Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Collecting map issues for a possible set of fixed maps
Collecting map issues for a possible set of fixed maps [message #454741] Thu, 15 September 2011 18:00 Go to next message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma: 0
General (3 Stars)

We here at Tiberian Technologies are thinking about producing a set of fixed maps and want to collect from the community any map bugs that should be fixed. Things like VIS glitches, bad spawn points and anything else that's a genuine bug.

Don't report things that are already fixed as a result of code changes in 4.0.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting map issues for a possible set of fixed maps [message #454755 is a reply to message #454741] Fri, 16 September 2011 00:20 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

If you look in the beta forums I have given 2 screenies of VIS issues...

Field and glacier.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #454843 is a reply to message #454741] Fri, 16 September 2011 17:54 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Karma: 0
Colonel
Civilian / Mutant spawn points would be AWESOME!

http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
Re: Collecting map issues for a possible set of fixed maps [message #454848 is a reply to message #454741] Fri, 16 September 2011 20:06 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Starbuzz wrote on Sat, 17 September 2011 02:12

Is this supposed to be fixed? Happened a few times so far but this time I am bringing it up because it helped me spot an incoming med rush that otherwise would have killed hon and obby if I had not alerted the team.




http://www.renegadeforums.com/index.php?t=msg&th=38412&unread=1&rid= 21143#msg_454840

Edit: does someone know what fixes are in CP2? We should add those too, as long as they are not fixed by other means in TT.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Fri, 16 September 2011 20:10]

Report message to a moderator

Re: Collecting map issues for a possible set of fixed maps [message #454863 is a reply to message #454741] Sat, 17 September 2011 00:29 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9731
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
CP1 is the first unofficial C&C Renegade update which fixes several bugs identified in the game. Many fixes and changes were made to the original maps including additional sounds, more effective vehicle blockers to prevent wall jumping, and other special effects. The much hated ability to do base to base attacks on certain maps has been prevented. Multiplayer radio command icons are now available, Obelisk powerup will be audible, seamless interaction between the Renegade client and the Free Dedicated Server will introduce server-side enhancements that make available the best effects ever achieved in Renegade muliplayer gameplay.

CP2:
Map changes/fixes:
------------------
- Blocked ability for players to get on top of refinery on non-flying maps
- C&C_Canyon.mix: Blocked ability for players to get on top of the Weapons Factory
- C&C_Complex.mix: Prevent GDI Base-to-Base exploit to hit refinery
- C&C_FieldTS.mix: Prevent Nod buggies from entering tunnels
- C&C_FieldTS.mix: Fixed problem near obelisk where vehicles can get stuck
- C&C_Islands.mix: Added blockers to prevent more Base-to-Base exploits
- C&C_Snow.mix: Fixed a Base-to-Base exploit
- C&C_Under.mix: Fixed a bad spawn point in the Hand of Nod

source: readme.txt


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Sat, 17 September 2011 00:30]

Report message to a moderator

Re: Collecting map issues for a possible set of fixed maps [message #454867 is a reply to message #454741] Sat, 17 September 2011 00:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
I told them not to "fix" Snow since I had intended for base to base attacking. It's a shame they didn't listen.
Re: Collecting map issues for a possible set of fixed maps [message #454870 is a reply to message #454741] Sat, 17 September 2011 01:06 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9731
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Also don't use the "fixed" snow map cause it broke PT's.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Collecting map issues for a possible set of fixed maps [message #454872 is a reply to message #454867] Sat, 17 September 2011 01:26 Go to previous messageGo to next message
thomasemperor is currently offline  thomasemperor
Messages: 15
Registered: August 2011
Karma: 0
Recruit
Aircraftkiller wrote on Sat, 17 September 2011 09:53

I told them not to "fix" Snow since I had intended for base to base attacking. It's a shame they didn't listen.


B2B is still possible.


