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Slow loading [message #471143] Tue, 10 July 2012 12:57 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Sorry if this has already been mentioned...

any updates on when the slow loading for 4.0 users will trend away?


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Re: Slow loading [message #471144 is a reply to message #471143] Tue, 10 July 2012 13:05 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Never, its an intentional change, restoring the stock renegade functionality that preloads dependencies during the load screen. Note that only the first load of a map will be slow since the assets remain loaded between maps (I believe).

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Re: Slow loading [message #471145 is a reply to message #471143] Tue, 10 July 2012 13:06 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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It's not going to be fixed because it's not a bug. It has been explained many times in this forum.

It now loads assets during the map loading, rather than loading them on demand whilst the map is being played. This prevents lag spikes each time a new asset appears on any given map. This is how stock Renegade worked and it was mistakenly disabled in the old scripts versions. Its a deliberate change they made such that the game will pre-load certain assets to avoid a slowdown later on when the game actually needs to use those assets.


The slow loading issue should only be noticable on the first map, then after that, it should load maps fairly fine. At least that's the case for me.


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Re: Slow loading [message #471151 is a reply to message #471144] Tue, 10 July 2012 16:08 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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danpaul88 wrote on Tue, 10 July 2012 15:05

Note that only the first load of a map will be slow since the assets remain loaded between maps (I believe).

Wow, I thought it was just me... I've definitely noticed that the first load will be excruciatingly long but then later I'll load that same map immediately. That actually makes me feel a lot better about the whole slow-loading thing.


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Re: Slow loading [message #471164 is a reply to message #471144] Wed, 11 July 2012 02:55 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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danpaul88 wrote on Tue, 10 July 2012 16:05

the assets remain loaded between maps (I believe).


Maybe thats the reason my client crashes after a dozen of hours playing on Newmaps without restarting the game. Too many different maps assets are loaded?


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Re: Slow loading [message #471166 is a reply to message #471143] Wed, 11 July 2012 04:02 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Have you tried monitoring memory usage to see if that might be the case?

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Re: Slow loading [message #471167 is a reply to message #471143] Wed, 11 July 2012 04:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Not likely. But if you have a crashdump for that please post it (in a new thread).

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Re: Slow loading [message #471169 is a reply to message #471145] Wed, 11 July 2012 04:52 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Xpert wrote on Tue, 10 July 2012 22:06


The slow loading issue should only be noticable on the first map, then after that, it should load maps fairly fine. At least that's the case for me.


Mh, for me not. it needs always 5 or more seconds. Huh
For a 10 years old game on a i7 with 6gb ram is it really slow.


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Re: Slow loading [message #471176 is a reply to message #471169] Wed, 11 July 2012 06:08 Go to previous messageGo to next message
Sean is currently offline  Sean
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cAmpa wrote on Wed, 11 July 2012 04:52

Xpert wrote on Tue, 10 July 2012 22:06


The slow loading issue should only be noticable on the first map, then after that, it should load maps fairly fine. At least that's the case for me.


Mh, for me not. it needs always 5 or more seconds. Huh
For a 10 years old game on a i7 with 6gb ram is it really slow.


Same here, regardless of whether I've played the map before (in the rotation) it always takes at least 5 seconds to load the map.


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Re: Slow loading [message #471181 is a reply to message #471143] Wed, 11 July 2012 06:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It doesn't matter how fast your CPU is or how much RAM you have, asset loading is disk I/O bound so if you REALLY want to reduce the load times you could try investing in an SSD.

In all seriousness though, complaining about a 5 second load time is ridiculous. When Renegade was first released my PC at the time took about 30 seconds to load a map. You're all spoilt by the years of broken scripts.dll behavior in the meantime.

I don't see people complaining about the load times in more recent games like BF2 that can easily exceed a few minutes... yet you are whining about a measly 5 second wait...


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Re: Slow loading [message #471182 is a reply to message #471181] Wed, 11 July 2012 06:28 Go to previous messageGo to next message
Sean is currently offline  Sean
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danpaul88 wrote on Wed, 11 July 2012 06:19

It doesn't matter how fast your CPU is or how much RAM you have, asset loading is disk I/O bound so if you REALLY want to reduce the load times you could try investing in an SSD.

In all seriousness though, complaining about a 5 second load time is ridiculous. When Renegade was first released my PC at the time took about 30 seconds to load a map. You're all spoilt by the years of broken scripts.dll behavior in the meantime.

I don't see people complaining about the load times in more recent games like BF2 that can easily exceed a few minutes... yet you are whining about a measly 5 second wait...


5 seconds gives the team opposing a huge advantage. For instance, say you start with 0 credits, you need to either A: attack the harvester or B: attempt to kill one of there buildings. It makes a big difference.


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Re: Slow loading [message #471186 is a reply to message #471143] Wed, 11 July 2012 06:35 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Then play on servers that enforce 4.0 so that everyone is on a level playing field? I seem to recall there was talk of a mechanism to delay the game 'start' until all of the players had loaded (with a timeout to prevent people with REALLY slow machines making everyone else wait), not sure what ever happened with that but it would easily solve the problem.

