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Re: C&C_Mediterranean *wip* [message #464705 is a reply to message #464694] |
Tue, 20 March 2012 11:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Hmm.
Don't add helipads unless you can find a way to make them work properly. DO NOT use pokable PTs to make them work, THEY WILL frustrate new players, and don't say README, because TT's resource manager does not transfer readmes.
The bridges could use more detail.
The water, is, too blue. Add transparency, and perhaps use a lighter shade of blue. And reduce the UVW mapping on them.
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Re: C&C_Mediterranean *wip* [message #464724 is a reply to message #464705] |
Tue, 20 March 2012 19:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
![jannemanjr](/theme/Renegade_Forums/images/skype.png)
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Don't add helipads unless you can find a way to make them work properly.
--- I found a way ![Smile](images/smiley_icons/icon_smile.gif)
DO NOT use pokable PTs to make them work, THEY WILL frustrate new players
--- Thats exactly what i'm gonna do lol. The 4.0 AirFactory logic
--- cant be used on custom MAPS, only in MODS which have the
--- sidebar enabled, like TCW and APB.
--- I dont care if it "frustrates" new players, they'll learn
--- eventually...
and don't say README, because TT's resource manager does not transfer readmes.
--- I can include a readme in the mixfile itself, although
--- players will have to look it up in their
--- %appdata%\Renegade\Client\ttfs\files folder ![Razz](images/smiley_icons/icon_razz.gif)
The bridges could use more detail.
--- Bridges are fine i think
The water, is, too blue. Add transparency, and perhaps use a lighter shade of blue. And reduce the UVW mapping on them.
--- Water is also fine imho... Its because the distance to the
--- water is quite large it looks weird maybe..
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Re: C&C_Mediterranean *wip* [message #464727 is a reply to message #464694] |
Tue, 20 March 2012 20:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Lets see here:
You just took out half your player base (why don't you just do what ren did?)
Congratulations, you nulled your own argument!
I never seen a bridge look like that
Water is never that blue without at least some transparency. Please add some.
[Updated on: Tue, 20 March 2012 20:23] Report message to a moderator
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Re: C&C_Mediterranean *wip* [message #464786 is a reply to message #464727] |
Thu, 22 March 2012 10:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Generalcamo wrote on Tue, 20 March 2012 21:22 |
Water is never that blue without at least some transparency. Please add some.
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Water reflects the environment around it, it might reflect darker than what the sky above it is but it shouldn't be reflecting some random ass tone of blue that isn't anywhere on the map lol.
Visit Jerad's deer sweat shop
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