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Vehicle Teleport [message #480541] Thu, 25 April 2013 10:43 Go to next message
escelade3 is currently offline  escelade3
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I am having trouble trying to get a vehicle to be teleported right after it is purchased (when no one is in it). Does anyone know a script that will work for this? I have tried the normal teleport scripts but they don't seem to work I'm guessing it is because there isn't a character in the vehicle.

Any help would be greatly appreciated.


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Re: Vehicle Teleport [message #480544 is a reply to message #480541] Thu, 25 April 2013 17:16 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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I'm assuming ur talking about when you purchase the vehicle it doesn't appear E.G. - Inside the WF or no Airplane Drops it for NOD? If so, look at this tutorial below.

http://renhelp.laeubi.de/tutorial-buildings-for-heightfieldmap-and-mapsetup.html this is a really good tutorial on how to set up ur buildings to work. You can skip all the RenX stuff if you have already done all that, it shows how to set up buildings so they properly work. At least it works for me.

Otherwise, there is a Teleport tutorial on there as well, it's been tested with a Buggy at least according to the tutorial, I personally have never have a need to mess with the teleport script before. So I can't be sure if all vehicles work in it, I'm sure they will though. (People go through the teleporter fine though.)

http://renhelp.laeubi.de/ A lot of good renegade/RenX tutorials on the website.


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[Updated on: Thu, 25 April 2013 17:17]

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Re: Vehicle Teleport [message #480546 is a reply to message #480541] Thu, 25 April 2013 21:24 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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Hmm.. I have been trying that but with a different teleport script and it didn't work. I'll try the one it mentions in the tutorial. I'm just assuming that you have to be in the buggy for it to work.

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Re: Vehicle Teleport [message #480547 is a reply to message #480541] Fri, 26 April 2013 04:38 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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If you use the right teleport scripts you can teleport empty vehicles. If you're using scripts 4.0 you could try;

http://doc.tiberiantechnologies.org/scripts.dll/classdp88__teleport.html

Supports pretty much any teleport scenario.. to object, to location, to offset from object etc


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Re: Vehicle Teleport [message #480549 is a reply to message #480541] Fri, 26 April 2013 21:29 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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I'll try that out and see if it works thanks.


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Re: Vehicle Teleport [message #480554 is a reply to message #480541] Sat, 27 April 2013 10:57 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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That one isn't working either Dont Get It

I don't care so much about the offsets, it mainly needs to teleport the harvester and any empty vehicle the player buys. Hopefully I will find one that works, or maybe I just set that one up wrong.


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Re: Vehicle Teleport [message #480556 is a reply to message #480541] Sat, 27 April 2013 12:05 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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How are you trying to use them? Generally you create a scripts zone (don't tick "check stars only" if you want to have it work on non player vehicles) and have the vehicles spawn in (or, drop into from slightly above if spawning inside doesn't trigger Zone::Entered().... not sure if it does) the script zone.

Add the teleport script to the script zone and set up where you want them to teleport to.


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Re: Vehicle Teleport [message #480563 is a reply to message #480541] Sat, 27 April 2013 16:02 Go to previous message
escelade3 is currently offline  escelade3
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Ah you were right they have to fall into the zone.

Thanks so much for your help!


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