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Home » Technical Support » Win32 FDS » Server says no maps in rotation but I have it all in TT.cfg (My eyes are burning 3 hour's of trying to get it to work....)
Server says no maps in rotation but I have it all in TT.cfg [message #467765] Wed, 23 May 2012 01:27 Go to next message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
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Colonel

Like the title say's here's my tt.cfg file, when I remove the green line's it work's but when I add them back it don't..

Quote:

gameDefinitions:
{
AD_Gateshead:
{
mapName = "C&C_AD_Gateshead";
packages = ["C&C_AD_Gateshead", "quake"];
};
Ancients:
{
mapName = "C&C_Ancients";
packages = ["C&C_Ancients", "quake"];
};
Area51_DM:
{
mapName = "C&C_Area51_DM";
packages = ["C&C_Area51_DM", "quake"];
};
AwpMap:
{
mapName = "C&C_AwpMap";
packages = ["C&C_AwpMap", "quake"];
};
Battleground:
{
mapName = "C&C_Battleground";
packages = ["C&C_Battleground", "quake"];
};
Bio:
{
mapName = "C&C_Bio";
packages = ["C&C_Bio", "quake"];
};
BunkersTS:
{
mapName = "C&C_BunkersTS";
packages = ["C&C_BunkersTS", "quake"];
};
Caverns:
{
mapName = "C&C_Caverns";
packages = ["C&C_Caverns", "quake"];
};
Conquest_Winter:
{
mapName = "C&C_Conquest_Winter";
packages = ["C&C_Conquest_Winter", "quake"];
};
Country_Side:
{
mapName = "C&C_Country_Side";
packages = ["C&C_Country_Side", "quake"];
};
Death_Rally:
{
mapName = "C&C_Death_Rally";
packages = ["C&C_Death_Rally", "quake"];
};
Desert_Seige:
{
mapName = "C&C_Desert_Seige";
packages = ["C&C_Desert_Seige", "quake"];
};
Egypt:
{
mapName = "C&C_Egypt";
packages = ["C&C_Egypt", "quake"];
};
EVA_Relaunch:
{
mapName = "C&C_EVA_Relaunch";
packages = ["C&C_EVA_Relaunch", "quake"];
};
FieldTS:
{
mapName = "C&C_FieldTS";
packages = ["C&C_FieldTS", "quake"];
};
GlacierTS:
{
mapName = "C&C_GlacierTS";
packages = ["C&C_GlacierTS", "quake"];
};
Gobi:
{
mapName = "C&C_Gobi";
packages = ["C&C_Gobi", "quake"];
};
Hangmans_Canyon:
{
mapName = "C&C_Hangmans_Canyon";
packages = ["C&C_Hangmans_Canyon", "quake"];
};
Haunted2:
{
mapName = "C&C_Haunted2";
packages = ["C&C_Haunted2", "quake"];
};
HauntedHouse_DM:
{
mapName = "C&C_HauntedHouse_DM";
packages = ["C&C_HauntedHouse_DM", "quake"];
};
High_Noon:
{
mapName = "C&C_High_Noon";
packages = ["C&C_High_Noon", "quake"];
};
High_Noon_2:
{
mapName = "C&C_High_Noon_2";
packages = ["C&C_High_Noon_2", "quake"];
};
Islands_KOTH:
{
mapName = "C&C_Islands_KOTH";
packages = ["C&C_Islands_KOTH", "quake"];
};
Lightwave:
{
mapName = "C&C_Lightwave";
packages = ["C&C_Lightwave", "quake"];
};
Lightwave2:
{
mapName = "C&C_Lightwave2";
packages = ["C&C_Lightwave2", "quake"];
};
Lunar_Landing:
{
mapName = "C&C_Lunar_Landing";
packages = ["C&C_Lunar_Landing", "quake"];
};
Lunar_Landing_Race:
{
mapName = "C&C_Lunar_Landing_Race";
packages = ["C&C_Lunar_Landing_Race", "quake"];
};
Mars:
{
mapName = "C&C_Mars";
packages = ["C&C_Mars", "quake"];
};
MedicalLevel:
{
mapName = "C&C_MedicalLevel";
packages = ["C&C_MedicalLevel", "quake"];
};
MetroTS:
{
mapName = "C&C_MetroTS";
packages = ["C&C_MetroTS", "quake"];
};
MutationRedux:
{
mapName = "C&C_MutationRedux";
packages = ["C&C_MutationRedux", "quake"];
};
Ruins0X:
{
mapName = "C&C_Ruins0X";
packages = ["C&C_Ruins0X", "quake"];
};
Sand:
{
mapName = "C&C_Sand";
packages = ["C&C_Sand", "quake"];
};
SeasideCanyon:
{
mapName = "C&C_SeasideCanyon";
packages = ["C&C_SeasideCanyon", "quake"];
};
Siege:
{
mapName = "C&C_Siege";
packages = ["C&C_Siege", "quake"];
};
Snow:
{
mapName = "C&C_Snow";
packages = ["C&C_Snow", "quake"];
};
TankWars:
{
mapName = "C&C_TankWars";
packages = ["C&C_TankWars", "quake"];
};
Terrace:
{
mapName = "C&C_Terrace";
packages = ["C&C_Terrace", "quake"];
};
TiberianWars:
{
mapName = "C&C_TiberianWars";
packages = ["C&C_TiberianWars", "quake"];
};
TiberiumRedux:
{
mapName = "C&C_TiberiumRedux";
packages = ["C&C_TiberiumRedux", "quake"];
};
Tropics:
{
mapName = "C&C_Tropics";
packages = ["C&C_Tropics", "quake"];
};
Urban_Rush:
{
mapName = "C&C_Urban_Rush";
packages = ["C&C_Urban_Rush", "quake"];
};
Walls_Reloaded:
{
mapName = "C&C_Walls_Reloaded";
packages = ["C&C_Walls_Reloaded", "quake"];
};
Whoreglass:
{
mapName = "C&C_Whoreglass";
packages = ["C&C_Whoreglass", "quake"];
};
Tropical:
{
mapName = "C&C_Tropical";
packages = ["C&C_Tropical", "quake"];
};
C&C_Canyon:
{
mapName = "C&C_Canyon";
packages = ["C&C_Canyon", "quake"];
};
City:
{
mapName = "C&C_City";
packages = ["C&C_City", "quake"];
};
City_Flying:
{
mapName = "C&C_City_Flying";
packages = ["C&C_City_Flying", "quake"];
};
Complex:
{
mapName = "C&C_Complex";
packages = ["C&C_Complex", "quake"];
};
Field:
{
mapName = "C&C_Field";
packages = ["C&C_Field", "quake"];
};
Hourglass:
{
mapName = "C&C_Hourglass";
packages = ["C&C_Hourglass", "quake"];
};
Islands:
{
mapName = "C&C_Islands";
packages = ["C&C_Islands", "quake"];
};
Mesa:
{
mapName = "C&C_Mesa";
packages = ["C&C_Mesa", "quake"];
};
Under:
{
mapName = "C&C_Under";
packages = ["C&C_Under", "quake"];
};
Volcano:
{
mapName = "C&C_Volcano";
packages = ["C&C_Volcano", "quake"];
};
Walls:
{
mapName = "C&C_Walls";
packages = ["C&C_Walls", "quake"];
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
packages = ["C&C_Walls_Flying", "quake"];
};

