Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » What is known about the MDD_ demo scripts?
What is known about the MDD_ demo scripts? [message #483222] Sun, 25 August 2013 04:11
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
Looks like these were used in the E3 2000 demo:

http://www.youtube.com/watch?v=iOYo0F9SevI

This is supported by the 'level_demo' cinematic presets in LevelEdit referencing assets with "e3" in their name, like:

cinematics\level_demo\intro\ag_e3-biketire.w3d

For the "Nod Bike A" cinematic under the "NOD Bike Intro" cinematics tree. Also things like the Apache outros referencing:

cinematics\level_demo\dog fight\v_apache-e3.w3d

There are the following scripts:

MDD_Objective_Controller
MDD_Respawn_Controller
MDD_Nod_Soldier
MDD_GDI_Soldier
MDD_Stationary_Vehicle
MDD_Nod_Apache
MDD_Nod_Stealth
MDD_Flying_Vehicle

MDD_Commando:

Most likely this script was placed on the player playing the demo, as "commando" is the terminology used for the player in single player.

::Created():

-Disables player control over the player's soldier object.

-Sets the object attached's shield to blamo (takes no damage from weapons).

MDD_Havoc_Unit:

Created():
-Sets the object attached's shield to blamo (takes no damage from weapons).


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 25 August 2013 04:30]

Report message to a moderator

Previous Topic: C&C Platforms WIP
Next Topic: Need help with my map!
Goto Forum:
  


Current Time: Mon Apr 22 22:58:58 MST 2024

Total time taken to generate the page: 0.00483 seconds