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scripts fast name search method? [message #485160] Tue, 07 January 2014 00:54 Go to next message
Stallion is currently offline  Stallion
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I was wondering if anyone knows a quick way to name search a script?



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Re: scripts fast name search method? [message #485163 is a reply to message #485160] Tue, 07 January 2014 02:13 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Opening the solution in Visual Studio is the only way I know

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: scripts fast name search method? [message #485164 is a reply to message #485160] Tue, 07 January 2014 02:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I'd suggest the official documentation but the link seems to be down at the moment, I'll see if I can dig it up when I get home. For a slightly out of date copy try

http://www.danpaul88.co.uk/ttdocs/

The modules page is a partial list of scripts sorted into categories, this is still being worked on. Note that a script can appear in more than one category.

For a full list of scripts I'd suggest going to the class hierarchy (http://www.danpaul88.co.uk/ttdocs/hierarchy.html) and expanding the GameObjObserverClass -> ScriptImpClass node, all scripts will be listed under here (possible nested as subclasses).

For a text search, use the search box in the top corner.


NOTE: This is for scripts 4.1, some scripts listed will not exist in scripts 4.0.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 07 January 2014 02:29]

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Re: scripts fast name search method? [message #485165 is a reply to message #485160] Tue, 07 January 2014 03:31 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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thanks dan. The site is a nice point to get the names from and while the search option sucks due to needing to know the start of the script a simple copy and past of the script names into notepad then search worked nicely Wink


now if i could just remember how the deployable turrets were made Razz


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Re: scripts fast name search method? [message #485166 is a reply to message #485160] Tue, 07 January 2014 04:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Deployable as in it animates up from underground? Those are usually called popup turrets and there are a few scripts that'll handle that sort of thing. TSR uses it for the laser turrets.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 07 January 2014 04:55]

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Re: scripts fast name search method? [message #485169 is a reply to message #485160] Tue, 07 January 2014 05:49 Go to previous message
Stallion is currently offline  Stallion
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I am looking for one that a player can plant like the old beacon deployables, but if you or anyone else knows of a script and/or method for doing it that would be great.

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