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is stealth [message #471583] Fri, 13 July 2012 10:13 Go to next message
robbyke is currently offline  robbyke
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the function Is_Stealth(GameObject *obj)

only checks if the object really is stealth at that moment isnt there a check if someone has stealth activated?


edit :

fixed it had to write a new funtion but it got it done Smile


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[Updated on: Fri, 13 July 2012 10:19]

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Re: is stealth [message #471585 is a reply to message #471583] Fri, 13 July 2012 10:21 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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What did you write?

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Re: is stealth [message #471591 is a reply to message #471583] Fri, 13 July 2012 10:30 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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i tried to use

->Is_Stealth_Enabled();


but it gives unresolved external symbol

there is a function for soldiers but i need a check for both of em

so i actually didnt fix it Sad


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Re: is stealth [message #471633 is a reply to message #471583] Fri, 13 July 2012 15:47 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Is_Stealth_Enabled was added in beta 5 and is what you want, however it seems to be broken and only works for soldiers. You can try SmartGameObj::Is_Stealth_Enabled instead, except it isn't exported. Try adding the following to your plugin and see if it works.

bool SmartGameObj::Is_Stealth_Enabled()
{
	return StealthEnabled;
}




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[Updated on: Sat, 14 July 2012 03:59]

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Re: is stealth [message #471634 is a reply to message #471583] Fri, 13 July 2012 15:51 Go to previous message
robbyke is currently offline  robbyke
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so if i would add it into my plugin it will work? Surprised seems weird

and yes i found that but i never knew i could just copy paste it into my plugin


edit :

ok that totally doesnt work Surprised


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[Updated on: Fri, 13 July 2012 15:55]

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