};



rotation:
[
"AD_Gateshead",
"Ancients",
"Area51_DM",
"AwpMap",
"Battleground",
"Bio",
"BunkersTS",
"Caverns",
"Conquest_Winter",
"Country_Side",
"Death_Rally",
"Desert_Seige",
"Egypt",
"EVA_Relaunch",
"FieldTS",
"GlacierTS",
"Gobi",
"Hangmans_Canyon",
"Haunted2",
"HauntedHouse_DM",
"High_Noon",
"High_Noon_2",
"Islands_KOTH",
"Lightwave",
"Lightwave2",
"Lunar_Landing",
"Lunar_Landing_Race",
"Mars",
"MedicalLevel",
"MetroTS",
"MinesTS",
"MutationRedux",
"Ruins0X",
"Sand",
"SeasideCanyon",
"Siege",
"Snow",
"TankWars",
"Terrace",
"TiberianWars",
"TiberiumRedux",
"Tropics",
"Urban_Rush",
"Walls_Reloaded",
"Whoreglass",
"Tropical",
"Canyon",
"City",
"City_Flying",
"Complex",
"Field",
"Hourglass",
"Islands",
"Mesa",
"Under",
"Volcano",
"Walls",
"Walls_Flying"
];



downloader:
{
repositoryUrl = ",http://ttfs.game-maps.org";
};


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467783 is a reply to message #467765] Wed, 23 May 2012 08:13 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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The only error i spot is the , before the repository url O.o

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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467784 is a reply to message #467765] Wed, 23 May 2012 08:20 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You need to use the packageeditor.exe file to install the files onto your server or place the maps in your FDS' Data folder.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Server says no maps in rotation but I have it all in TT.cfg [message #467803 is a reply to message #467765] Wed, 23 May 2012 11:37 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

The maps are already installed to the fds.

