Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Changing the name of a .w3d model
Changing the name of a .w3d model [message #480195] Thu, 28 March 2013 19:15 Go to next message
Lazy5686 is currently offline  Lazy5686
Messages: 254
Registered: November 2007
Karma: 0
Recruit
So I'm trying to add a new weapon to a map using a model. The problem is the models that I'm using are actually designed as a replacement for the flamethrower and as such carry the same names. I've noticed renaming the models simply breaks them, and I'm assuming this is due to the way they make use of meshes.

How would I go about renaming the 3 files so that they don't replace the flamethrower and I can add them to the map?


The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
http://i.imgur.com/7RiVG.jpg
Re: Changing the name of a .w3d model [message #480197 is a reply to message #480195] Thu, 28 March 2013 20:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
http://www.renegadeforums.com/index.php?t=msg&goto=457049&rid=0

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Changing the name of a .w3d model [message #480198 is a reply to message #480195] Fri, 29 March 2013 06:24 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
post the files i will rename them if you want.
Re: Changing the name of a .w3d model [message #480199 is a reply to message #480197] Fri, 29 March 2013 07:33 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
Messages: 254
Registered: November 2007
Karma: 0
Recruit
Gen_Blacky wrote on Thu, 28 March 2013 20:10

http://www.renegadeforums.com/index.php?t=msg&goto=457049&rid=0

You're amazing, thanks.


The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
http://i.imgur.com/7RiVG.jpg
Re: Changing the name of a .w3d model [message #480200 is a reply to message #480195] Fri, 29 March 2013 10:12 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Thumbs Up

You need to rename the hand animations as well.

I imported the animations for the flamethrower a long time ago. Should work by just reexporting with a different name to work with your other weapon.
  • Attachment: f_flmt.zip
    (Size: 476.65KB, Downloaded 47 times)


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Fri, 29 March 2013 10:13]

Report message to a moderator

Re: Changing the name of a .w3d model [message #480206 is a reply to message #480195] Fri, 29 March 2013 14:51 Go to previous message
Lazy5686 is currently offline  Lazy5686
Messages: 254
Registered: November 2007
Karma: 0
Recruit
Thanks.

How here's a quick question, is it possible to set up a spawner in leveledit so that only one person can get a weapon at a time?


The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
http://i.imgur.com/7RiVG.jpg
Previous Topic: Nod Obelisk Firing Two Beams
Next Topic: Night-Dusk version of Fjords
Goto Forum:
  


Current Time: Mon Apr 22 22:41:27 MST 2024

Total time taken to generate the page: 0.00669 seconds