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set object type for vehicles [message #471803] Tue, 17 July 2012 08:20 Go to next message
robbyke is currently offline  robbyke
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ive made it possible to enter emplacements defences for players

but when a player gets out it should set its type back to the correct team

It DOES set the team but players dont see that is it possible to force an update on that?


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Re: set object type for vehicles [message #471805 is a reply to message #471803] Tue, 17 July 2012 08:50 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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robbyke wrote on Tue, 17 July 2012 10:20

ive made it possible to enter emplacements defences for players

but when a player gets out it should set its type back to the correct team

It DOES set the team but players dont see that is it possible to force an update on that?


Use a timer when the exit they gun emplacement to reset the team 0.01f, after the player gets out.


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[Updated on: Tue, 17 July 2012 08:50]

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Re: set object type for vehicles [message #471807 is a reply to message #471803] Tue, 17 July 2012 08:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The number of times I have had to do that hack in scripts in prevent things crashing or getting out of sync when you do things too quickly is amazing... got to love Renegades netcode Very Happy

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Re: set object type for vehicles [message #471808 is a reply to message #471803] Tue, 17 July 2012 09:06 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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thnx should have thought about that

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Re: set object type for vehicles [message #471854 is a reply to message #471803] Tue, 17 July 2012 18:27 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If you want to force an object to sync up netcode wise, call Update_Network_Object.
If you have ejected a player from a vehicle with an engine call, you have to wait for some function to run (e.g. via a timer) to allow the normal engine code to run and carry out the normal player eject player.

If you are inside a handler for CUSTOM_EVENT_VEHICLE_EXITED, you also need a time delay.


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Re: set object type for vehicles [message #471866 is a reply to message #471803] Wed, 18 July 2012 02:15 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Why does the engine at transition start teleport your position and at the end (in a second function) actually do the rest of the transition (e.g. leave or enter a vehicle)?

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Re: set object type for vehicles [message #471910 is a reply to message #471866] Wed, 18 July 2012 11:31 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Probably was old code left over from when your character used to animate when getting in and out of vehicles my guess would be.

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