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TTW Combat System [message #461524] Tue, 10 January 2012 15:58 Go to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
here is a video showing the combat system we are working on

This system will give possibility of 'Rapid Kick', 'Rollover' (maybe swimming too).

this is just a Work In Progress.


Creator of Mutant Co-Op
Developer of LuaTT
Re: TTW Combat System [message #461533 is a reply to message #461524] Tue, 10 January 2012 18:59 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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it is funy as hell man, nice job
Re: TTW Combat System [message #461566 is a reply to message #461524] Wed, 11 January 2012 10:52 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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sla.ro could u maybe help me to make the roll thing work for my mod level?
http://www.youtube.com/watch?v=pjgNejx7suo&list=UUDxWiKq9b-TUKzXfNvThK5A& ;index=16&feature=plcp


http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: TTW Combat System [message #461569 is a reply to message #461566] Wed, 11 January 2012 11:36 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
no, i don't want to help TCW after they did to my mod. anything about that i really don't care.

if you want Rollover, make your map for TTW.

Roll Over/Swim etc. will be for TTW. i don't want my ideas to be stole again and again.


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Wed, 11 January 2012 11:42]

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Re: TTW Combat System [message #461574 is a reply to message #461524] Wed, 11 January 2012 13:10 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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i allways love to see my pistol in otter ppl videos lol, btw i want that map kamy ;P
Re: TTW Combat System [message #461580 is a reply to message #461524] Wed, 11 January 2012 16:32 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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no, i meant mine for my own mod C&C Revision. I started the Mod long time ago and do still progress and Zunnie doesnt want the Laser thing, since he says its to "hard". but there is nothing soo hard about it...

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: TTW Combat System [message #461589 is a reply to message #461524] Wed, 11 January 2012 18:16 Go to previous messageGo to next message
SSIDJTHED is currently offline  SSIDJTHED
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So i c u r usin meh C&C_Openfield... surprised, since i believe i only released it on my website. (Fail Grammar, just being dumb)

Anyway, it's a nice little mod you have going there. Though i never heard of TTW, or what it stands for... But nice work!
Re: TTW Combat System [message #461597 is a reply to message #461589] Thu, 12 January 2012 01:21 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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SSIDJTHED wrote on Thu, 12 January 2012 03:16

So i c u r usin meh C&C_Openfield... surprised, since i believe i only released it on my website. (Fail Grammar, just being dumb)

Anyway, it's a nice little mod you have going there. Though i never heard of TTW, or what it stands for... But nice work!


lol, is from your site Razz

thanks.

o0? little mod? is total conversion..

edit: if someone is good on decorating buildings interiors/exterios/etc. and want to help pm me Wink


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Thu, 12 January 2012 01:59]

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Re: TTW Combat System [message #461599 is a reply to message #461569] Thu, 12 January 2012 01:50 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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sla.ro(master) wrote on Wed, 11 January 2012 19:36

i don't want my ideas to be stole again and again.

Uhm... *coughcough* Sarcasm


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: TTW Combat System [message #461602 is a reply to message #461569] Thu, 12 January 2012 02:34 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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sla.ro(master) wrote on Wed, 11 January 2012 13:36

no, i don't want to help TCW after they did to my mod.


All we did is leave. And we certainly don't need your help.

We have a great and active team now and we all get along very well
and make good progress.

We really tried to work with you for a few weeks maybe even months
and tried to do what we could for TTW.
You and your unrespectful big mouth scared away the devs.

But oh well, you go do your mod and we will do ours. Problem solved.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Thu, 12 January 2012 02:44]

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Re: TTW Combat System [message #461610 is a reply to message #461602] Thu, 12 January 2012 07:04 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
lol, 'big mouth' Surprised

i continue TTW without problems, we make progress to, problem solved too.

more updates soon Smile


Creator of Mutant Co-Op
Developer of LuaTT
Re: TTW Combat System [message #461611 is a reply to message #461524] Thu, 12 January 2012 07:16 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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anyway, can i get ur suppord for my tiny mod Mad?
u even get credits, once im done with the whole Level.
Right now, i need to make the Cargo Indoor Mission


http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: TTW Combat System [message #461672 is a reply to message #461610] Fri, 13 January 2012 11:36 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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new screenshoots of GDI Barracks Smile

first screenshoot (outside)

second screenshoot (inside)


third screenshoot (inside)

fourth screenshoot (outside)

more updates soon Wink

edit: video too here


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Fri, 13 January 2012 12:57]

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Re: TTW Combat System [message #461733 is a reply to message #461524] Sun, 15 January 2012 12:34 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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sla.ro, why don't you join the Tiberium Redux team? They would love your help.... and perhaps stop this perpetual arguing...
Re: TTW Combat System [message #461735 is a reply to message #461524] Sun, 15 January 2012 12:40 Go to previous messageGo to next message
SSIDJTHED is currently offline  SSIDJTHED
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It would be nice if Tiberium Redux had more active people there, it's just a few guys working there, including me.
Re: TTW Combat System [message #461741 is a reply to message #461735] Sun, 15 January 2012 15:39 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
i would like to join but because we started TTW, we want to finish.

i would like to offer to Tiberium Redux to join us, but i don't think they would accept because they are working on their mod.

thanks.


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sun, 15 January 2012 15:40]

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Re: TTW Combat System [message #461807 is a reply to message #461569] Tue, 17 January 2012 13:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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sla.ro(master) wrote on Tue, 10 January 2012 15:58

here is a video showing the combat system we are working on

This system will give possibility of 'Rapid Kick', 'Rollover' (maybe swimming too).

this is just a Work In Progress.

Rolling is stock ren, all you have to do is add it to the input file.

Swimming has been in Rp2 for years and many other games like unreal as well, so I would not necessarily start handing out credit for coming up with an "all new" idea.

The kick has a neat implementation however, I assume you are doing a distance check at the end of the animation to find targets then using apply damage to kill them, which would also make sure friendly fire was accounted for.


[Updated on: Tue, 17 January 2012 13:02]

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Re: TTW Combat System [message #461824 is a reply to message #461524] Tue, 17 January 2012 21:25 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Just how would rolling be put in stock ren?
Re: TTW Combat System [message #461829 is a reply to message #461824] Wed, 18 January 2012 01:01 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Generalcamo wrote on Tue, 17 January 2012 21:25

Just how would rolling be put in stock ren?

It's already in, you just have to add the keyboard keys into the ini; however they are triggered by double pressing a directional key so it gets quite annoying.


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