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Re: Slow loading [message #471190 is a reply to message #471186] Wed, 11 July 2012 06:47 Go to previous messageGo to next message
Sean is currently offline  Sean
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danpaul88 wrote on Wed, 11 July 2012 06:35

Then play on servers that enforce 4.0 so that everyone is on a level playing field? I seem to recall there was talk of a mechanism to delay the game 'start' until all of the players had loaded (with a timeout to prevent people with REALLY slow machines making everyone else wait), not sure what ever happened with that but it would easily solve the problem.


That's only used in commwars/clanwars - it could work on public servers, but not everyone runs 4.0 as of yet - so it would be useless.

I can see what your saying, other games have a much longer loading time than renegade, but as you can appreciate time is of the essence in a game like this. Smile


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Re: Slow loading [message #471199 is a reply to message #471143] Wed, 11 July 2012 07:10 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I remember the 1.037 days where some players would still be loading several minutes into the map.... was quite amusing to see their reactions when they discovered that whilst they had been loading their team had lost the refinery to an early engi rush Razz Happened a lot on Canyon as I recall...

At the time I had quite a fast computer so I was often one of the first to load on any given map... sometimes my client would finish loading before the server did...


Actually... why don't we just introduce a delay into the server map loading such that it sits at 99% (thus making all clients go into 'gameplay pending' when they finish loading, as it used to in the good old days) until 90% of players (or some other metric) have finished loading? Easy fix.


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Re: Slow loading [message #471201 is a reply to message #471199] Wed, 11 July 2012 07:14 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah, i remeber suicding back in the cw.cc days cause of some slow ass loading,
Re: Slow loading [message #471205 is a reply to message #471143] Wed, 11 July 2012 08:12 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Why so aggressive danpaul? Huh
About 80% of our players are running 4.0 scripts and when im done with maploading are all the other already fighting in field and got ~50 more credits.

And yes, i'm about to buy a SSD, but it should not be needed for the oldtimer Renegade. O.o


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Re: Slow loading [message #471208 is a reply to message #471205] Wed, 11 July 2012 08:44 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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suppose public servers could use a ready command, if you're afraid of one side having a advantage.
Re: Slow loading [message #471210 is a reply to message #471143] Wed, 11 July 2012 08:57 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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I find that map loading time is still a good 4 seconds slower than most players, despite having previously played a map.

The most irritating outcome is that I don't get the box which can make a huge difference in the early game.

I'm not trying to sound ungrateful or anything. Its just I used to always be one of the first to load, and now that is never the case since installing TT.

The benefits of TT outweigh the annoyance of this issue but if the slower load after first map is not intentional, then surely it is something you shall consider?


Quote:

And yes, i'm about to buy a SSD, but it should not be needed for the oldtimer Renegade. O.o


jealous...


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Re: Slow loading [message #471213 is a reply to message #471205] Wed, 11 July 2012 09:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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cAmpa wrote on Wed, 11 July 2012 16:12

Why so aggressive danpaul? Huh



Dunno really, just been a stressful week I guess, it's not intentionally aggressive.


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Re: Slow loading [message #471215 is a reply to message #471143] Wed, 11 July 2012 09:26 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I like the idea of just having the server wait at the end of the map loading, assuming that the server at that point actually knows whether players have loaded (I'm not sure if that is the case, but I think it can be made to be that way). We could have it wait for all players to load up to a configured timeout value.

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Re: Slow loading [message #471225 is a reply to message #471215] Wed, 11 July 2012 10:26 Go to previous messageGo to next message
Sean is currently offline  Sean
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StealthEye wrote on Wed, 11 July 2012 09:26

I like the idea of just having the server wait at the end of the map loading, assuming that the server at that point actually knows whether players have loaded (I'm not sure if that is the case, but I think it can be made to be that way). We could have it wait for all players to load up to a configured timeout value.


That sounds like a much better system than the one that is currently used. Nice idea. Smile


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Re: Slow loading [message #471226 is a reply to message #471225] Wed, 11 July 2012 10:32 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Something liek that would be very ideal in funwars, I know ultra said there were at a disadvantage because of their loading speeds when they played against jelly.
Re: Slow loading [message #471238 is a reply to message #471143] Wed, 11 July 2012 11:48 Go to previous messageGo to next message
resistor1 is currently offline  resistor1
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The !ready plugin in public servers would be a bad mistake.. This is the first I've heard of slow loading with 4.0.. It's renegade though so surely it can't be that long of a wait..

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Re: Slow loading [message #471242 is a reply to message #471238] Wed, 11 July 2012 11:56 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Won't be so bad and seye mentioned something better anyway.
Re: Slow loading [message #471245 is a reply to message #471238] Wed, 11 July 2012 12:21 Go to previous messageGo to previous message
Ethenal is currently offline  Ethenal
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resistor1 wrote on Wed, 11 July 2012 13:48

This is the first I've heard of slow loading with 4.0.. It's renegade though so surely it can't be that long of a wait..

Seriously? 4.0 gives me a PUNISHING long load time for most maps... occasionally it loads almost instantly, though.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

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