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Sbh Bug [message #473041] Fri, 10 August 2012 17:41 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Colonel
Heres one,

Sbh's not uncloaking when placing nukes... happens all the time.

Believe its client side.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Sbh Bug [message #473043 is a reply to message #473041] Fri, 10 August 2012 17:43 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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sbhs also visible in shadows of tree leaves

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: Sbh Bug [message #473044 is a reply to message #473043] Fri, 10 August 2012 20:45 Go to previous messageGo to next message
saberhawk
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Major-Payne wrote on Fri, 10 August 2012 17:43

sbhs also visible in shadows of tree leaves


index.php/fa/14423/0/
Re: Sbh Bug [message #473046 is a reply to message #473041] Sat, 11 August 2012 01:19 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Sbh Bug [message #473053 is a reply to message #473046] Sat, 11 August 2012 08:53 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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iRANian wrote on Sat, 11 August 2012 01:19

He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.


Yep, on field too it happens in the shadow of the tree near wf


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: Sbh Bug [message #473055 is a reply to message #473053] Sat, 11 August 2012 10:50 Go to previous messageGo to next message
saberhawk
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Major-Payne wrote on Sat, 11 August 2012 08:53

iRANian wrote on Sat, 11 August 2012 01:19

He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.


Yep, on field too it happens in the shadow of the tree near wf


index.php/fa/14424/0/

[Updated on: Sat, 11 August 2012 10:51]

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Re: Sbh Bug [message #473057 is a reply to message #473041] Sat, 11 August 2012 11:25 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
Yes, you don't experience the bug, so nobody does.

solid.


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: Sbh Bug [message #473058 is a reply to message #473057] Sat, 11 August 2012 11:32 Go to previous messageGo to next message
saberhawk
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Major-Payne wrote on Sat, 11 August 2012 11:25

Yes, you don't experience the bug, so nobody does.

solid.


Right, because I fixed this bug in rev3971 on 31 May 2011, quite a while before 08 September 2011 which is when the first open beta was released.
Re: Sbh Bug [message #473060 is a reply to message #473041] Sat, 11 August 2012 12:40 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
right, which is why it still happened to me on Field.mix lol

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: Sbh Bug [message #473062 is a reply to message #473060] Sat, 11 August 2012 13:02 Go to previous messageGo to next message
saberhawk
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Major-Payne wrote on Sat, 11 August 2012 12:40

right, which is why it still happened to me on Field.mix lol


Prove it by filing an in-game bug report with screenshot. As the code currently stands, any material effect (such as the stealth effect) that prevents an object from generating shadows will also prevent projectors (such as those produced by "Terrain Casts Shadows") from rendering on that object. This fix was verified over a year ago and anything that can influence it hasn't changed since then.
Re: Sbh Bug [message #473182 is a reply to message #473062] Thu, 16 August 2012 15:13 Go to previous messageGo to next message
shalfia is currently offline  shalfia
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So the bug is fixed for the shadows under trees or near the water on islands? But what about when they deploy a beacon? I have seen this quite a few times where I am driving around and see a beacon on the ground being placed but no one above it until I start shooting. I thought it was something new that allowed you to deploy a nuke without actually clicking the mouse since i have only seen it with TT.

Shal
Re: Sbh Bug [message #473226 is a reply to message #473182] Fri, 17 August 2012 21:40 Go to previous message
saberhawk
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shalfia wrote on Thu, 16 August 2012 15:13

So the bug is fixed for the shadows under trees or near the water on islands? But what about when they deploy a beacon? I have seen this quite a few times where I am driving around and see a beacon on the ground being placed but no one above it until I start shooting. I thought it was something new that allowed you to deploy a nuke without actually clicking the mouse since i have only seen it with TT.

Shal


The bug where projectors can affect stealthed objects was fixed, have not yet looked into the beacon deployment issue.
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