Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » new version of the w3d plugin for 3ds max now available
new version of the w3d plugin for 3ds max now available [message #480568] Sun, 28 April 2013 09:15 Go to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

I have made some changes to the w3d export plugin for 3d studio max. You can download the modified plugin file here:
http://www.cncmods.net/files/Max2w3d.zip
The plugin requires 3d studio max 8 with service pack 3 and will probably not work on any other version of 3d studio max. The plugin will definatly NOT work with GMAX (and I have NO plans to do anything with the GMAX version of the export plugin)

The following changes have been made to the plugin as distributed with the last release of the BFME2 Mod SDK:
enable Specular To Diffuse checkbox on material editor vertex materials tab
enable Translucency edit box on material editor vertex materials tab
enable Secondary Gradient drop-down on material editor shaders tab
enable Publish button on material editor textures tab
enable Frames edit on material editor textures tab
enable Rate edit on material editor textures tab
enable Animation Type drop-down on material editor textures tab
enable Pass Hint dropdown on material editor textures tab
enable Alpha Bitmap button on material editor textures tab
enable Null (LOD) radio button on geometry options box
enable Shatter checkbox on geometry options options box
enable collision options box (and the physical, projectile, vehicle, vis and camera checkboxes inside it)
enable damage region edit box on object export options box
enable phys, proj and vis buttons on select by W3D type box
add support so that dazzles are correctly exported
add support for some things related to smooth skinning (a feature thats comming in the next scripts build for Renegade, mod teams already have it)
add support for some things related to export of tangent/binormal data (needed for certain shader effects and will be supported in a future scripts build)
Renamed the old (and useless) npatch checkbox so that it toggles whether to export tangent/binormal data.

I am in the process of making changes to the w3d importer as well, specifically support for properly importing UVs, skinned meshes and proxies. (no ETA on a release for that though)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: new version of the w3d plugin for 3ds max now available [message #480569 is a reply to message #480568] Sun, 28 April 2013 09:31 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
another great release thanks Thumbs Up
Re: new version of the w3d plugin for 3ds max now available [message #480571 is a reply to message #480568] Sun, 28 April 2013 20:11 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
very nice work.
Previous Topic: Vehicle Teleport
Next Topic: rigging char in 3ds help
Goto Forum:
  


Current Time: Sat Apr 13 22:52:42 MST 2024

Total time taken to generate the page: 0.00593 seconds