Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Editing the HUD
Editing the HUD [message #477526] Thu, 29 November 2012 19:28 Go to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

So I was wondering, is there any way to completely reorganize the HUD in renegade? To reposition the the info it displays or even change the radar from circular to square or make it bigger?

I know that HUD which scrin (I think) had where he had the top down view of the map and stuff, But also the health and armor display were completely redone too with ammo information being text based with custom colored back grounds, is it possible to do or am I forever stuck to editing the basic hud in ren?


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Editing the HUD [message #477536 is a reply to message #477526] Fri, 30 November 2012 04:39 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2096
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
there's been alot of them made in the last few years, however majority of them aren't compatible with 4.0 afaik
Re: Editing the HUD [message #477539 is a reply to message #477526] Fri, 30 November 2012 07:01 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
yes, it can be done but there are several items that doesnt work with scripts 4.0 like mine count, building bars, time limit and credits, the rest (radar, healt/shield bars, weapon/ammo box) can be edited, here an example:

Re: Editing the HUD [message #477556 is a reply to message #477526] Fri, 30 November 2012 13:27 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

So to have a bad ass looking hud you run the risk of a lot of things not working due to TT?

also that med tank skin is sick.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Fri, 30 November 2012 13:27]

Report message to a moderator

Re: Editing the HUD [message #477558 is a reply to message #477526] Fri, 30 November 2012 14:26 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
well, you need to keep in mind what features doesnt work with TT if you are working in a new hud because most server already got updated to TT and some enforce it.
here a hud compatible with TT:
http://www.renegadeforums.com/index.php?t=msg&goto=456167&rid=25667& srch=hud+compatible#msg_456167
here the veh skinpack:
http://www.renegadeforums.com/index.php?t=msg&th=34633&start=0&rid=2 5667
Re: Editing the HUD [message #477588 is a reply to message #477526] Sat, 01 December 2012 11:44 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Very nice, cheers man!

also another question, how would I go about animating a texture (making the engineers viser glow)? Is that also possible?


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Editing the HUD [message #477590 is a reply to message #477526] Sat, 01 December 2012 12:41 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
you could make glow many stuf in your game by using bloom effects but again i dont think they work properlly with TT(though i am not sure about this as i never used those bloom effects). about making glow engineer´s viser specifically, you would need to edit the w3d model and use it as model replacement but if you use TT, that will get you kicked by the TT anticheat unless you submit the file to a server admin and this one decide to allow it.
Re: Editing the HUD [message #477614 is a reply to message #477526] Sun, 02 December 2012 02:27 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Without editing the w3d since I have no modeling experience, just make the viser flash a few colors, could that be possible? are there any special settings to save the .dds in photoshop?

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Editing the HUD [message #477625 is a reply to message #477526] Sun, 02 December 2012 08:10 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
No, I believe you would need to modify the .w3d to add the necessary material and/or mesh properties to apply the effects properly.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 02 December 2012 08:11]

Report message to a moderator

Re: Editing the HUD [message #477628 is a reply to message #477625] Sun, 02 December 2012 10:56 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
danpaul88 wrote on Sun, 02 December 2012 08:10

No, I believe you would need to modify the .w3d to add the necessary material and/or mesh properties to apply the effects properly.


this,as far as i know you cant do anything but chaging the viser´s main color wile editing just the dds file.
Previous Topic: C&C Noddingham
Next Topic: MPF Mapping Contest
Goto Forum:
  


Current Time: Sun Jul 14 17:07:49 MST 2024

Total time taken to generate the page: 0.00731 seconds