TT Level Edit bug [message #487767] |
Thu, 05 June 2014 00:24 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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So I was messing with weapon spawners today and I wanted to add more weapons than the standard ones into the spawners. This is where the problem occurs.
If I use the 4.1 level editor, the spawners work but players for some reason can't pick up health drops.
If I use the old level editor by Westwood, the spawners work and players can still pick up health drops.
I'm not editing anything else other than weapon spawners and changing the POW_Sniper_Rifle and POW_Ramjet_Rifle to apply the stronger version of the weapon preset.
Is the 4.1 level editor missing something that the old one had? The only downside I noticed of me using the old level editor is that when I place the objects file in the server, maps load slower on gameover but using the 4.1 objects makes the maps load instantly.
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Re: TT Level Edit bug [message #487770 is a reply to message #487767] |
Thu, 05 June 2014 16:21 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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doing commands->always_allow_grant to the drop object would fix the issue. "not sure of actual name"
scripts best way to go when dealing with power ups.
This is what a default powerup looks like.
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Attachment: pow.jpg
(Size: 107.91KB, Downloaded 331 times)
[Updated on: Thu, 05 June 2014 16:22] Report message to a moderator
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Re: TT Level Edit bug [message #487771 is a reply to message #487767] |
Thu, 05 June 2014 16:36 |
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Xpert, if you post your objects.ddb from the "health drops work" and "health drops dont work" cases I can compare the 2 with my tools and see what settings are different that might be causing your problems.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: TT Level Edit bug [message #487802 is a reply to message #487767] |
Mon, 09 June 2014 19:20 |
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hmmm, wierd, I cant see any differences in those ddb files that would impact health drops...
I suspect I am going to need a complete reproduction setup for the "broken health drops" testcase (e.g. custom dlls, source for custom dlls, config files etc) so that I can reproduce it locally and debug what happens when a character tries to pick up a health drop (and why its failing)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: TT Level Edit bug [message #487811 is a reply to message #487767] |
Tue, 10 June 2014 17:26 |
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Yes the fact that you are using 4.0 instead of 4.1 could be the culprit. Suggest you upgrade to 4.1 and see if that helps (I know of no major plugins for 4.0 that weren't ported to 4.1, even Dragonade was ported to 4.1)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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