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C&C Noddingham [message #470668] Tue, 03 July 2012 19:26 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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I should have released this years ago, back in 2002/2003 when it was first given to me. It originally looked like this:

http://www.3dholmes.com/images/Noddingham.jpg

http://www.3dholmes.com/images/Noddingham1.jpg

I've removed the fake billboard trees and put in a modest amount of 3D trees in their place. I also removed all of the old trees that looked rather unrealistic in favor of the ones you see here. In addition, I've added a system of caves and passageways carved into the mountain that have six different points of access. I may consider allowing cave access from the bases so that there's more variety for infantry.

The "new" TD structures are in place now. They need to be rigged up in-game. I'll be getting that part working over the next few months. Please excuse the textures on the terrain - and any oddities you'll see. This is a very early version of the map. I figured you guys would like to see what I've been working on beyond just the buildings I've shown. Comments are welcomed. If you have suggestions, list them and I'll look into what's promising.

http://www.3dholmes.com/images/project/noddingham2.jpg

http://www.3dholmes.com/images/project/noddingham3.jpg

http://www.3dholmes.com/images/project/noddingham4.jpg

http://www.3dholmes.com/images/project/noddingham5.jpg

http://www.3dholmes.com/images/project/noddingham6.jpg
Re: C&C Noddingham [message #470669 is a reply to message #470668] Tue, 03 July 2012 19:45 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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As soon as the pictures loaded up, my eyes popped out in how beautiful that looked. Needs texture variation, but I understand that you aren't finished with textures yet. Where would the Tiberium Field(s) go though?

Looks like a Medieval theme going on around here. I would model up a cannon, and place two on those front towers, in each base. That would be fun for people to garrison and use.

--Also, wasn't there also the flying version of Land?

[Updated on: Tue, 03 July 2012 19:49]

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Re: C&C Noddingham [message #470673 is a reply to message #470668] Tue, 03 July 2012 20:37 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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it is very good looking so far. may be added a couple of rocks in the field to complement trees and offer better cover for inf trying to reach the litle wood on the midle.
Re: C&C Noddingham [message #470675 is a reply to message #470668] Tue, 03 July 2012 21:14 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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The Airstrip is so sexy.

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Re: C&C Noddingham [message #470680 is a reply to message #470668] Wed, 04 July 2012 00:06 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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This definitely reminds me of the GDI campaign in TD.

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Re: C&C Noddingham [message #470713 is a reply to message #470668] Wed, 04 July 2012 11:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I'm well aware that it needs more texture variation. I fully planned to add that, but at the moment I've got the terrain put together as one piece so I can edit the mountains and the parts where the rock meets the grass so that it all stays together and makes for less annoying editing.

Rocks are an idea I considered. I might go into Mudbox and make some more. I created a rock set for the cave entrances to prevent vehicles from getting in there, but I imagine the field would be more useful with places for infantry to hide beyond the forest. By the way, the forest is infantry-only - the translucent barrier you see over the trees is a vehicle blocker. These are Max renders so I haven't put it in-game yet, but it's getting closer.
Re: C&C Noddingham [message #470714 is a reply to message #470668] Wed, 04 July 2012 11:06 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Oh really? Infantry only?

Add a mine shaft door which will lead to the cave system. The door should look old and exposed to some heavy elements, and should break apart in a shot.
Re: C&C Noddingham [message #470736 is a reply to message #470668] Wed, 04 July 2012 13:58 Go to previous messageGo to next message
Troll King is currently offline  Troll King
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You sir, are a nice map maker Smile

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Re: C&C Noddingham [message #470771 is a reply to message #470668] Thu, 05 July 2012 06:52 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Are you going to be lightmapping this map? It would probably be a good idea to lightmap it, so it looks like a WW map. But then you would also need to have .wlts of the interior as well, and that might cut into size.
Re: C&C Noddingham [message #470776 is a reply to message #470668] Thu, 05 July 2012 10:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Lightmapping requires far too much of the precious little time I have to devote to personal projects; so, no, I will not be lightmapping it. There is no tool to set the chunks that disable vertex lighting anyhow, so it would be a waste of time to lightmap anything but the structure interiors.
Re: C&C Noddingham [message #470802 is a reply to message #470668] Fri, 06 July 2012 01:37 Go to previous messageGo to next message
OWA is currently offline  OWA
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Looking good so far; it's funny to think how much w3d mapping has come in 10 years. I'm really liking the TD-style buildings.

Some of your trees look like they may benefit from some variation in scale and the castle wall looks a bit bland. Other than those points, there isn't much else to say. Nice one!

Are you think about putting in some of the more TD-esque vehicles into this one too?


