Couple MRLS questions [message #473396] |
Thu, 23 August 2012 18:59 |
YesNoMayb
Messages: 176 Registered: February 2012
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1. 6 Missile Locking
I haven't been able to do this very often. Is 6 locking something you can always do every time or does it require some luck? The pros talk about 6 locking like they do it all the time.
2. Taking less damage from MRLS missiles
I would shoot 6 missiles at a moving target; most of them would hit but do less damage. I'm not sure if anyone else has experienced this.
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Re: Couple MRLS questions [message #473414 is a reply to message #473396] |
Fri, 24 August 2012 01:46 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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YesNoMayb wrote on Fri, 24 August 2012 02:59 | 1. 6 Missile Locking
I haven't been able to do this very often. Is 6 locking something you can always do every time or does it require some luck? The pros talk about 6 locking like they do it all the time.
2. Taking less damage from MRLS missiles
I would shoot 6 missiles at a moving target; most of them would hit but do less damage. I'm not sure if anyone else has experienced this.
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Aim underneath the turret, alternate left and right click for easy six lock.
Alternativly know the exact place under the turret to aim and just hold right mouse down.
If it looks like they hit but did less damage, then Ren's shitty coding is to blame. They didn't hit server side, only client side. A lot of six locks don't even look like they hit.
Jamie is a guys name in Europe...
[Updated on: Fri, 24 August 2012 01:47] Report message to a moderator
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Re: Couple MRLS questions [message #473974 is a reply to message #473414] |
Wed, 05 September 2012 01:02 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Jamie or NuneGa wrote on Fri, 24 August 2012 04:46 |
Aim underneath the turret
Alternativly know the exact place under the turret to aim and just hold right mouse down.
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I don't understand this, can you explain further, please?
[Updated on: Wed, 05 September 2012 02:53] Report message to a moderator
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Re: Couple MRLS questions [message #473975 is a reply to message #473974] |
Wed, 05 September 2012 02:04 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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[quote title=reborn wrote on Wed, 05 September 2012 09:02]Jamie or NuneGa wrote on Fri, 24 August 2012 04:46
Aim underneath the turret
Alternativly know the exact place under the turret to aim and just hold right mouse down.
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I don't understand this, can you explain further, please?
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It's hard to explain, the small gap between the turret of a tank and the rest of it. Its why some tanks are easier to 6-lock that others, for example arties.
Will try to post a video at some point (gimme a few days).
Jamie is a guys name in Europe...
[Updated on: Wed, 05 September 2012 02:05] Report message to a moderator
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Re: Couple MRLS questions [message #473976 is a reply to message #473396] |
Wed, 05 September 2012 02:55 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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Thank you very much.
How would you Six Lock Infantry?
I guess the rockets home the bone if you have it in-sight or something?
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Re: Couple MRLS questions [message #473995 is a reply to message #473396] |
Wed, 05 September 2012 15:22 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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The tracking code is bugged. Unless TT somehow fixes it, all of your suggestions for tracking are irrelevant - it's a random chance of locking on, no matter where you aim so long as the reticle is red when you fire.
Also, this:
"They didn't hit server side, only client side. A lot of six locks don't even look like they hit."
Is complete bullshit. All hit detection is client side. This is why dragging and dropping a new objects.ddb file into your data directory while the game was loading a map affected how much damage you were capable of doing. A custom designed objects.ddb can do as much, or as little, damage as you want - there is no server side prevention unless there's some server mod in place.
[Updated on: Wed, 05 September 2012 15:24] Report message to a moderator
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Re: Couple MRLS questions [message #473996 is a reply to message #473995] |
Wed, 05 September 2012 15:53 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Aircraftkiller wrote on Wed, 05 September 2012 23:22 |
Also, this:
"They didn't hit server side, only client side. A lot of six locks don't even look like they hit."
Is complete bullshit. All hit detection is client side. This is why dragging and dropping a new objects.ddb file into your data directory while the game was loading a map affected how much damage you were capable of doing. A custom designed objects.ddb can do as much, or as little, damage as you want - there is no server side prevention unless there's some server mod in place.
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You misunderstand, I'm taking about rockets that appear to miss to everyone, yet still do damage.
I explained it poorly.
Jamie is a guys name in Europe...
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Re: Couple MRLS questions [message #473998 is a reply to message #473396] |
Wed, 05 September 2012 18:40 |
YesNoMayb
Messages: 176 Registered: February 2012
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I think you have misunderstood what I was asking in the second question. This happens with arties while up close(all the times it has happened, they have all been up close.) I'll give you an example: I was trying to destroy an arty on the right side of Hourglass. I locked maybe 5-6 missiles on him; they all hit but about 3 of them did less damage. He was moving backwards although I'm not sure how that could cause the missiles to do less damage. It could be Renegade's shitty coding like you said before. Either there is some movement you have to make or maybe it is the faulty coding.
[Updated on: Wed, 05 September 2012 18:40] Report message to a moderator
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