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Hand of Nod WIP [message #467561] Sun, 20 May 2012 11:15 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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Now that the Tiberium Refinery is almost done, I decided to tackle the next structure which is moderately challenging. The original Hand has no defined "structure" beyond the front doors and the hand itself. The rest is a nebulous clump of rock that I've tried to form into a more characteristically defining shape for the structure, to make it look carved instead of like a massive boulder. The Hand was painted in Mudbox and there's a set of tiling textures developed for the exterior.

References:

http://www.3dholmes.com/images/project/hand.gif

http://www.3dholmes.com/images/project/patrol.gif

Model/textures:

http://www.3dholmes.com/images/project/handofnod.jpg

http://www.3dholmes.com/images/project/handofnod1.jpg
Re: Hand of Nod WIP [message #467563 is a reply to message #467561] Sun, 20 May 2012 12:21 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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In my opinion, that looks nice. I see you took my suggestion well. However, it looks, small.

When you make the interior, I recommend making a basement as well. Perhaps something of a mix between TD style and C&C reborn's Hand of Nod would work out well.
Re: Hand of Nod WIP [message #467565 is a reply to message #467561] Sun, 20 May 2012 13:19 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Looks great more detail on the hand would be nice though.

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Re: Hand of Nod WIP [message #467570 is a reply to message #467561] Sun, 20 May 2012 17:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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What detail? Does it need jewelry, perhaps some rings? I'm not sure what kind of detail a carved stone hand needs. I could easily push the geometry further but there needs to be a limit somewhere.
Re: Hand of Nod WIP [message #467571 is a reply to message #467561] Sun, 20 May 2012 17:07 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Make some groves to make it look kinda real it looks like the thumb is a stone dick, in the last pic....

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Re: Hand of Nod WIP [message #467575 is a reply to message #467571] Sun, 20 May 2012 17:17 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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DistrbdSt0rm21 wrote on Sun, 20 May 2012 20:07

Make some groves to make it look kinda real it looks like the thumb is a stone dick, in the last pic....



I don't know how you see a "dick" in that thumb. I sure don't LOL.


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Re: Hand of Nod WIP [message #467576 is a reply to message #467561] Sun, 20 May 2012 17:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The original reference is more penile than my version's thumb is. If you see dicks in hands I suggest you talk to Freud.
Re: Hand of Nod WIP [message #467585 is a reply to message #467576] Sun, 20 May 2012 19:38 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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great work...thank you AK!

I have a suggestion. Is it possible to increase the girth of the forearm around the base so it has a slight conical appearance leading up to the wrist?

edit: not too much girth and conical appearance of the Renegade HON's forearm.


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[Updated on: Sun, 20 May 2012 19:39]

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Re: Hand of Nod WIP [message #467586 is a reply to message #467561] Sun, 20 May 2012 19:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Sure. Thanks for noticing that. When you work on a model too long, you start losing sight of minor details.

http://www.3dholmes.com/images/project/handofnod2.jpg
Re: Hand of Nod WIP [message #467588 is a reply to message #467561] Sun, 20 May 2012 22:46 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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looks more like a thumb NOW ;p Thumbs Up Thumbs Up

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Re: Hand of Nod WIP [message #467598 is a reply to message #467588] Mon, 21 May 2012 01:45 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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wow looks superb! glad to be of help! I am giving it about 5 stars.

by the way, I am just curious about the height of an average character in relation with the building. Will the characters be as tall as the door or half of that?

I just have this image planted in me from playing C&C that this structure is really huge and the characters very small.


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Re: Hand of Nod WIP [message #467603 is a reply to message #467561] Mon, 21 May 2012 04:29 Go to previous messageGo to next message
reborn is currently offline  reborn
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You've not shown the back, so I can only assume based on the index finger, but to me, the proximal phalanges look too long. I would also like to see the Distal phalange in the thumb more arched and gripping.

If you made these changes, I believe it would show to be gripping the globe in a way more reflective of the references, and also more normal looking, instead of what I am perceiving to be long fingers.

I hope you appreciate this as an attempt to be constructive, I deliberately googled hand bones to ensure that my input wasn't vague.

I really like it, but I am waiting to see the interior, as the refinary interior blew me away. You've set a high bar.



Re: Hand of Nod WIP [message #467652 is a reply to message #467561] Mon, 21 May 2012 19:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The hand itself is based off my hand. It's not meant to be a 100% accurate representation of a human hand. The whole point of the sculpture was to illustrate that the soldiers of Nod are the hands of Nod.

