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graphic updates [message #455112] Sun, 18 September 2011 20:18 Go to next message
Hitman is currently offline  Hitman
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things like the very good looking water (first TT teaser) and such, are those for the final version only?
Re: graphic updates [message #455126 is a reply to message #455112] Sun, 18 September 2011 23:18 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The water shader was dropped from 4.0 because of the need to, ya know, actually RELEASE something Smile


Jonathan Wilson aka Jonwil
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Re: graphic updates [message #455152 is a reply to message #455112] Mon, 19 September 2011 04:44 Go to previous messageGo to next message
Spyder
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Why not include it as Saberhawk had it written already?
Re: graphic updates [message #455158 is a reply to message #455112] Mon, 19 September 2011 05:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Because the water shader as shown in the previews was not complete.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: graphic updates [message #455222 is a reply to message #455158] Mon, 19 September 2011 12:53 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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will it be in the final or maybe 4.1 ?

because from my point of view it would be the only visible thing what brings some feeling of a modern game...

[Updated on: Tue, 20 September 2011 02:13]

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Re: graphic updates [message #458514 is a reply to message #455112] Wed, 26 October 2011 15:13 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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will it even be released anymore?

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: graphic updates [message #458515 is a reply to message #455112] Wed, 26 October 2011 15:27 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Hopefully so. It looked pretty nice. Thumbs Up

http://i453.photobucket.com/albums/qq252/DOT_HaLo/hawke.png
Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.

Re: graphic updates [message #458526 is a reply to message #455112] Thu, 27 October 2011 00:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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I am with them, add the beautiful looking water, it will make me want to play ren more.
Re: graphic updates [message #458760 is a reply to message #455152] Sun, 30 October 2011 03:59 Go to previous messageGo to next message
saberhawk
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Spyder wrote on Mon, 19 September 2011 04:44

Why not include it as Saberhawk had it written already?


It wasn't finished. It could only work on one map at a time (ever) and couldn't be cleanly turned off (which would break the game completely on older computers.)
Re: graphic updates [message #459050 is a reply to message #455222] Sun, 06 November 2011 19:58 Go to previous messageGo to next message
saberhawk
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rrutk wrote on Mon, 19 September 2011 12:53

will it be in the final or maybe 4.1 ?

because from my point of view it would be the only visible thing what brings some feeling of a modern game...


Very Happy

[Updated on: Sun, 06 November 2011 20:00]

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Re: graphic updates [message #459051 is a reply to message #455112] Sun, 06 November 2011 20:01 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i don't mind, it's just water
sure the water and the fire look neat but that's just it - they look neat
go look at the pretty water and fire while i kill your base, that's fine with me


liquidv2
Re: graphic updates [message #459052 is a reply to message #459051] Sun, 06 November 2011 20:05 Go to previous messageGo to next message
saberhawk
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liquidv2 wrote on Sun, 06 November 2011 19:01

i don't mind, it's just water
sure the water and the fire look neat but that's just it - they look neat
go look at the pretty water and fire while i kill your base, that's fine with me



It actually works with all point emitters, not just fire.
Re: graphic updates [message #459057 is a reply to message #459052] Mon, 07 November 2011 01:55 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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saberhawk wrote on Mon, 07 November 2011 04:05


It actually works with all point emitters, not just fire.

I disagree.


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Re: graphic updates [message #459067 is a reply to message #455112] Mon, 07 November 2011 08:29 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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it would give renegade abit of renewal, which IMO it needs after this many years of the same things over and over again

not that it would make a difference in the outcome or anything, but hey
Re: graphic updates [message #459079 is a reply to message #455112] Mon, 07 November 2011 11:36 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: graphic updates [message #459107 is a reply to message #459079] Tue, 08 November 2011 00:29 Go to previous messageGo to next message
saberhawk
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Goztow wrote on Mon, 07 November 2011 00:55


I disagree.


I'll match your disagreement and raise the ante with a compiled shader package to be used with scripts 4.0 builds dated 20111106 and newer.

kamuixmod wrote on Mon, 07 November 2011 10:36

i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror


Unlikely. Having plane reflections (ie a lake) reflecting everything is one thing, but having an arbitrary shape (like the gap bubble) reflecting everything is another. If it can't be done in UDK, it certainly can't be done in Renegade.
Re: graphic updates [message #459113 is a reply to message #455112] Tue, 08 November 2011 05:46 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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oh ok. and whats this particle shader.zip thing?

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: graphic updates [message #459122 is a reply to message #459113] Tue, 08 November 2011 09:17 Go to previous messageGo to next message
saberhawk
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kamuixmod wrote on Tue, 08 November 2011 04:46

oh ok. and whats this particle shader.zip thing?


It's the shader that goes with my screenshot hidden earlier in this thread. It doesn't work with the currently released TT versions, but will with the next and can be considered done.
Re: graphic updates [message #459124 is a reply to message #455112] Tue, 08 November 2011 11:32 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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http://tediosfera.files.wordpress.com/2009/02/mr-burns.jpg
Re: graphic updates [message #459125 is a reply to message #459050] Tue, 08 November 2011 12:13 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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that looks pretty good.

Long time and well respected Renegade community member, programmer, modder and tester.

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Re: graphic updates [message #459136 is a reply to message #455112] Tue, 08 November 2011 16:30 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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didnt test it yet but if i put it in data then do i get the tt graphic from the pics?

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: graphic updates [message #459137 is a reply to message #459122] Tue, 08 November 2011 16:35 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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saberhawk wrote on Tue, 08 November 2011 17:17

It doesn't work with the currently released TT versions, but will with the next and can be considered done.

But I think that once beta3 is released, putting it in data will be the way to get it.


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Re: graphic updates [message #459165 is a reply to message #459107] Wed, 09 November 2011 11:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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saberhawk wrote on Tue, 08 November 2011 00:29

Goztow wrote on Mon, 07 November 2011 00:55


I disagree.


I'll match your disagreement and raise the ante with a compiled shader package to be used with scripts 4.0 builds dated 20111106 and newer.

kamuixmod wrote on Mon, 07 November 2011 10:36

i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror


Unlikely. Having plane reflections (ie a lake) reflecting everything is one thing, but having an arbitrary shape (like the gap bubble) reflecting everything is another. If it can't be done in UDK, it certainly can't be done in Renegade.

Ah shame to hear that your shaders has limits that can't be overcome Sad

What about light rays like in this:
http://www.youtube.com/watch?v=QqOeO3WJVos

I mean if Oblivion Engine (lol) can do it with little plugins you'd think we could as well?


Re: graphic updates [message #459178 is a reply to message #455112] Wed, 09 November 2011 16:24 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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What if TT included the firstperson weaponmodels as thirdperson models and backmodels?

I think Blacky has already made them so it wouldn't be hard to implement them.
Re: graphic updates [message #459210 is a reply to message #459178] Thu, 10 November 2011 14:13 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Don't think the first person models have LOD, and often used more draw calls. Last thing you want to do is make the base game have higher requirements right?

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