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Looking for w3d animations that wont import properly into max [message #485100] Wed, 01 January 2014 02:55 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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I am looking for any w3d files with animations that wont properly import into max using the latest w3d import script. That way I can figure out what specifically about those animations is not importing correctly and improve the import script to work properly.

If you have/know of any such w3d files (whether they be stock renegade, from a mod or one you made yourself), please let me know and point me at the relavent w3d file.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Looking for w3d animations that wont import properly into max [message #485128 is a reply to message #485100] Sat, 04 January 2014 14:36 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Does it support animations that were exported as pure animation, using a skeleton? It'd be really handy to be able to import those... ideally importing the source skeleton first and then importing one or more pure animation files into it with the importer appending each imported animation to the end of the current scenes animation track, preserving both the original animation in the skeleton file (if any) and each separate animation that was imported.

http://steamsignature.com/card/1/76561197975867233.png
Re: Looking for w3d animations that wont import properly into max [message #485130 is a reply to message #485128] Sat, 04 January 2014 18:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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danpaul88 wrote on Sat, 04 January 2014 14:36

Does it support animations that were exported as pure animation, using a skeleton? It'd be really handy to be able to import those... ideally importing the source skeleton first and then importing one or more pure animation files into it with the importer appending each imported animation to the end of the current scenes animation track, preserving both the original animation in the skeleton file (if any) and each separate animation that was imported.


never had a problem importing animations with skeletons that i noticed. ( hand animations and character animations )


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Looking for w3d animations that wont import properly into max [message #485266 is a reply to message #485130] Tue, 14 January 2014 12:12 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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General (3 Stars)
Here you can give this one a try, I know it won't import into RenX, but I don't have Max8 installed to see if it fails there, I know RenX crashes when it gets to the "Animating..." phase (works fine in game).

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