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			| Objects.gm/ddb [message #472780] | Sat, 04 August 2012 15:01  |  
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					|  Comp_uter15776 Messages: 22
 Registered: November 2010
 
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	| Hey everyone, 
 Having a little trouble with getting a modified preset file to work so that users do not require to download the file, I know I have not added anything, only edited, so it should be possible. I have named my objects file as objects.gm and is .gm in the SSGM file.
 
 However, when someone joins without the file, they receive the error "version mismatch" and have no choice but to quit. If someone has the file, they are able to connect and use full functionality.
 
 I need to this work as it contains some helpful modifications such as obbygun/agtgun and ultigun!
 
 Many thanks in advance,
 
 Comp_uter15776
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			| Re: Objects.gm/ddb [message #472784 is a reply to message #472780] | Sat, 04 August 2012 16:30   |  
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				|  |  Xpert Messages: 1588
 Registered: December 2005
 Location: New York City
 
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	| | Comp_uter15776 wrote on Sat, 04 August 2012 18:01 |  | Hey everyone,
 
 Having a little trouble with getting a modified preset file to work so that users do not require to download the file, I know I have not added anything, only edited, so it should be possible. I have named my objects file as objects.gm and is .gm in the SSGM file.
 
 However, when someone joins without the file, they receive the error "version mismatch" and have no choice but to quit. If someone has the file, they are able to connect and use full functionality.
 
 I need to this work as it contains some helpful modifications such as obbygun/agtgun and ultigun!
 
 Many thanks in advance,
 
 Comp_uter15776
 
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 If you changed a name of a preset, then clients need to have that specific object file also.
 
 If all you did was modify what weapon goes on a preset, then all you have to do is place it in the server's data folder. The client doesn't need to download the objects file.
 
 If you're using a 4.0 server, then you need to add the objects file inside the tt.cfg file.
 
 
  
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			| Re: Objects.gm/ddb [message #472808 is a reply to message #472780] | Sun, 05 August 2012 01:01   |  
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					|  Comp_uter15776 Messages: 22
 Registered: November 2010
 
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	| I seem thanks for that. I'll have a look over what's there, and if anything looks out of place, I'll just start again - nothing too major was edited. 
 Cheers for a swift reply!
 
 Comp_uter15776.
 
 EDIT: I started afresh, changed obbygun and agtgun, put it to .gm, ssgm to .gm, map specific settings to .gm, and it still doesn't work? :s It's not like, registering that the objects file is there.
 [Updated on: Sun, 05 August 2012 01:57] Report message to a moderator |  
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			| Re: Objects.gm/ddb [message #472843 is a reply to message #472780] | Sun, 05 August 2012 11:53   |  
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					|  robbyke Messages: 348
 Registered: September 2010
 Location: Belgium
 
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	| i can try to help 
 what are exactly your changes and how did you do them
 
 
 what are those changes for?
 
 
 
 if i know these things i might be able to help
 
 Owner of kambot TT server
 
 kambot.freeforums.org
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			| Re: Objects.gm/ddb [message #472856 is a reply to message #472780] | Sun, 05 August 2012 14:03   |  
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					|  Comp_uter15776 Messages: 22
 Registered: November 2010
 
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	| Xpert, I stated in my 2nd post that I changed map-specific settings to .gm, I actually did my research and saw a previous post you made where you detailed what your tt.cfg looked like. 
 Anyway, sorry to lash out like that, it's been a long day.
 
 For more info, I changed POW_Double_Damage to Obbygun (the MX0 object), POW_Neuro_Link to Agtgun (the AGT_Missile object), POW_Adrenaline_Syring to the Ultigun (there's only one it can be I believe) and finally POW_Medal_Armor and POW_Medal_Health to Grant 50 Armor and 50 HP respectively.
 
 This was all off memory (with regards to the POW_ names) but that's only say, POW_Medal_Armor might be POW_Armor_Medal or something. Everything else is correct. I've changed nothing else from that, and all presets are named as their originals.
 
 
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			| Re: Objects.gm/ddb [message #472860 is a reply to message #472780] | Sun, 05 August 2012 14:32   |  
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				|  |  Whitedragon Messages: 832
 Registered: February 2003
 Location: California
 
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	| If I remember right changing the wrong things will make clients crash upon joining the game, not give them version mismatch errors. Double check that your file is named objects.gm and not objects.ddb. If you have a modified objects.ddb that will give version mismatch errors even if the serverPresetsFile is set to objects.gm and an objects.gm file is present. 
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			| Re: Objects.gm/ddb [message #472873 is a reply to message #472780] | Sun, 05 August 2012 20:12   |  
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					|  robbyke Messages: 348
 Registered: September 2010
 Location: Belgium
 
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	| if those were the things you changed and only made each grant a weapon 
 
 the ddb itself wont be the problem
 
 
 it is a setting
 
 
 try using another extension than .gm
 that worked for me
 
 
 PS:
 the mx0 obelisk has 999999999999 damage, you sure you want that one?
 
 Owner of kambot TT server
 
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