ghost [message #457230] |
Fri, 07 October 2011 21:49 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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i have been seeing a lot of ghost latelly lol, today i got scared by an evil stank ghost Snaring under my mammy, this hapened in a non TT server. is this fixed in the current build?
[Updated on: Fri, 07 October 2011 21:53] Report message to a moderator
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Re: ghost [message #457247 is a reply to message #457230] |
Sat, 08 October 2011 02:12 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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I have been using scripts 4.0 and on TT servers and see alot of ghost vehicles pop up and dissepear very fast more then normal
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Re: ghost [message #457248 is a reply to message #457247] |
Sat, 08 October 2011 02:23 |
ehhh
Messages: 2097 Registered: December 2010 Location: UK
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General (2 Stars) |
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My tech got ghost killed on a tt server yesterday also.
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Re: ghost [message #457269 is a reply to message #457248] |
Sat, 08 October 2011 06:14 |
Sean
Messages: 822 Registered: February 2009
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Colonel |
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It seems like the rr glitch (where you see alot of ghosts) has made it's way to 4.0.
I keep seeing harvesters.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: ghost [message #457313 is a reply to message #457307] |
Sat, 08 October 2011 13:25 |
ehhh
Messages: 2097 Registered: December 2010 Location: UK
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General (2 Stars) |
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The tank ghost usually disappear within 5 seconds or when you hit them, no big deal. It's the infantry ghosts getting sniped and you dying miles away the main problem, iuno if its the same type of ghost though.
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Re: ghost [message #457536 is a reply to message #457230] |
Tue, 11 October 2011 08:11 |
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Actually only a few bits of RR code were used for 4.0 and given the bugs we bumped into, I wish we hadn't used it.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: ghost [message #457608 is a reply to message #457356] |
Wed, 12 October 2011 01:29 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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liquidv2 wrote on Sun, 09 October 2011 01:37 |
Azazel wrote on Sat, 08 October 2011 08:14 | It seems like the rr glitch (where you see alot of ghosts) has made it's way to 4.0.
I keep seeing harvesters.
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where, on n00bstories? and is NS running 4.0?
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Ax. NS is currently not running 4.0.
NACHO-ARG wrote on Sat, 08 October 2011 12:29 |
Azazel wrote on Sat, 08 October 2011 06:14 | It seems like the rr glitch (where you see alot of ghosts) has made it's way to 4.0.
I keep seeing harvesters.
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i used RR for a long time and i dont remember have seen any ghost, though this can be usefull, that stank ghost show up there seconds before the enemy rush, next time i see something like that i will scream rush inc rofl.
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I was one of the original beta testers of rr, that glitch was caused by rr.
jonwil wrote on Tue, 11 October 2011 08:11 | Actually only a few bits of RR code were used for 4.0 and given the bugs we bumped into, I wish we hadn't used it.
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It was a good piece of software, but yeah it is quite buggy. Maybe it'd be better hard coding some of the bits that you've used from rr from scratch instead of using buggy code? (In the future).
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: ghost [message #457611 is a reply to message #457610] |
Wed, 12 October 2011 03:42 |
ehhh
Messages: 2097 Registered: December 2010 Location: UK
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General (2 Stars) |
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rr had some terrible features, also the ghosts have always appeared now and then iirc.
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Re: ghost [message #457672 is a reply to message #457660] |
Wed, 12 October 2011 18:06 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
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Colonel |
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Im see a lot of ghost players, in TT4
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
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