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Re: game pending connection interrupted [message #455072 is a reply to message #455043] |
Sun, 18 September 2011 14:51 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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StealthEye wrote on Sun, 18 September 2011 10:24 | Do you get any other lag issues, or does it just suddenly disconnect? So far, you're the first on to report random disconnects.
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as allways thanks for your response, it get disconected like 3 or 4 times during a game, sometimes it get reconnected some otters times take me out of the game, this is hapening in 4.0 like in 3.44 servers, i tryed to setup my bandwhit whit sbbo 512000 and i cant really tell if it works, sometimes it seams to, some otter times seams that doesnt help at all. also in some servers the chars moves like this fricking way and the numpad animations got frized to chek this:
http://www.youtube.com/watch?v=8SFs7qLSzFQ
also a cras dump of some error that crashes the game sometimes:
http://www.mediafire.com/?gj2jh144nr4ojny
[Updated on: Sun, 18 September 2011 15:34] Report message to a moderator
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Re: game pending connection interrupted [message #455097 is a reply to message #454959] |
Sun, 18 September 2011 17:55 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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StealthEye wrote on Sun, 18 September 2011 16:18 | I think those are actually 4 different issues:
- Random disconnects. Does it happen whenever you try it, or just sometimes? Do you get typical "lost connection" effects, such as soldiers and vehicles moving in straight lines/arcs? Can you record a video showing it?
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yes it is a tipical lost connection gameplay pending, tanks keep firing the same place whit out moving and the same for chars, it doesnt hapend all the times but sometimes i got the same issue over and over again, and it wont hapend using 3.44, a video:
http://www.youtube.com/watch?v=gXC8wCwfZU8
StealthEye wrote on Sun, 18 September 2011 16:18 |
- Chars move weirdly (I've seen similar reports by Caveman.) It seems that it is not properly interpreting the inaccurate positions sent by the server; I am guessing that it only happens on pre-4.0 servers (without wall-lag-fix). Can you confirm this?
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that is correct it only hapend on non TT servers at least for now, havent experimented this yet in TT servers such st0rm 4.0
StealthEye wrote on Sun, 18 September 2011 16:18 |
- Animations get frozen. This might or might not be a side-effect of the lag. For now, I'm assuming it is and focusing on other issues, such as the lag itself.
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ok, in non TT servers it get frozen but in TT servers the numpad animations wont display at all.
StealthEye wrote on Sun, 18 September 2011 16:18 |
halo2pac, if you're talking about "resolve them selves", do you mean that you only get the "connection to server interrupted" messages but not actually disconnect?
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i could be wrong but i think he means that sometimes after a disconected gameplay pending message the connection restores again but otters times it will take you out of the game.
also i have experimented this issue in wich, ones you join a server, you will be unable to acces PT until you get killed, a vid:
http://www.youtube.com/watch?v=XHX0q9WPPYM
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Re: game pending connection interrupted [message #455273 is a reply to message #454959] |
Mon, 19 September 2011 17:45 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Did you try the sbbo change as described in a few topics in this section of the forums? Note that it is -not- blindly setting it to a high value that used to work before TT. You really need to set it to a reasonable value. TT still needs proper throttling/auto detection of an appropriate sbbo value.
I also heard that some servers are having lag problems atm, so that might also be the explanation.
PS. Please repeat the title in your posts! I only just now noticed that the title said "connection interrupted"... (I always open all topics and read them after each other, not reading any titles.)
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Mon, 19 September 2011 17:57] Report message to a moderator
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Re: game pending connection interrupted [message #456606 is a reply to message #456605] |
Sun, 02 October 2011 16:03 |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
Karma: 0
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General (2 Stars) |
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Bits. I find 512000 is usually enough.
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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[Updated on: Sun, 02 October 2011 16:05] Report message to a moderator
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Re: game pending connection interrupted [message #456829 is a reply to message #454959] |
Tue, 04 October 2011 18:40 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Renegade did not properly interpret the sbbo value, which was fixed in TT. "So why was it changed?" Well, the previous behavior led to random lag spikes; lag on connections that are fine (low latency, high bandwidth).
Previously, the packet header overhead (or compression gain) heuristics multiplied the sbbo by 20 in most cases, then noticed the value was too high, and throttle back fast, go back up again, etc. which made the bandwidth fluctuate and sometimes be set too high and sometimes too low. The current code correctly computes the packet header overhead, and this multiplication comes down to something like 1-1.5 or so. Setting the sbbo incorrectly therefore suddenly makes a difference. Always multiplying the bandwidth by 20 will probably work around the issue for many, but is not a real solution. The real solution is to add a throttling mechanism that detects that more bandwidth can be used and increases the sbbo. An (agressive) downwards throttling mechanism is already present.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Tue, 04 October 2011 18:43] Report message to a moderator
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