Re: C&C Noddingham [message #470803 is a reply to message #470668] Fri, 06 July 2012 02:51 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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He's using the TD vehicles aswell. A good example would be the Fjords map he made. The Mammoth Tank is so god damn sexy.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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Re: C&C Noddingham [message #470819 is a reply to message #470668] Fri, 06 July 2012 07:21 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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He also has a few new vehicles that according to him, Sir Pheonixx made for APB. They just need a retexture.
Re: C&C Noddingham [message #472066 is a reply to message #470776] Sat, 21 July 2012 20:37 Go to previous messageGo to next message
Mauler
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Aircraftkiller wrote on Thu, 05 July 2012 11:54

Lightmapping requires far too much of the precious little time I have to devote to personal projects; so, no, I will not be lightmapping it. There is no tool to set the chunks that disable vertex lighting anyhow, so it would be a waste of time to lightmap anything but the structure interiors.


I have successfully disabled vertex lighting in my lightmapped models... Just tested it and the W3D Viewer Scene lights and ambient lighting does not affect the material so all the lighting information comes directly from the lightmap rendered from Max

Here is a video i made up to demo it Smile
http://www.youtube.com/watch?v=8rrJ-XC-zyg
Re: C&C Noddingham [message #472067 is a reply to message #470668] Sat, 21 July 2012 21:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's possible to get the same effect in W3D Viewer by increasing the ambient lighting to 100%. The problem is how to achieve it in-game. I'm curious as to how you managed to do that.
Re: C&C Noddingham [message #472069 is a reply to message #472067] Sat, 21 July 2012 23:59 Go to previous messageGo to next message
Mauler
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yeah but increasing the ambient lighting ingame or the viewer causes undesired effects. I have disabled vertex lighting ingame,w3d, editor..

Here is another video showcasing the models that i created to test this with.
http://www.youtube.com/watch?v=OUF5xKCXNgI&feature=plcp

Sunlight,Ambient lighting is not affecting the structure exterior, interior lightmaps. Before this method the ambient lighting needed to be set at 145,145,145 and in greyscale only.. as any other settings, things would not look correct..

No Chunk tools needed...

Another note I would like to mention is you can disable lighting on anything, not just meshes with lightmaps. Anything you don't want engine lighting on can be disabled.

[Updated on: Sun, 22 July 2012 00:08]

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Re: C&C Noddingham [message #472070 is a reply to message #470668] Sun, 22 July 2012 00:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Okay, what's this "method" you refer to?
Re: C&C Noddingham [message #472076 is a reply to message #470668] Sun, 22 July 2012 05:48 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Wow, if this works in stock renegade, then this will probably be one of the most significant innovations since custom scripts.
Re: C&C Noddingham [message #472078 is a reply to message #470668] Sun, 22 July 2012 06:50 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Not really no even if someone redid all the models/maps with this enabled.

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Re: C&C Noddingham [message #472199 is a reply to message #470668] Tue, 24 July 2012 19:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So, what was the point of saying anything about it if you didn't plan to reveal how it was accomplished?
Re: C&C Noddingham [message #472201 is a reply to message #472199] Tue, 24 July 2012 19:40 Go to previous messageGo to next message
Mauler
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Well I have been busy and Was planning to make a tutorial on it , I will send you a pm how to do so.. I'm not trying to hide it... It's just no one else has really helped me along while I learn W3D, one of many other engines I dabble in.. So I really was waiting for someone worthy of the information to ask me.. Since most people here are so secretive about their information
Re: C&C Noddingham [message #472204 is a reply to message #472201] Tue, 24 July 2012 20:50 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Mauler wrote on Tue, 24 July 2012 21:40

Well I have been busy and Was planning to make a tutorial on it , I will send you a pm how to do so.. I'm not trying to hide it... It's just no one else has really helped me along while I learn W3D, one of many other engines I dabble in.. So I really was waiting for someone worthy of the information to ask me.. Since most people here are so secretive about their information

impeccable logic, you're just further propagating what you just said


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: C&C Noddingham [message #472205 is a reply to message #470668] Tue, 24 July 2012 20:57 Go to previous messageGo to next message
Mauler
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Well this is common knowledge if anyone took the time to read the W3D tool documentation it would explain how to disable the lighting on the mesh
Re: C&C Noddingham [message #472206 is a reply to message #472205] Tue, 24 July 2012 23:37 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Mauler wrote on Tue, 24 July 2012 21:57

Well this is common knowledge if anyone took the time to read the W3D tool documentation it would explain how to disable the lighting on the mesh



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C Noddingham [message #472221 is a reply to message #470668] Wed, 25 July 2012 06:52 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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I haven't opened up the documentation for quite some time now. Thanks for reminding me.
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