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Crash [message #478290] Sun, 30 December 2012 13:20 Go to next message
YesNoMayb is currently offline  YesNoMayb
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I was just loading Snow on the Ultra AOW server and crashed.

A lot of my previous crashes happened when joining on a map that has ended and is changing to the next map. Do you know how to fix these kinds of crashes?
Re: Crash [message #478394 is a reply to message #478290] Sat, 05 January 2013 13:39 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I just spent a few hours on this, and it seems that you're getting packages from the next game whereas your client did not yet load the next map. I'm not sure how this can happen. I can (and will) relatively easily work around the crash by skipping packages that appear invalid, but that may introduce weird behavior (e.g. it is possible that some object is never created on the next map), so it is not a real solution.

Is there anything you can think of why this issue occurs? I cannot reproduce it and as far as I recall noone else reported similar crashes with the current build.


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Re: Crash [message #478650 is a reply to message #478290] Sun, 13 January 2013 17:35 Go to previous message
YesNoMayb is currently offline  YesNoMayb
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What you said you thought happened makes the most sense. I may be receiving packets from the next game. I can't think of any other reason as to why it happened.
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