I might edit the hand a bit just to give it some more definition. I had a full rig set up for the hand so I could move its joints into the positions I wanted, and I could always go back to it and give it more detail if I wish. The issue is that I don't want to push the engine too much. I'm trying to avoid the endless whining I got with Fjords because people are still running this game with systems made prior to 2005.

The interior will have a second floor. There is no way to get the amount of detail I want into the interior without some sort of basement. I'm trying to avoid elevators where possible but if design requires it (as in the Refinery's interior), then I'll end up using them. I do appreciate the good criticism, but don't expect any work until this weekend at the earliest. I should already be asleep since it's 10:30p and I need to be up at 6a.
Re: Hand of Nod WIP [message #467679 is a reply to message #467561] Tue, 22 May 2012 04:38 Go to previous messageGo to next message
yesfish is currently offline  yesfish
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The world is sort of resting there right now rather than being grasped. I think the pose and muscles really need exaggeration (half-way cartoony, even) to give that image of Nod's strength.

This is like a dream come true, aircraftkiller. I love the original C&C and really hope you finish this building collection! Don't overwork yourself though, it takes as long as it takes. Have fun.
Re: Hand of Nod WIP [message #467747 is a reply to message #467561] Tue, 22 May 2012 19:43 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I put some more work into it tonight and added more subdivisions to the fingers. The entire hand was remapped again. I think it looks a lot more accurate now. Looking forward to starting the interior.

http://www.3dholmes.com/images/project/handofnod3.jpg

http://www.3dholmes.com/images/project/handofnod4.jpg

I'm considering setting up a texture blend from the Hand's base to the arm so that the two textures meld together without any seams.
Re: Hand of Nod WIP [message #467885 is a reply to message #467561] Thu, 24 May 2012 09:00 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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dont forget the Finger nails, which work as obelisks Very Happy

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Re: Hand of Nod WIP [message #467888 is a reply to message #467561] Thu, 24 May 2012 09:14 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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super smash brothers master hand of nod

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Re: Hand of Nod WIP [message #467905 is a reply to message #467561] Thu, 24 May 2012 14:38 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Can't wait until you put this altogether in a map. By that time, I'll have my new PC and able to run it without any FPS drops.

Liking this hand a lot though.


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Re: Hand of Nod WIP [message #467906 is a reply to message #467561] Thu, 24 May 2012 14:47 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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That looks incredible now. At first I was thinking to myself that the hand had really bad definition, and didn't look like it was gripping the globe very well, but now it is perfect in terms of shape. Yes add a blend where the seam is while your at it also Smile

As another person asked, how tall are the doors in relation to the character? Hopefully this won't be the smallest structure of both teams, because we all know the height makes it easy to hit. Depends on the maps of course, given this is being released as a pack when you have completed them, and the map.

Can't wait to see the interior, I think for this type of structure it would only seem natural to have an elevator that is based in the very center, and a set of stairs that goes around the outside edge.

Considering this is where you train the soldiers, I take it you would be adding things like a locker room, room full of beds, and of course some sort of training room for the soldiers with targets set up. My impressions are that it would be quite roomy on the inside and contain at least two lower levels below the first one.

Anyway's, great job thus far.


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Re: Hand of Nod WIP [message #467923 is a reply to message #467561] Thu, 24 May 2012 21:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Here's the character scale in relation to the structure.

http://www.3dholmes.com/images/project/handofnod5.jpg
Re: Hand of Nod WIP [message #467925 is a reply to message #467561] Thu, 24 May 2012 22:33 Go to previous messageGo to next message
FlaminGunz is currently offline  FlaminGunz
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not enough greenary, dissappointing
Re: Hand of Nod WIP [message #467927 is a reply to message #467561] Thu, 24 May 2012 22:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Get off my thread, you shit.
Re: Hand of Nod WIP [message #467929 is a reply to message #467561] Thu, 24 May 2012 22:57 Go to previous messageGo to next message
F1r3st0rm is currently offline  F1r3st0rm
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not bad but i think the globe needs to be a bit bigger idk
Re: Hand of Nod WIP [message #467936 is a reply to message #467561] Fri, 25 May 2012 02:38 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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The scale of the globe seems to be much bigger in your first revision; I do like that size more.

Looking decent so far. However, it looks more like a feminine hand or an artistic sculpture rather than ' the big scary Hand of Nod'. Do you care about that? Or just going for a new look. Anyhow, gl.

edited for derping.

[Updated on: Fri, 25 May 2012 02:41]

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Re: Hand of Nod WIP [message #467937 is a reply to message #467561] Fri, 25 May 2012 02:44 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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I feel that the base that the hand is stretching out of is too small, if you take a look at the ingame SHP and Westwood's model I can't imagine the base being so small compared to the hand.

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