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Version Mismatch (Win32 FDS) [message #476004] Sun, 14 October 2012 16:30 Go to next message
Spyder
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Registered: March 2006
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Long time since I've been here...

I've recently set up a home FDS for a LAN party with friends and I wanted to use a modified objects.ddb file to change ammo counts, add new power-ups and so forth.

Each and every time I start my server, it loads fine. However, as soon as I try to connect to it with my client, I get a version mismatch. Then when I rename the objects.ddb file, I can join.

I have tried renaming the objects file to objects.aow and changing the settings in ssgm.ini to load the objects file as objects.aow, but for some reason it's not loading the file then.

Both my client and FDS are running TT Beta 5. How can I fix this problem? Is there a workaround?

Before you start asking questions, the objects file has been created with Jonwil's TT updated level editor.

Thank you in advance for your help.
Re: Version Mismatch (Win32 FDS) [message #476005 is a reply to message #476004] Sun, 14 October 2012 18:23 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You need to make sure the file doesn't have the .ddb extension and that you set it in tt.cfg, not ssgm.ini. It's called serverpresetfile or something like that in tt.cfg.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Version Mismatch (Win32 FDS) [message #476006 is a reply to message #476004] Sun, 14 October 2012 19:53 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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http://www.tiberiantechnologies.org/wiki/index.php/Server_owner_guide#tt.cfg

Read the part right under the box that shows the content of the sample tt.cfg, that explains the whole serverPresetsFile thing. Rocked Over


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Sun, 14 October 2012 19:54]

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Re: Version Mismatch (Win32 FDS) [message #476016 is a reply to message #476004] Mon, 15 October 2012 02:00 Go to previous messageGo to next message
Spyder
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I tried the serverPresetsFile method, but even then it's not loading anything. I tried:

global:
{
serverPresetsFile = "objects.aow";
};

Field:
{
mapName = "C&C_Field";
package = ["C&C_Field"];
serverPresetsFile = "objects.aow";
};

I even tried different names for the objects file and it still isn't loading...

Edit: updated to RC1, but the problem is still present. Huh

[Updated on: Mon, 15 October 2012 02:19]

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Re: Version Mismatch (Win32 FDS) [message #476017 is a reply to message #476004] Mon, 15 October 2012 02:29 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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This is my tt.cfg:

Toggle Spoiler


Make sure tt.cfg is in the main Renegade FDS folder and the objects file inside the Data folder.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Version Mismatch (Win32 FDS) [message #476018 is a reply to message #476004] Mon, 15 October 2012 02:49 Go to previous messageGo to next message
Spyder
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It's working now. I had "global" placed in the gameDefinitions section...

However, I still have one problem. I have set the laser rifle's clip ammo to -1 (infinite), yet when I purchase a stealth black hand, its clip ammo is set to 0. Is this caused by the objects file or the server?
Re: Version Mismatch (Win32 FDS) [message #476019 is a reply to message #476004] Mon, 15 October 2012 03:16 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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No it's an issue with infinite ammo under 4.0. Check out my infinite ammo plugin for infinite ammo.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Version Mismatch (Win32 FDS) [message #476020 is a reply to message #476019] Mon, 15 October 2012 03:38 Go to previous messageGo to next message
Spyder
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iRANian wrote on Mon, 15 October 2012 12:16

No it's an issue with infinite ammo under 4.0. Check out my infinite ammo plugin for infinite ammo.


Is it configurable per weapon or global infinite ammo?
Re: Version Mismatch (Win32 FDS) [message #476021 is a reply to message #476004] Mon, 15 October 2012 04:25 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Global, I'm gonna guess because you're asking you want it on a few weapons? You could edit the plugin's sourc code to only apply to certain weapons.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Version Mismatch (Win32 FDS) [message #476087 is a reply to message #476004] Mon, 15 October 2012 21:17 Go to previous message
Whitedragon is currently offline  Whitedragon
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If it's a LAN party how about running the modified objects.ddb on the clients too?

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