What is known about the MDD_ demo scripts? [message #483222] |
Sun, 25 August 2013 04:11 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Looks like these were used in the E3 2000 demo:
http://www.youtube.com/watch?v=iOYo0F9SevI
This is supported by the 'level_demo' cinematic presets in LevelEdit referencing assets with "e3" in their name, like:
cinematics\level_demo\intro\ag_e3-biketire.w3d
For the "Nod Bike A" cinematic under the "NOD Bike Intro" cinematics tree. Also things like the Apache outros referencing:
cinematics\level_demo\dog fight\v_apache-e3.w3d
There are the following scripts:
MDD_Objective_Controller
MDD_Respawn_Controller
MDD_Nod_Soldier
MDD_GDI_Soldier
MDD_Stationary_Vehicle
MDD_Nod_Apache
MDD_Nod_Stealth
MDD_Flying_Vehicle
MDD_Commando:
Most likely this script was placed on the player playing the demo, as "commando" is the terminology used for the player in single player.
::Created():
-Disables player control over the player's soldier object.
-Sets the object attached's shield to blamo (takes no damage from weapons).
MDD_Havoc_Unit:
Created():
-Sets the object attached's shield to blamo (takes no damage from weapons).
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 25 August 2013 04:30] Report message to a moderator
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