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Couple MRLS questions [message #473396] Thu, 23 August 2012 18:59 Go to next message
YesNoMayb is currently offline  YesNoMayb
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1. 6 Missile Locking

I haven't been able to do this very often. Is 6 locking something you can always do every time or does it require some luck? The pros talk about 6 locking like they do it all the time.


2. Taking less damage from MRLS missiles

I would shoot 6 missiles at a moving target; most of them would hit but do less damage. I'm not sure if anyone else has experienced this.
Re: Couple MRLS questions [message #473414 is a reply to message #473396] Fri, 24 August 2012 01:46 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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YesNoMayb wrote on Fri, 24 August 2012 02:59

1. 6 Missile Locking

I haven't been able to do this very often. Is 6 locking something you can always do every time or does it require some luck? The pros talk about 6 locking like they do it all the time.


2. Taking less damage from MRLS missiles

I would shoot 6 missiles at a moving target; most of them would hit but do less damage. I'm not sure if anyone else has experienced this.




Aim underneath the turret, alternate left and right click for easy six lock.

Alternativly know the exact place under the turret to aim and just hold right mouse down.



If it looks like they hit but did less damage, then Ren's shitty coding is to blame. They didn't hit server side, only client side. A lot of six locks don't even look like they hit.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...

[Updated on: Fri, 24 August 2012 01:47]

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Re: Couple MRLS questions [message #473895 is a reply to message #473414] Sun, 02 September 2012 21:22 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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I remember the first night of playing Rene after Jamie told me some 6-lockin secrets long time ago. At the time I had a very sucky laptop...it was so sucky I had to stick to vehicles only!

So on Field that same night I get the MLRS and from GDI base entrance, I was 6-locking arty after arty lol and soon the lead arty faggot on Nod started getting annoyed at me. My stomach was hurting like crazy as I was laughing my ass off each time I burst his ride.

Then I somehow kill a sak on the waterfall after all 6 missiles slammed into that bitch! And that dude screamed raged his mouth at me for having ROCKET HAX LMFAO!!! At first I was just amused but then the lead arty faggot also started accusing me of that and that's when I RAGED LOLED MY ASS OFF HAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

oh man lol I will never forget that amazing game and I have those SS too. Gotta dig it up. My most funniest game on Field ever!


buzzsigfinal
Re: Couple MRLS questions [message #473929 is a reply to message #473396] Mon, 03 September 2012 21:15 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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one time WarHawkVj got mad because one of my MRLS rockets landed on his sbh nuking the top of the bar on Canyon

Him on TS: Man, I wish my rockets could lock onto infantry...


liquidv2
Re: Couple MRLS questions [message #473937 is a reply to message #473396] Tue, 04 September 2012 00:55 Go to previous messageGo to next message
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Re: Couple MRLS questions [message #473944 is a reply to message #473396] Tue, 04 September 2012 05:01 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Re: Couple MRLS questions [message #473961 is a reply to message #473396] Tue, 04 September 2012 18:08 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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he realized he was terrible and moved on lol

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Re: Couple MRLS questions [message #473974 is a reply to message #473414] Wed, 05 September 2012 01:02 Go to previous messageGo to next message
reborn is currently offline  reborn
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Jamie or NuneGa wrote on Fri, 24 August 2012 04:46


Aim underneath the turret

Alternativly know the exact place under the turret to aim and just hold right mouse down.



I don't understand this, can you explain further, please? Rocked Over



[Updated on: Wed, 05 September 2012 02:53]

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Re: Couple MRLS questions [message #473975 is a reply to message #473974] Wed, 05 September 2012 02:04 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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[quote title=reborn wrote on Wed, 05 September 2012 09:02]
Jamie or NuneGa wrote on Fri, 24 August 2012 04:46
Aim underneath the turret

Alternativly know the exact place under the turret to aim and just hold right mouse down.
[/quote



I don't understand this, can you explain further, please? Rocked Over




It's hard to explain, the small gap between the turret of a tank and the rest of it. Its why some tanks are easier to 6-lock that others, for example arties.

Will try to post a video at some point (gimme a few days).


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...

[Updated on: Wed, 05 September 2012 02:05]

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Re: Couple MRLS questions [message #473976 is a reply to message #473396] Wed, 05 September 2012 02:55 Go to previous messageGo to next message
reborn is currently offline  reborn
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Thank you very much.

How would you Six Lock Infantry?

I guess the rockets home the bone if you have it in-sight or something?



Re: Couple MRLS questions [message #473994 is a reply to message #473396] Wed, 05 September 2012 14:54 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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I have always aimed for the gun and it seems to work sometimes. Very hard to do imo.

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Couple MRLS questions [message #473995 is a reply to message #473396] Wed, 05 September 2012 15:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The tracking code is bugged. Unless TT somehow fixes it, all of your suggestions for tracking are irrelevant - it's a random chance of locking on, no matter where you aim so long as the reticle is red when you fire.

Also, this:

"They didn't hit server side, only client side. A lot of six locks don't even look like they hit."

Is complete bullshit. All hit detection is client side. This is why dragging and dropping a new objects.ddb file into your data directory while the game was loading a map affected how much damage you were capable of doing. A custom designed objects.ddb can do as much, or as little, damage as you want - there is no server side prevention unless there's some server mod in place.

[Updated on: Wed, 05 September 2012 15:24]

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Re: Couple MRLS questions [message #473996 is a reply to message #473995] Wed, 05 September 2012 15:53 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Aircraftkiller wrote on Wed, 05 September 2012 23:22


Also, this:

"They didn't hit server side, only client side. A lot of six locks don't even look like they hit."

Is complete bullshit. All hit detection is client side. This is why dragging and dropping a new objects.ddb file into your data directory while the game was loading a map affected how much damage you were capable of doing. A custom designed objects.ddb can do as much, or as little, damage as you want - there is no server side prevention unless there's some server mod in place.


You misunderstand, I'm taking about rockets that appear to miss to everyone, yet still do damage.

I explained it poorly.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Couple MRLS questions [message #473998 is a reply to message #473396] Wed, 05 September 2012 18:40 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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I think you have misunderstood what I was asking in the second question. This happens with arties while up close(all the times it has happened, they have all been up close.) I'll give you an example: I was trying to destroy an arty on the right side of Hourglass. I locked maybe 5-6 missiles on him; they all hit but about 3 of them did less damage. He was moving backwards although I'm not sure how that could cause the missiles to do less damage. It could be Renegade's shitty coding like you said before. Either there is some movement you have to make or maybe it is the faulty coding.

[Updated on: Wed, 05 September 2012 18:40]

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Re: Couple MRLS questions [message #474002 is a reply to message #473396] Wed, 05 September 2012 20:51 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i feel like sometimes a shell or rocket does a fraction of what it should
like the warhead is hitting but the splash is not, or vice versa


liquidv2
Re: Couple MRLS questions [message #474623 is a reply to message #474002] Mon, 17 September 2012 00:01 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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Lmao I remember our 1v1s .. no one ever hit each other on our screens
Re: Couple MRLS questions [message #474642 is a reply to message #473396] Mon, 17 September 2012 06:20 Go to previous message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Most important of all, always equip your mrl with two shovels,

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
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