Looking for a silo script for level in LE [message #484442] |
Tue, 12 November 2013 15:55 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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So i'm trying to add silos to some serverside maps i'm making and since it's serverside i cannot add new presets and use a silo controller. The silos are objects
GTH_Credit_Trickle and JFW_Refinery work when used inside a command though SSGM like !build silo and the script works but for some reason when i pre attach the script to an ingame silo they don't seem to do anything =\
any suggestions?
Thanks for any help !!
thought ide ask here before trying other things but ill try using things under daves arrow I didnt think of that
[Updated on: Tue, 12 November 2013 15:59] Report message to a moderator
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Re: Looking for a silo script for level in LE [message #484443 is a reply to message #484442] |
Tue, 12 November 2013 16:34 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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attach_script_once to the object that's acting as a silo using the object hook.
that's weird if your attaching a script to an object on the map in le and its not working.
temp building controllers presets should work server side if I remember correctly.
with 4.0 you can add your custom maps and the client will download it.
[Updated on: Tue, 12 November 2013 16:57] Report message to a moderator
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Re: Looking for a silo script for level in LE [message #484444 is a reply to message #484442] |
Tue, 12 November 2013 18:13 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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Thanks for replying but yea I made a mistake but i think i figured it out, the script has to be attached to the player himself instead of the object, my command script I thought attached it to the object created but it was set to the player. My stupid mistake
But i don't think theres a way to attach a script to a player through LE ill mess with the text files Dave Arrow things
Edit: earlier i tried making a temp controlling from tib refinery, crashed the client =\
All the other existing single player silo and refinery controllers are fake too =\ I even tried deleting the "Sp_Silo_Nod" buildcontroller and added a preset from the MPref and called it "Sp_Silo_Nod" so it wouldn't be an added preset but an existing one giving me the refinery options, still crashed
[Updated on: Tue, 12 November 2013 18:27] Report message to a moderator
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