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Server crash dump [message #481259] Fri, 31 May 2013 13:49 Go to next message
Lazy5686 is currently offline  Lazy5686
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First one in a while.

EDIT: Iran pointed out that the size is 0 kB, just checked the original and it says it is 0 bytes. Dont Get It


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[Updated on: Fri, 31 May 2013 13:57]

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Re: Server crash dump [message #481291 is a reply to message #481259] Sat, 01 June 2013 13:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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That happens sometimes, I think the crashdump code fails to initialise properly with certain types of crash so it's unable to output the file completely.

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Re: Server crash dump [message #481292 is a reply to message #481291] Sat, 01 June 2013 13:24 Go to previous messageGo to next message
saberhawk
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danpaul88 wrote on Sat, 01 June 2013 13:03

That happens sometimes, I think the crashdump code fails to initialise properly with certain types of crash so it's unable to output the file completely.


Indeed, it's very difficult to write code that works correctly in a crashing process because, by definition, the process is in a very bad state where things don't work completely right anymore.
Re: Server crash dump [message #481300 is a reply to message #481259] Sat, 01 June 2013 15:37 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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It did the same thing again today, crash dump is 0 bytes.

We were playing Under, Nod was rushing with a bunch of tanks. Connection lost.

Go into the FDS console and it said it had lost connection with XWIS, although none of our other servers running at that time had crashed.


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Re: Server crash dump [message #481304 is a reply to message #481259] Sat, 01 June 2013 16:51 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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I imagine it is quite related to the fact we just updated our scripts to r5276, also with raven's additions, which could certainly be the cause of these crashes but I won't say that for sure. Rocked Over

We haven't had many crashes lately aside from the weird score overflow thing right?


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Server crash dump [message #481309 is a reply to message #481304] Sat, 01 June 2013 22:27 Go to previous messageGo to next message
crushu06 is currently offline  crushu06
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Ethenal wrote on Sat, 01 June 2013 16:51

with raven's additions


Yup nuff said


PRANG ALL!

GIVE THEM HELL!

[Updated on: Sat, 01 June 2013 22:28]

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Re: Server crash dump [message #481315 is a reply to message #481259] Sun, 02 June 2013 07:24 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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why does raven get blamed for everything lmao

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

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Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: Server crash dump [message #481317 is a reply to message #481315] Sun, 02 June 2013 07:40 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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I'd love some raven additions
Re: Server crash dump [message #481318 is a reply to message #481259] Sun, 02 June 2013 08:05 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Possibly this is due to a known (now fixed) memory leak (a crashdump ending up empty may well be caused by that). Can you keep an eye on the memory usage in case it crashes again?

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Re: Server crash dump [message #481377 is a reply to message #481318] Sun, 02 June 2013 16:12 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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StealthEye wrote on Sun, 02 June 2013 08:05

Possibly this is due to a known (now fixed) memory leak (a crashdump ending up empty may well be caused by that). Can you keep an eye on the memory usage in case it crashes again?

Just had another crash but I had not seen this post, I've sent you a pm but we will keep an eye on the memory usage.

Although we just patched a leak caused by one of our plugins a few days ago, Raven update our scripts to release 5276 so that could be causing issues.


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Re: Server crash dump [message #481607 is a reply to message #481259] Wed, 05 June 2013 09:09 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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I'm not blaming raven, but our scripts.dll is indeed modified so we could have very well screwed up ourselves Razz however, I have yet to see a 0byte crashdump until now...

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Server crash dump [message #481626 is a reply to message #481259] Wed, 05 June 2013 11:22 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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One finally generated with data in it.

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Re: Server crash dump [message #481631 is a reply to message #481259] Wed, 05 June 2013 14:14 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It crashes in taunts.dll, so whoever has the matching taunts.pdb file should debug it.

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Re: Server crash dump [message #481652 is a reply to message #481631] Thu, 06 June 2013 01:21 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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StealthEye wrote on Wed, 05 June 2013 17:14

It crashes in taunts.dll, so whoever has the matching taunts.pdb file should debug it.


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Re: Server crash dump [message #481678 is a reply to message #481259] Thu, 06 June 2013 11:03 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Crashed in MDB_SSGM_KeyHook_Clone::Destroyed(GameObject *obj) while Calling ::RemoveHook, which I added to the plugin by copying it from the SSGM 2.0.2 source:

void MDB_SSGM_KeyHook_Clone::Destroyed(GameObject *obj) {
	if (is_keyhook_set == 1337) {
		RemoveHook();
	}
}


void MDB_SSGM_KeyHook_Clone::RemoveHook() {
	if (hookid != 0 && RemoveKeyHook != 0) {
		RemoveKeyHook(hookid);
		hookid = 0;
		if (k != 0) {
			delete[] k->key;
			delete k;
			k = 0;
		}
	}
}


