custom scripts in new maps [message #485417] |
Tue, 28 January 2014 00:25 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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Recruit |
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Is it possible to add custom scripts to a new map without a server or players having to download them separately and only download the new map?
edit: oops, sorry about the double post, internet glitch...
Level edit is my play ground
[Updated on: Tue, 28 January 2014 00:27] Report message to a moderator
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Re: custom scripts in new maps [message #485418 is a reply to message #485417] |
Tue, 28 January 2014 02:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Scripts run server side, so you can simply install the scripts on the server running the map. As long as the clients support the netcode your scripts required (ie: Are running 4.x, which pretty much everyone is these days) it'll work fine.
[Updated on: Tue, 28 January 2014 02:17] Report message to a moderator
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