Team Collision [message #486221] |
Mon, 17 February 2014 12:35  |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Is their a way to make collision only affect a certain team? KILL, PUSH, STOP.
The collision I'm trying to stop is a model from ammo of a gun.
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[Updated on: Mon, 17 February 2014 12:42] Report message to a moderator
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Re: Team Collision [message #486256 is a reply to message #486221] |
Tue, 18 February 2014 02:43   |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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You mean like the ejected ammo cases? You should probably just export those without collision.... there's no need for them to have it...
But, as for your question, I believe I recall someone (Saberhawk?) saying it was possible using the team visibility thing and making it such that you can only collide with things that are visible to you. Not 100% certain on that though, I haven't tried it.
[Updated on: Wed, 19 February 2014 02:08] Report message to a moderator
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