C&C_Platforms Final BETA [message #483363] |
Tue, 10 September 2013 13:59 |
UnitXc
Messages: 116 Registered: March 2009
Karma: 0
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Finally done the initial work on this map, all thats left is to play it and see what comes out the other side.
A big thanks to MPF Zunnie and Mauler without which id never have gotten anywhere near to half way finishing before I called it a day and gave up.
Base rears
Hut bunker in the middle of the map
Map Centre
Infantry Tunnels
Unit Change log
|GDI infantry|
GDI Officer
- cost - 100 from 175
- Weapon - Ammo - 120 shots per clip
- Weapon - Ammo - Warhead changed from Steel to shrapnel
- Weapon - Ammo - 9 shrapnel damage (2 more than GDI Autorifle)
- Weapon - Ammo - ROF 12 from 10 (apc/buggy ROF)
Rocket Soldier
- cost - 150 from 225
Tiberium Sydney
- cost - 75 from 150
- weapon - Ammo - 75 shots per clip
- weapon - Ammo - 500 rounds total
- weapon - Damage - increased by 50%
Patch
- Cost - 300 from 450
Gunner
- Cost - 500 from 400
Deadeye
- Cost - 750 from 500
Havoc
- Disabled
Powersuit Sydney/Mobius - Cost - 2000 from 1000
- Vitality - 250 skinflesh, 100 heavy vehicle
- Speed - 4.8 from 6
Labcoat Mobius
- Cost - 750
- Weapon - Range - 75m from 50m
(PIC sydneys alt skin is unchanged, is now her default skin)
|Nod infantry|
Flamer soldier - Weapon - Damage - 3 from 2
Nod Officer
- cost - 100 from 175
- Weapon - Ammo - 120 shots per clip
- Weapon - Ammo - Warhead changed from Steel to shrapnel
- Weapon - Ammo - 9 shrapnel damage (2 more than GDI Autorifle)
- Weapon - Ammo - ROF 12 from 10 (apc/buggy ROF)
Rocket Soldier
- Cost - 150 from 225
Chemwarrior
- Cost - 75 from 150
LCG
- Cost - 350 from 450
SBH - Cost
- 600 from 400
- Weapon - Timed C4 removed
Black H sniper
- Cost 750 from 500
Sakura - Disabled
Mutant Raveshaw
- Cost - 2000 from 1000
- Speed - 6.3 from 6
- Vitality - Health and Armour set to SkinMutant, from Skinflesh/SkinKevlar
(short Raveshaw left unchanged)
Mutant Petrova
- Cost - 2000
- Weapon - Mendoza's Volt rifle
- Speed 6.5 from 6
- Vitality - health and armour set to SkinMutant
- Weapon - Range - 75m from 50m
(she comes as the alt skin to mutant raveshaw under the "Tiberium Evolution" option in the infantry PT, mendoza now has his Alt skin)
Mendoza
- Cost - 750
- Skin - removed model with backpack, Alt skin now only skin.
- Weapon - Range - 75m from 50m
|GDI Ground Vehicles|
All ground vehicles scripted to die should they fall -30 meters from their construction plane
Humvee
- Cost - 300 from 350
APC
- Cost - 450 from 500
MLRS
- Cost - 600 from 450
- Weapon - arc - Rotating Turret
- Weapon - Speed - +50%
Medium Tank
- Cost - 720 from 800
Mammoth Tank
- Weapon - Range - 110 from 100
- Weapon - Cannon - Damage - 82 from 75
- Weapon - Tusk - Range - 60 from 50
|GDI Air Vehicles| - Only purchasable from Helipads at rear of both bases.
Orca
- Cost - 600 from 900
- Weapon - Ammo - 150 round clip, 3 second reload
- Weapon - Damage/Type - Machine gun - 14 shrapnel damage, from 20 Steel damage.
- Weapon - Rocket - Damage - 45 from 30
- Weapon - Rocket - Speed - 50m/s from 30m/s
- Weapon - Rocket - Range - 80m from 50m
(all changes apply to the apache also)
Nod/GDI Transports - vitality - 300 Medium vehicle health / 200 Heavy vehicle Armour
|Nod Ground Vehicles|
Buggy
- Cost - 250 from 300
APC
- Cost - 450
Artillery
- Cost - 600 from 450
- Weapon - Splash radius 6 from 12
Light Tank - Cost - 500
- Speed - torque - 10% decrease
Stealth Tank
- Vitality - 300 Medium vehicle health, 100 Heavy Vehicle armour.
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Re: C&C_Platforms Final BETA [message #483366 is a reply to message #483363] |
Tue, 10 September 2013 15:16 |
UnitXc
Messages: 116 Registered: March 2009
Karma: 0
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its twice as much because the powersuits for Mobius and Sydney have 100 heavy vehicle armour and 250 normal soldier health, (as it states up there) meaning they are practically immune to small arms fire and splash damage , im hoping they can still be sniped and killed though.
i havent tested it yet so, i dunno.
Edit
and yes those are 6 functioning guard towers for GDI. they hurt like a bitch but wont last very long since they stick out like a sore thumb.
[Updated on: Tue, 10 September 2013 15:18] Report message to a moderator
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Re: C&C_Platforms Final BETA [message #483368 is a reply to message #483367] |
Tue, 10 September 2013 16:03 |
ehhh
Messages: 2097 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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interesting map to be fair!
whats the credit intake?
also 2k for a char seems pretty steep
looks like its pretty narrow for vehicles too, but cant see much from the screenshots
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Re: C&C_Platforms Final BETA [message #483379 is a reply to message #483363] |
Wed, 11 September 2013 13:55 |
UnitXc
Messages: 116 Registered: March 2009
Karma: 0
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Recruit |
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Id agree more if it was full of sakura's or havocs with ramjets, but since there wont be ramjets, 500 snipers are much less noob friendly.
in my limited experiance of sniping and sitting next to snipers/listening to global/team chat its much less likely for a noob sniper to have a black hand sniper or a deadeye, and most of the actually good snipers seem to actually prefer the 500 sniper anyway but are forced to use ramjets because they are op to the max and a random noob in his first day on ren can use one and click on you and you lose a million hp. lol.
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Re: C&C_Platforms Final BETA [message #483380 is a reply to message #483379] |
Wed, 11 September 2013 15:14 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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I love the design of the tunnels, as we discussed previously, I'd love to trial this in TmX when the proper modifications are made to it.
Nice release mate.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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