re: Dragonade 1.6 [message #488186 is a reply to message #488181] Tue, 01 July 2014 03:02 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Re: Dragonade 1.6 [message #488188 is a reply to message #488181] Tue, 01 July 2014 05:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Additionally when sending a player team you're meant to send the ID of the team, not the name string, as in \team_0\0\. Clients are meant to take the ID and lookup the name from the corresponding \team_t#\Name\ field.

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Re: Dragonade 1.6 [message #488198 is a reply to message #488181] Tue, 01 July 2014 07:36 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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He's sending the team info as fake players.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.6 [message #488256 is a reply to message #488181] Wed, 02 July 2014 00:59 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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If Renlist is updated to support that format.

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Re: Dragonade 1.6 [message #488260 is a reply to message #488181] Wed, 02 July 2014 02:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It would be better for DA to use the correct GSA syntax for team parameters and have the client applications parse that properly, then the team names and scores don't need to be displayed in the player list but could have more prominent placement in a dedicated part of the UI for team information.

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[Updated on: Wed, 02 July 2014 02:51]

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Re: Dragonade 1.6 [message #488316 is a reply to message #488181] Thu, 03 July 2014 13:46 Go to previous message
dblaney1 is currently offline  dblaney1
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Parachutes seemed to be bugged in this release. They get stuck right before landing quite often. I will try replacing the code from 1.5 to see if that fixes it. Also it still has the map not showing bug. It shows for the first few seconds then goes away.
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