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Blaze Rotate [message #472154] Tue, 24 July 2012 07:59 Go to next message
Lazy5686 is currently offline  Lazy5686
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Version 3.0 I believe no longer functions with 4.0.

I'm assuming this is a result of some of the changes from Scripts 3.4, but I'm curious if it is possible to get it running again.


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Re: Blaze Rotate [message #472156 is a reply to message #472154] Tue, 24 July 2012 08:07 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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And Blaze Rotate is.... what exactly? Never heard of it...

http://steamsignature.com/card/1/76561197975867233.png
Re: Blaze Rotate [message #472160 is a reply to message #472154] Tue, 24 July 2012 09:12 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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It's a program that Blazer wrote. (90% sure of that anyways)

It randomizes/rotates different sounds in game such as the kill sound, purchase sound, and the beacon deploy messages.

It basically allows you to have many different sounds for the same event.

EDIT: here's the readme, I can post a link to the program if anyone is curious.

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-Jelly Games admin
http://i.imgur.com/7RiVG.jpg

[Updated on: Tue, 24 July 2012 09:15]

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Re: Blaze Rotate [message #472165 is a reply to message #472154] Tue, 24 July 2012 11:12 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It looks as if it modifies or replaces DLL files on installation (the merge modules) to hook into the audio engine... so without the original source I'm guessing it's not going to be possible to make it 4.0 compatible.

http://steamsignature.com/card/1/76561197975867233.png
Re: Blaze Rotate [message #472192 is a reply to message #472154] Tue, 24 July 2012 16:33 Go to previous message
Lazy5686 is currently offline  Lazy5686
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I've got 100 sounds or so for my kill messages. Whats That

Having just one is going to be boring.

Thank's anyways.


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-Jelly Games admin
http://i.imgur.com/7RiVG.jpg
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