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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467823 is a reply to message #467783] Wed, 23 May 2012 13:18 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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General (1 Star)
zunnie wrote on Wed, 23 May 2012 11:13

The only error i spot is the , before the repository url O.o


This.


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467829 is a reply to message #467823] Wed, 23 May 2012 13:30 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

Xpert wrote on Wed, 23 May 2012 15:18

zunnie wrote on Wed, 23 May 2012 11:13

The only error i spot is the , before the repository url O.o


This.


I took that out after I saw his post.

It still says no maps found in rotation.


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467830 is a reply to message #467765] Wed, 23 May 2012 13:32 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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C&C_Canyon:
{
mapName = "C&C_Canyon";
packages = ["C&C_Canyon", "quake"];
};
City:
{
mapName = "C&C_City";
packages = ["C&C_City", "quake"];
};
City_Flying:
{
mapName = "C&C_City_Flying";
packages = ["C&C_City_Flying", "quake"];
};
Complex:
{
mapName = "C&C_Complex";
packages = ["C&C_Complex", "quake"];
};
Field:
{
mapName = "C&C_Field";
packages = ["C&C_Field", "quake"];
};
Hourglass:
{
mapName = "C&C_Hourglass";
packages = ["C&C_Hourglass", "quake"];
};
Islands:
{
mapName = "C&C_Islands";
packages = ["C&C_Islands", "quake"];
};
Mesa:
{
mapName = "C&C_Mesa";
packages = ["C&C_Mesa", "quake"];
};
Under:
{
mapName = "C&C_Under";
packages = ["C&C_Under", "quake"];
};
Volcano:
{
mapName = "C&C_Volcano";
packages = ["C&C_Volcano", "quake"];
};
Walls:
{
mapName = "C&C_Walls";
packages = ["C&C_Walls", "quake"];
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
packages = ["C&C_Walls_Flying", "quake"];
};



You don't need to include the default Renegade maps in packages as people already have the maps and also, the default maps aren't available in the repository since again, they are default maps and no point in adding them.


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467831 is a reply to message #467765] Wed, 23 May 2012 13:33 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Correct way:

C&C_Canyon:
{
mapName = "C&C_Canyon";
packages = ["quake"];
};
City:
{
mapName = "C&C_City";
packages = ["quake"];
};
City_Flying:
{
mapName = "C&C_City_Flying";
packages = ["quake"];
};
Complex:
{
mapName = "C&C_Complex";
packages = ["quake"];
};
Field:
{
mapName = "C&C_Field";
packages = ["quake"];
};
Hourglass:
{
mapName = "C&C_Hourglass";
packages = ["quake"];
};
Islands:
{
mapName = "C&C_Islands";
packages = ["quake"];
};
Mesa:
{
mapName = "C&C_Mesa";
packages = ["quake"];
};
Under:
{
mapName = "C&C_Under";
packages = ["quake"];
};
Volcano:
{
mapName = "C&C_Volcano";
packages = ["quake"];
};
Walls:
{
mapName = "C&C_Walls";
packages = ["quake"];
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
packages = ["quake"];
};


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467833 is a reply to message #467765] Wed, 23 May 2012 13:38 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

OK on your first post.

And I will give that a try.


I was going off zunnie's tut on the wiki of the way it was set up.


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467840 is a reply to message #467765] Wed, 23 May 2012 15:57 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

Does the same thing when I change it all to that.

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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467857 is a reply to message #467765] Wed, 23 May 2012 21:16 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I'm starting to think you don't have those maps on your FDS ttfs folder.

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Re: Server says no maps in rotation but I have it all in TT.cfg [message #467863 is a reply to message #467857] Thu, 24 May 2012 01:04 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

Xpert wrote on Wed, 23 May 2012 23:16

I'm starting to think you don't have those maps on your FDS ttfs folder.


that was what I was thinking, so I uninstalled them and installed them again, 2 times.

The maps work if I don't add the green text in my first post.


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Re: Server says no maps in rotation but I have it all in TT.cfg [message #468915 is a reply to message #467765] Sun, 10 June 2012 06:24 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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How did you "uninstall them"?

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Re: Server says no maps in rotation but I have it all in TT.cfg [message #468968 is a reply to message #468915] Sun, 10 June 2012 14:07 Go to previous message
Distrbd21 is currently offline  Distrbd21
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Colonel

EvilWhiteDragon wrote on Sun, 10 June 2012 08:24

How did you "uninstall them"?


PackageEditor uninstall "map name"


http://www.tiberiantechnologies.org/wiki/index.php/Resource_manager_documentatio n


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