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Altmat.exe issues [message #483264] Thu, 29 August 2013 16:10 Go to next message
Mauler
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I've been working with the lightmap tools for quite some time now, and have found an issue..

Everything was working fine once i got my altmat enabled meshes created.. but upon loading into a level and applying a "fog" affect and some vertex lighting for the level, I noticed that the model it self would not apply the "fog" over the "dead" alternate material.. i've provided some SS and files that I made for the structure..and the undesired effect... seems the ramps are fine... but not the main barracks structure! And the two files created for the altmat seem to have the correct settings but once merged into one w3d with alternate materials, it seems to bugger up..

Source files for debugging

Re: Altmat.exe issues [message #483293 is a reply to message #483264] Tue, 03 September 2013 02:28 Go to previous messageGo to next message
Mauler
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Nevermind after testing seems like it also affects Westwood Official maps as well... glad to know it's not something im doing Big Grin
Re: Altmat.exe issues [message #483296 is a reply to message #483264] Tue, 03 September 2013 20:48 Go to previous messageGo to next message
saberhawk
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Alternate materials and decals were always missing the appropriate engine calls to enable fog. It's been fixed as of April 4th.
Re: Altmat.exe issues [message #483301 is a reply to message #483264] Wed, 04 September 2013 02:16 Go to previous messageGo to next message
Mauler
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Glad to here that Thumbs Up

Those destroyed structures really stand out, once destroyed and have fog enabled on the map.

[Updated on: Wed, 04 September 2013 02:17]

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Re: Altmat.exe issues [message #485353 is a reply to message #483264] Mon, 20 January 2014 05:11 Go to previous messageGo to next message
Mauler
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Sorry to bump this... but can I also ask if the same fix also affects LOD hierarchy models... Currently the level/game lighting does not affect anything past the .00 model.. Huh
Re: Altmat.exe issues [message #486375 is a reply to message #483264] Mon, 24 February 2014 05:36 Go to previous messageGo to next message
Mauler
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I don't know if you guys changed anything on the altmat but it no longer functiions properly, Old models that i was once capable of rendering alternate materials no longer work...
Re: Altmat.exe issues [message #486377 is a reply to message #483264] Mon, 24 February 2014 07:16 Go to previous messageGo to next message
Mauler
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Ok so i used a previous altmat version and it does create my alternate material model just fine... so something must not be working properly in the newest TT tools that you guys did for 4.1 RC3
Re: Altmat.exe issues [message #486385 is a reply to message #485353] Mon, 24 February 2014 12:43 Go to previous message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)
Mauler wrote on Mon, 20 January 2014 05:11

Sorry to bump this... but can I also ask if the same fix also affects LOD hierarchy models... Currently the level/game lighting does not affect anything past the .00 model.. Huh

I can confirm that vertex lighting also doesn't apply to LOD models past .00 (at least shadows in 3.4.4).


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