C&C_Crevasse [message #455551] |
Wed, 21 September 2011 16:14 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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You might recognize this as RA_Fissure from the early RenAlert/APB days. It hasn't been properly made for Renegade before, so I'm going to patch it up and get it done. It was originally the only Capture the Flag level created for Renegade, but since it doesn't seem to work correctly without server-side modifications, I'll be turning it into a Sand/Gobi styled level.
It's set at night, with three levels. There's a top area, the middle area, and the lower area that connects to the basement of the Hand and the Barracks. It originally had a Weapons Factory and a Hand of Nod, but I replaced the WF in favor of the Barracks. I'll be keeping the Fjord changes, so Grenadiers will fire three grenades as an alt-fire. Flamethrower alt-fire will still be very deadly, and Rocket Soldiers of all types will triple-fire as an alt-fire.
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Re: C&C_Crevasse [message #455601 is a reply to message #455596] |
Thu, 22 September 2011 01:27 |
Sean
Messages: 822 Registered: February 2009
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Colonel |
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Cool looking map, the only thing that I'd be worried about is tunnel beacons - sure you can mine, but they can always be disarmed. Can you put something in place/change the layout a tiny bit so that tunnel beacons wouldn't be possible?
Other than that, it looks like a great map.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: C&C_Crevasse [message #455619 is a reply to message #455551] |
Thu, 22 September 2011 06:37 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Any chance of a silo to give a credit trickle? The silo in APB was placed well enough I think.
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Re: C&C_Crevasse [message #455621 is a reply to message #455551] |
Thu, 22 September 2011 06:47 |
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I also think silos would improve this map.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: C&C_Crevasse [message #455729 is a reply to message #455551] |
Fri, 23 September 2011 07:19 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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The WF was probably there in terms of gameplay for a CTF map.
For CTF Hon vs WF is better. (both a sizable interior and two entrances)
However I don't know if Westwood wanted people to purchase characters or you would need to find the guns in the map like Quake3 styled ctf.
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Re: C&C_Crevasse [message #455789 is a reply to message #455551] |
Fri, 23 September 2011 17:46 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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There are already enough sand style maps. I liked the look and feel of the original fissure map, can you not do it in a similar climate?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_Crevasse [message #455818 is a reply to message #455551] |
Sat, 24 September 2011 03:35 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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might be worth beefing up the nod soldier to put it on a par with the gdi soldier (stronger rifle, smaller head)
otherwise gdi's gonna own it even if you use the improved flamethrower, seems to me.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: C&C_Crevasse [message #455952 is a reply to message #455551] |
Sat, 24 September 2011 23:50 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I'm almost done with it. The underground area needs light mapped, as does the two-floored Hand of Nod. Once that's done, I can move on to LevelEdit work.
I'll need to manually touch up some of the light mapping with my tablet in Photoshop, since some of it is too dark (blocks in the middle of the level, some spots in the hallways, etc) but for the most part the lighting came out pretty well, and close to what Westwood intended.
I modified this level heavily from the original design, but kept it mostly intact. What I've changed is generally aesthetic details: collars around the tunnel entrances, light mapping, light intensity/variables, added flame emitters. You can see them in these screenshots as orange dots from a distance.
I've redeveloped the bottom area completely to turn it into a Nod temple from the early days of the Brotherhood when the Lord sent Kane to wander the Land of Nod.
Should be starting LE work tomorrow, should be finished entirely by Monday.
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Re: C&C_Crevasse [message #456033 is a reply to message #456021] |
Sun, 25 September 2011 22:35 |
Gohax
Messages: 738 Registered: January 2009
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Colonel |
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Starbuzz wrote on Sun, 25 September 2011 17:00 | Tunnels remind me of Prince of Persia tbh.
btw, instead of completely taking out Havocs/Saks why not keep them in with a 2 round magazine ramjet?
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If anything else, make them one shot ramjets. Other than that, I'd say take them out.
Though, in all honesty, seeing as how the only way you can really earn money is to attack the enemy base (or just wait for cred flow), I don't think it'd be that bad.
But, if anything, have them one shot ramjets. It'd basically just be pics/ravs with extended range.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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