Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » custom scripts in new maps
custom scripts in new maps [message #485417] Tue, 28 January 2014 00:25 Go to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
Is it possible to add custom scripts to a new map without a server or players having to download them separately and only download the new map?


edit: oops, sorry about the double post, internet glitch...


Level edit is my play ground

[Updated on: Tue, 28 January 2014 00:27]

Report message to a moderator

Re: custom scripts in new maps [message #485418 is a reply to message #485417] Tue, 28 January 2014 02:16 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Scripts run server side, so you can simply install the scripts on the server running the map. As long as the clients support the netcode your scripts required (ie: Are running 4.x, which pretty much everyone is these days) it'll work fine.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 28 January 2014 02:17]

Report message to a moderator

Re: custom scripts in new maps [message #485423 is a reply to message #485417] Tue, 28 January 2014 11:55 Go to previous message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
Sad

Level edit is my play ground

[Updated on: Tue, 28 January 2014 12:01]

Report message to a moderator

Previous Topic: Tiberium Crystal War 2.0 Testers Recuitment
Next Topic: A complete newbies guide to writing their first TT plug-in
Goto Forum:
  


Current Time: Sat Nov 23 10:51:06 MST 2024

Total time taken to generate the page: 0.00801 seconds