Version Mismatch (Win32 FDS) [message #476004] |
Sun, 14 October 2012 16:30 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Long time since I've been here...
I've recently set up a home FDS for a LAN party with friends and I wanted to use a modified objects.ddb file to change ammo counts, add new power-ups and so forth.
Each and every time I start my server, it loads fine. However, as soon as I try to connect to it with my client, I get a version mismatch. Then when I rename the objects.ddb file, I can join.
I have tried renaming the objects file to objects.aow and changing the settings in ssgm.ini to load the objects file as objects.aow, but for some reason it's not loading the file then.
Both my client and FDS are running TT Beta 5. How can I fix this problem? Is there a workaround?
Before you start asking questions, the objects file has been created with Jonwil's TT updated level editor.
Thank you in advance for your help.
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Re: Version Mismatch (Win32 FDS) [message #476005 is a reply to message #476004] |
Sun, 14 October 2012 18:23 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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You need to make sure the file doesn't have the .ddb extension and that you set it in tt.cfg, not ssgm.ini. It's called serverpresetfile or something like that in tt.cfg.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Version Mismatch (Win32 FDS) [message #476016 is a reply to message #476004] |
Mon, 15 October 2012 02:00 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I tried the serverPresetsFile method, but even then it's not loading anything. I tried:
global:
{
serverPresetsFile = "objects.aow";
};
Field:
{
mapName = "C&C_Field";
package = ["C&C_Field"];
serverPresetsFile = "objects.aow";
};
I even tried different names for the objects file and it still isn't loading...
Edit: updated to RC1, but the problem is still present.
[Updated on: Mon, 15 October 2012 02:19] Report message to a moderator
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Re: Version Mismatch (Win32 FDS) [message #476017 is a reply to message #476004] |
Mon, 15 October 2012 02:29 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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This is my tt.cfg:
Toggle Spoilerglobal:
{
serverPresetsFile = "objects.gm";
};
gameDefinitions:
{
M00_Tutorial:
{
mapName = "M00_Tutorial";
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
serverPresetsFile = "objects.gm";
};
};
rotation:
[
"C&C_City_Flying",
"Walls_Flying"
];
downloader:
{
repositoryUrl = "http://ren.game-maps.net/ttfs/";
};
Make sure tt.cfg is in the main Renegade FDS folder and the objects file inside the Data folder.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Version Mismatch (Win32 FDS) [message #476018 is a reply to message #476004] |
Mon, 15 October 2012 02:49 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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It's working now. I had "global" placed in the gameDefinitions section...
However, I still have one problem. I have set the laser rifle's clip ammo to -1 (infinite), yet when I purchase a stealth black hand, its clip ammo is set to 0. Is this caused by the objects file or the server?
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Re: Version Mismatch (Win32 FDS) [message #476020 is a reply to message #476019] |
Mon, 15 October 2012 03:38 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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iRANian wrote on Mon, 15 October 2012 12:16 | No it's an issue with infinite ammo under 4.0. Check out my infinite ammo plugin for infinite ammo.
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Is it configurable per weapon or global infinite ammo?
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Re: Version Mismatch (Win32 FDS) [message #476087 is a reply to message #476004] |
Mon, 15 October 2012 21:17 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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If it's a LAN party how about running the modified objects.ddb on the clients too?
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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