    70: void MDB_SSGM_KeyHook_Clone::Destroyed(GameObject *obj) {
730F12A0 56                   push        esi  
730F12A1 8B F1                mov         esi,ecx  
    71: 	if (is_keyhook_set == 1337) {
730F12A3 81 7E 24 39 05 00 00 cmp         dword ptr [esi+24h],539h  
730F12AA 75 45                jne         MDB_SSGM_KeyHook_Clone::Detach+51h (730F12F1h)  
    72: 		RemoveHook();
730F12AC 8B 46 20             mov         eax,dword ptr [esi+20h]  
730F12AF 85 C0                test        eax,eax  
730F12B1 74 3E                je          MDB_SSGM_KeyHook_Clone::Detach+51h (730F12F1h)  
730F12B3 8B 0D F0 20 0F 73    mov         ecx,dword ptr [__imp_RemoveKeyHook (730F20F0h)]  
730F12B9 8B 09                mov         ecx,dword ptr [ecx]  
730F12BB 85 C9                test        ecx,ecx  
730F12BD 74 32                je          MDB_SSGM_KeyHook_Clone::Detach+51h (730F12F1h)  
730F12BF 50                   push        eax  
730F12C0 FF D1                call        ecx  
730F12C2 8B 46 1C             mov         eax,dword ptr [esi+1Ch]  
730F12C5 83 C4 04             add         esp,4  
730F12C8 C7 46 20 00 00 00 00 mov         dword ptr [esi+20h],0  
730F12CF 85 C0                test        eax,eax  
730F12D1 74 1E                je          MDB_SSGM_KeyHook_Clone::Detach+51h (730F12F1h)  
730F12D3 8B 50 04             mov         edx,dword ptr [eax+4]  // CRASHES HERE
730F12D6 52                   push        edx  
730F12D7 FF 15 80 20 0F 73    call        dword ptr [__imp_operator delete[] (730F2080h)]  
730F12DD 8B 46 1C             mov         eax,dword ptr [esi+1Ch]  
730F12E0 50                   push        eax  
730F12E1 FF 15 88 20 0F 73    call        dword ptr [__imp_operator delete (730F2088h)]  
730F12E7 83 C4 08             add         esp,8  
730F12EA C7 46 1C 00 00 00 00 mov         dword ptr [esi+1Ch],0  
730F12F1 5E                   pop         esi  
    73: 	}
    74: }


Registers:

		EDX	730F22F0	
		EAX	0000001F	
		EBP	0018FAF0	
		AL	1F	


The value of the 'k' pointer variable (which is of type KeyHookStruct )somehow was set to 0x1F instead of a valid pointer address, then the code tries to access memory address variable 'k' + 4 (0x1f + 4) which is invalid and the server crashed.


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Re: Server crash dump [message #481684 is a reply to message #481259] Thu, 06 June 2013 13:11 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I don't think any of those functions are wrong. Perhaps the actual issue is in a function up stack? Or memory corruption surrounding that location?

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Re: Server crash dump [message #481687 is a reply to message #481259] Thu, 06 June 2013 13:39 Go to previous messageGo to next message
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Sneaky

when in doubt, blame me


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Re: Server crash dump [message #481703 is a reply to message #481687] Thu, 06 June 2013 19:25 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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raven wrote on Thu, 06 June 2013 13:39

Sneaky

when in doubt, blame me

If it makes you feel any better I disabled a couple of Iran's plugins.

At the very least, we haven't seen the SFPS drops we used to. Tell Me


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Re: Server crash dump [message #481711 is a reply to message #481259] Fri, 07 June 2013 00:48 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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So SFPS drops are fixed now?

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Re: Server crash dump [message #481717 is a reply to message #481711] Fri, 07 June 2013 06:07 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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iRANian wrote on Fri, 07 June 2013 00:48

So SFPS drops are fixed now?

Looks like it.


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Re: Server crash dump [message #481723 is a reply to message #481259] Fri, 07 June 2013 12:55 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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How do you know? You disabled it yesterday and the server just got restarted now.

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Re: Server crash dump [message #481735 is a reply to message #481259] Fri, 07 June 2013 16:56 Go to previous messageGo to next message
raven
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Wouldn't that be funny? Iran complaining that my scripts were causing SFPS drops, yet it turns out to be his.

In Love


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Re: Server crash dump [message #481742 is a reply to message #481735] Fri, 07 June 2013 17:53 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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raven wrote on Fri, 07 June 2013 17:56

Wouldn't that be funny? Iran complaining that my scripts were causing SFPS drops, yet it turns out to be his.

In Love


Either case its still Ravens fault!


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Re: Server crash dump [message #481748 is a reply to message #481735] Fri, 07 June 2013 19:04 Go to previous messageGo to next message
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raven wrote on Fri, 07 June 2013 19:56

Wouldn't that be funny? Iran complaining that my scripts were causing SFPS drops, yet it turns out to be his.

In Love


Iran purposely sabotaged Jelly. I KNEW IT. God damn it raven.


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Re: Server crash dump [message #481779 is a reply to message #481259] Sat, 08 June 2013 03:27 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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and i would have gotten away with it if it werent for you meddling kids

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