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test to see if something stands in an object [message #469285] Thu, 14 June 2012 12:27 Go to next message
robbyke is currently offline  robbyke
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When i allow my players to build defences i made some of those non-solid(like the turret)


however now it is possible to place a beacon inside one of these defences

is it possible to use a raytest to see if the beacon is visible?

or some other way??

ive tried to test with distances but this doesnt work for all my models


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Re: test to see if something stands in an object [message #469287 is a reply to message #469285] Thu, 14 June 2012 14:03 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Proper collision checking won't work since neither object is moveable and the turret has collisions disabled.

I see two solutions:

1. Create a zone around the turret with Iran_Beaconing_Prevention_Zone on it.

2. Use distance checking.

Both will need per-model settings.


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Re: test to see if something stands in an object [message #469297 is a reply to message #469285] Thu, 14 June 2012 16:49 Go to previous message
robbyke is currently offline  robbyke
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yea i found what went wrong now i use the gameobject list it works fine with distance check(i used vehgameobject list before)

had to expand distance for the turret specific though

thnx for the help anyway Smile


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