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Engine Flame Issue(s) [message #459882] Thu, 24 November 2011 16:59 Go to next message
Jerad2142 is currently offline  Jerad2142
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I see TT Team has fixing the engine flame issue on their to-do list, however I can't see the topic where its discussed, so I don't know if its addressing both the issues I've noticed or just one of them.

Non Visible Flame:
If you create a vehicle with scripts, client side the vehicle won't have engine flames at all (or if it does have them they are stuck in a position that makes them impossible to see). I found a way to fix this (I use Set_Model to set the model of the vehicle to its own model (IE: Commands->Set_Model(obj,Get_Model(obj))Wink and then the engine flame shows up fine.

Flame Client Side under certain latencies:
I've noticed that when I play as a client on my own server that the flame will get stuck at certain lengths, and sometimes it will suddenly jump to be longer, or shorten, but usually is stuck at the half way point (spacebar and c still always overrides it all, c making it shortest and space making it longest). Server usually has pings under 40, but it is on a school campus so the bandwidth could be changing a lot as students start downloading stuff etc.)


Re: Engine Flame Issue(s) [message #459887 is a reply to message #459882] Thu, 24 November 2011 18:09 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I added this topic so that we'll make sure to look at all reported issues when we get around to it.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Engine Flame Issue(s) [message #466399 is a reply to message #459882] Thu, 19 April 2012 20:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The bug with non-visible-flames on the server has been fixed for 4.0 beta 5 (or should be at least).

The other one is likely caused by lag or something.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Engine Flame Issue(s) [message #466407 is a reply to message #466399] Fri, 20 April 2012 05:39 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Excellent, and yes it would seem that is the case.

While we're on the topic, did the engine flames ever work with non-VTOL vehicles? The "How to Construct a Renegade Vehicle.html" file in the help folder in Leveleditor claims it works with all, but I've never seen it work. However, I never tried it before the 1.037 patch (which as we all know did break some things like the mammoth tank's secondary muzzle flashes).


Re: Engine Flame Issue(s) [message #466412 is a reply to message #459882] Fri, 20 April 2012 07:05 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I can confirm that no, as of the 1.037 code (and the code in 4.0), it does NOT work with anything other than VTOL physics.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Engine Flame Issue(s) [message #466544 is a reply to message #466412] Mon, 23 April 2012 10:37 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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Okay thanks, just figured I'd ask rather than rollback Ren to its original state myself lol.

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