Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » Dragonade 1.2
Dragonade 1.2 [message #480235] Sun, 31 March 2013 18:57 Go to next message
Whitedragon is currently offline  Whitedragon
Messages: 829
Registered: February 2003
Location: California
Karma: 0
Colonel
Dragonade

Major feature version.

Version 1.2

Additions:
- Added setting "ForceTT". This can be used in three ways:
0: Allow non-TT clients to join the server.
1: Allow non-TT clients to join the server and use server damage extrapolation for them. This means they will be unable to use any kind of damage modifying cheat, but their game will appear laggier.
2: Allow only TT clients to join the server.
- New Console functions to toggle server damage extrapolation for a player.
- Added setting "TTRevision". This should be set to the latest publicly released TT revision to ensure all TT players are running that revision.
- Added setting "DropCommandExpireTime" to the Loot Game Feature.
- Parachutes now have sounds.
- Headshot kill messages will now work when the killer is AI controlled.
- Added "!unstuck" chat command that will attempt to move a player if they are stuck.
- Added version of the "!vlimit" chat command that works when the Vehicle Queue is disabled.

Changes:
- Team remixing should now be more random.
- Team rebalancing has been improved.
- All beacon log messages now include the owner of the beacon.
- Headshot kill messages will now be more accurate when the killer is a non-TT client.
- The functions relating to fixing stuck objects have been improved.
- Updated some out of date scripts files.

Bug Fixes:
- Fixed a bug in the partial nick matching used in various commands.
- GameSpy should now display the correct next map.
- Fixed some bugs in the chat command system.
- Fixed page sound not playing for the player sending the page.
- Beacon disarm log messages now trigger when the beacon is disarmed by means other than damage.
- Fixed possible crash in RTC Game Feature when a player is on the neutral team.
- Fixed some bugs in the Squad System.



http://black-cell.net/DA1.5.zip


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )

[Updated on: Thu, 13 March 2014 22:15]

Report message to a moderator

Re: Dragonade 1.2 [message #480237 is a reply to message #480235] Mon, 01 April 2013 00:52 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
Nice, keep em coming. Server damage extrapolation is like the DISTRUST command from BIATCH where the player's damage/hits is checked on the server?

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.2 [message #480255 is a reply to message #480237] Tue, 02 April 2013 02:29 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

iRANian wrote on Mon, 01 April 2013 09:52

Nice, keep em coming. Server damage extrapolation is like the DISTRUST command from BIATCH where the player's damage/hits is checked on the server?

Fairly sure it is. AKA, the player will never hit something unless he has a low ping or shoots at something practically stationary.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Dragonade 1.2 [message #480261 is a reply to message #480235] Tue, 02 April 2013 07:56 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
flying toilets please

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.2 [message #480272 is a reply to message #480235] Tue, 02 April 2013 12:48 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
goddamnit wrong thread

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.2 [message #480273 is a reply to message #480235] Tue, 02 April 2013 13:55 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 829
Registered: February 2003
Location: California
Karma: 0
Colonel
I don't know about BIATCH, but it's the same thing the "UseLagReduction" setting does. Having a good client side anti-cheat so you can only enable it for people not running the anti-cheat is the only thing that makes it slightly useful now.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Dragonade 1.2 [message #480289 is a reply to message #480273] Wed, 03 April 2013 06:09 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Whitedragon wrote on Tue, 02 April 2013 22:55

I don't know about BIATCH, but it's the same thing the "UseLagReduction" setting does. Having a good client side anti-cheat so you can only enable it for people not running the anti-cheat is the only thing that makes it slightly useful now.

I would recommend you put a big fat warning with it, as it really can ruin the game for non-TT players. And yes, BIATCH's distrust uses the UseLagReduction thingy, but on a player by player basis.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Dragonade 1.2 [message #480292 is a reply to message #480235] Wed, 03 April 2013 07:47 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Who cares about non-tt users lol.

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Dragonade 1.2 [message #480306 is a reply to message #480235] Wed, 03 April 2013 22:14 Go to previous message
Whitedragon is currently offline  Whitedragon
Messages: 829
Registered: February 2003
Location: California
Karma: 0
Colonel
The download has been updated with fixes for a few bugs in the damage events.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Previous Topic: Dragonade 1.1
Next Topic: Deadeye - A01 Skin
Goto Forum:
  


Current Time: Thu Apr 18 04:19:10 MST 2024

Total time taken to generate the page: 0.00765 seconds