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Crates [message #487052] Sun, 06 April 2014 19:33 Go to next message
roszek is currently offline  roszek
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I wanted to make a custom way to spawn crates on my map cuz don't like them just appearing and also for other reasons.

So wit some custom cinematics and scripts I have come up with this...

>Video Link<

Satisfied
Re: Crates [message #487056 is a reply to message #487052] Sun, 06 April 2014 20:47 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Whitedragon did something like this with Turrets and Guard Towers. Same method most likely.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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Re: Crates [message #487140 is a reply to message #487052] Thu, 10 April 2014 19:54 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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pretty neat Smile

http://i237.photobucket.com/albums/ff42/BTNHBoardOuTSMoKE/CNCSig2.jpg
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Re: Crates [message #487164 is a reply to message #487052] Fri, 11 April 2014 20:11 Go to previous message
roszek is currently offline  roszek
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Upate:

My simple crate scripts...

The scripts are added directly to the map in LE; no need for an SSGM plugin.

The crates are randomly delivered with custom cinematics to three different locations using daves arrows for the positions

When you get a crate you can get up to four different type things:

1. Random money crate -> max amount is set in the scripts in LE.
2. Random weapons crate -> up to 3 different weapons POW presets can be added to the scripts in LE.
3. Random soldier crate -> again up to 3 different presets are added to the scripts in LE.
4. Death crate -> wouldn't be a crate if it didn't explode once in a while. Smile

I could of added more stuff but I just wanted to keep it simple.

Here is a video demo, the time the crates are delivered is also set in the scripts in LE, and I set it for 5 seconds for this demo...

>Video Link<
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