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Chronosphere Script [message #486819] Tue, 18 March 2014 04:52 Go to next message
roszek is currently offline  roszek
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Video of the Chronospere script I wrote. it can transport a set number of vehs (on my map I will set it for 5) to a location that a special beacon is deployed.

When You purchase the beacon you are changed into a blue sbh (weapon was done by Mauler) and once you deploy the beacon you a changed back into whatever you were before you bought it, then a ten second timer will countdown and activate the Chronosphere.

If the beacon is destroyed the countdown will be halted.

If the power plant is destroyed the Chronospere will no longer function and be stopped if active and same if the building itself is destroyed.

If you buy another char while you have the beacon you will lose the beacon.

you have 5 minutes after you purchase the beacon to deploy it or you will lose it and be changed back.

Only vehs can be transported.

If you have a passenger in you vehicle when you are transported all passengers will get ejected and die Smile

If you get stuck when you are transported you will be ejected from your veh and killed and your veh will be destroyed.

Video Demo
Re: Chronosphere Script [message #486822 is a reply to message #486819] Tue, 18 March 2014 05:05 Go to previous messageGo to next message
reborn is currently offline  reborn
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It's a very neat concept. But I don't like the team hamper possibilities of killing inf in your vehicle.


Re: Chronosphere Script [message #486859 is a reply to message #486819] Wed, 19 March 2014 12:09 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Holy shit that's great. Even science won't be able to comprehend the full extend of possible new methods of teamhampering enabled by this device.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Wed, 19 March 2014 12:12]

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Re: Chronosphere Script [message #486883 is a reply to message #486819] Sat, 22 March 2014 22:37 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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wow I like it, nice work. will you be publicly releasing?

http://i237.photobucket.com/albums/ff42/BTNHBoardOuTSMoKE/CNCSig2.jpg
Kambot NewMaps 4.1 Marathon Server Owner


Re: Chronosphere Script [message #486889 is a reply to message #486819] Mon, 24 March 2014 08:41 Go to previous messageGo to next message
nuker7738 is currently offline  nuker7738
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Infantry in vehicles shouldn't be killed. That's never how the Chronospheres worked in Red Alert-- only completely unprotected infantry should die.
Re: Chronosphere Script [message #486895 is a reply to message #486819] Mon, 24 March 2014 21:36 Go to previous messageGo to next message
roszek is currently offline  roszek
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Well this is not being made for red alert it is for a renegade mini-mod which will use things from many different C&C games.

I mean it is true that the concept is based on red alert but this is an fps game and things need to be taken into consideration such as shifting 5 vehicles into the nod base full of hotties and ions.

As for the th thing I guess I will see; not really sure how that will play out.

...Regardless I think this will be a fun addition to my mod which will be released pretty soon.

Edit: If you're script is not killing some noob then you are no fun Smile

[Updated on: Fri, 28 March 2014 09:14]

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Re: Chronosphere Script [message #486896 is a reply to message #486819] Tue, 25 March 2014 01:27 Go to previous messageGo to next message
Mauler
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Lol great stuff
Re: Chronosphere Script [message #486897 is a reply to message #486819] Tue, 25 March 2014 03:54 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Excellent Smile

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Chronosphere Script [message #486899 is a reply to message #486895] Tue, 25 March 2014 09:46 Go to previous message
nuker7738 is currently offline  nuker7738
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Ah, I was under the impression that the drivers of the vehicles were killed as well-- in that case, interesting concept! Hotties with ions being ported into the enemy base is still a bit of a problem since they could just hop in a throwaway vehicle like a humvee, but hey that's what balance testing is for!

[Updated on: Tue, 25 March 2014 09:55]

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