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Repair Facility [message #461884] Fri, 20 January 2012 15:01 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
Here's another update on the progress of my building redesigns, the Repair Facility. I've given it a more sci-fi look than the other buildings, as it's a fully automated repair center for vehicles. You can see the circuitry beneath the surface of the pad, along with the rigid metallic glass that holds the vehicles above the repair circuitry. The design is identical to the TD model, but it uses a 2048x map (will likely reduce it to 512x or 1024x) instead of the random assortment of textures that the original model used.

Reference:

http://www.3dholmes.com/images/project/TDFacility.gif

http://www.3dholmes.com/images/project/RFacilityNod.jpg

http://www.3dholmes.com/images/project/RFacilityGDI.jpg

I broke with tradition and used a backlit lighting model in Mudbox to show the facets and modeling depth of a relatively flat structure, so it's not fully lit (unlit).
Re: Repair Facility [message #461886 is a reply to message #461884] Fri, 20 January 2012 15:49 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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Registered: April 2009
Location: Rìoghachd Aonaichte
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General (1 Star)
That I like, better than the one I see in Glacier_flying. Thumbs Up

Decent people


Quotes or w/e

Re: Repair Facility [message #461896 is a reply to message #461884] Fri, 20 January 2012 18:33 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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General (4 Stars)
They're amazing. I'd make the Nod logo a bit cleaner like the GDI one, it's a bit too dirty.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Repair Facility [message #461898 is a reply to message #461884] Fri, 20 January 2012 18:34 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Registered: October 2010
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Colonel
Will you also create a custom animation for the repair pad? It would look nice to have blue dots running around inside the curcuitry, and maybe a custom electric bolt from the repair pad itself.
Re: Repair Facility [message #461917 is a reply to message #461884] Sat, 21 January 2012 22:02 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Bear: The Glacier Flying facility was the intended design for Renegade. This has a custom made texture that's got a much better UV map and a lot more detail, so it'll look better by default. Wink

Iranian: Thanks - the idea behind the Nod facility is that it sees greater use than the GDI facility, as Nod tanks are more fragile and require more repairs more frequently than their GDI counterparts. The wear on the pad reflects that.

Camo: I might, not sure though.
Re: Repair Facility [message #461918 is a reply to message #461884] Sat, 21 January 2012 22:13 Go to previous messageGo to next message
E! is currently offline  E!
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Registered: February 2004
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Recruit
imo they look too "square-like" compared to the idea of the original one which is 8-edged. i also don't like those sides which are not "drive-over friendly" (whose give it the square look) beside this i love them like any other model u made. is it possible that the gdi color is brighter than for the other models u made?

<<SCUD-Storm Origin Creator>>
Re: Repair Facility [message #461919 is a reply to message #461884] Sat, 21 January 2012 22:26 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
They're the same exact shape. Here they are side by side:

http://www.3dholmes.com/images/project/comparison.jpg

You're thinking of the stripes, which are an octagon.
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