Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » manual harvesting scripts (JFW_Resource_(collector,field,refinery))  () 1 Vote
manual harvesting scripts [message #486158] Sun, 16 February 2014 10:52 Go to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
I set up my player controlled harvesters with zunnies z_med scripts and had it working, but since the update they have been taken out and now the only ones I can find to do the same thing are JFW's resource scripts, but I can't figure out what half of the stuff does.

John (or anyone else that knows how they work), PLEASE give me basic examples of what goes in each slot on them.

JFW_Resource_Collector
Collected_Mesasge (it reads this way)
Refinery_Message
Cash_Limit
Cash_Type
Entire_Team

JFW_Resource_Field
Cash
Time
TimerNum
Collected_Preset
Collected_Preset_Distance
Collected_Message
Nod_Preset
GDI_Preset
StartHarvest
StopHarvest

JFW_Resource_Refinery
Refinery_Message


Level edit is my play ground

[Updated on: Sun, 16 February 2014 11:00]

Report message to a moderator

Re: manual harvesting scripts [message #486162 is a reply to message #486158] Sun, 16 February 2014 12:47 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

I dunno, if you got as far as setting up Visual Studio and compiling scripts.dll then you can probably add his scripts back in. They were only removed because there were a bunch of scripts that were all created by zunnie with very specific applications to his maps, and removing them from the scripts probably cut a significant amount from the compile time.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: manual harvesting scripts [message #486167 is a reply to message #486158] Sun, 16 February 2014 14:58 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
What exactly do you need the scripts to do? The dp88_Ore_Miner set of scripts is well documented and quite flexible, might do what you need (although it has "Ore" in the name it works perfectly well for tiberium too, just change the "resource name" in the script)

http://www.danpaul88.co.uk/ttdocs/classdp88___ore___miner.html
http://www.danpaul88.co.uk/ttdocs/classdp88___ore___dump___zone.html
http://www.danpaul88.co.uk/ttdocs/classdp88___ore___field.html


http://steamsignature.com/card/1/76561197975867233.png
Re: manual harvesting scripts [message #486182 is a reply to message #486158] Sun, 16 February 2014 17:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

Yes, the dp88_ore scripts are the best ones to use.
Writing a tutorial on how to use them (i.e. how the mods have them set up at this point) is on my todo list.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: manual harvesting scripts [message #486600 is a reply to message #486182] Tue, 04 March 2014 19:01 Go to previous message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
jonwil wrote on Sun, 16 February 2014 19:38

Yes, the dp88_ore scripts are the best ones to use.
Writing a tutorial on how to use them (i.e. how the mods have them set up at this point) is on my todo list.




can't wait


Level edit is my play ground
Previous Topic: custom animations
Next Topic: Stealth Suit POW
Goto Forum:
  


Current Time: Thu May 23 04:40:59 MST 2024

Total time taken to generate the page: 3.32400 seconds