Quote:

[23:02:21] [DTA]thomasemperor: rofl c4 in tha face
[23:02:27] [Private] Aircraftkiller: *the
[23:02:30] [DTA]thomasemperor: IN THA FACE
[23:02:36] [Private] Aircraftkiller: The. The face.
[23:02:49] [DTA]thomasemperor: lol ack
[23:02:54] Aircraftkiller: My name isn't "ack"


http://neoweb.nl/renegade/thomassiggy.jpg
XBOX LIVE GamerTag-|-PSN ID
Re: Collecting map issues for a possible set of fixed maps [message #454880 is a reply to message #454741] Sat, 17 September 2011 03:09 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4300
Registered: April 2011
Karma: 0
General (4 Stars)
Here's what I fixed in my map fixes pack that'll have to re-do because I had some issues.

-------------------------------------------------
Walls_Flying
Fixes:
-Added kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa
-Added beaconing prevention zone on top of both teams' Refineries
-Add a ground vehicle kill zone to the Barracks outer doors
-Added B2B prevention to prevent shooting the Hand of Nod with Rocket Launchers from GDI wall TODO
-------------------------------------------------
City_Flying
Fixes:
-Added spawn points to the Barracks (by Zunnie)
-Fixed a misplaced PT inside the AGT
-Added beaconing prevention zones on top of both teams' Refineries.
-Resized the Airstrip kill zone so the Harvester doesn't get killed by it sometimes TODO
-Add a ground vehicle kill zone to the Barracks outer doors
-------------------------------------------------
Under
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added vehicle kill zone to an infantry only area that can be glitched into with vehicles
-Added a vehicle kill zone with a 20 seconds timer in a place where vehicles sometimes get stuck while falling off hill
-Added kill zone on top of Barracks
-Added kill zones inside buildings to prevent vehicles getting inside them
-Resized the Airstrip kill zone so the Harvester doesn't get destroyed by it sometimes TODO
-Added kill zones on top of both teams' Powerplant
-------------------------------------------------
Field
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added a kill zone on top of the Barracks
-Added beaconing prevention script zones to the tunnel
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Prevented a B2B spot with MRLS (from CP2/by reborn)
-------------------------------------------------
Canyon
Fixes:
-Blocked ability for players to get on top of the Weapons Factory (from CP2/by reborn)
-Added kill zone to prevent 2-man wall hop from the balcony into Refinery for both teams
-Added kill zones to two places that could be reached with Humvee and Buggy
-Added kill zone to a place at the Nod Refinery tunnel that can be 2-man hopped off the wall
-Added a beaconing prevention zone to tunnel under the Nod Airstrip
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Added kill zone to an area in between the Tiberium field in the middle and the end of the Strip that could be used to get off map
-Added kill zones on top of the crates/containers inside of both bases to prevent players from getting on top of them
-------------------------------------------------
Volcano
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones to both teams' Refinery (from CP2/by Reborn)
-Added kill zones inside buildings to prevent vehicle getting inside them
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-------------------------------------------------
Hourglass
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones inside buildings to prevent vehicle getting inside them
-Added kill zones to both teams' Refinery (from CP2/by Reborn)


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #454896 is a reply to message #454880] Sat, 17 September 2011 08:51 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2492
Registered: May 2007
Karma: 2
General (2 Stars)
A very annoying problem for flying units on City Flying; getting stuck in that spot (happens on all over the map with that boundary wall).



Is it possible to make that area slippery so no sticking occurs?

Still was able to kill an Orca though trololll Big Grin

btw, thanks so much for all your hard work!


buzzsigfinal
Re: Collecting map issues for a possible set of fixed maps [message #454897 is a reply to message #454741] Sat, 17 September 2011 09:00 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
Messages: 2112
Registered: August 2006
Location: Ontario, Canada
Karma: 0
General (2 Stars)

If that one in Glacier_Flying could be fixed so you can't get on top of the map, that would be awesome.



[Updated on: Sat, 17 September 2011 15:35]

Report message to a moderator

Re: Collecting map issues for a possible set of fixed maps [message #454898 is a reply to message #454741] Sat, 17 September 2011 09:02 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4300
Registered: April 2011
Karma: 0
General (4 Stars)
Getting on top on Glacier should be fixed. Lagging back into that wall with flying vehicles on City_Flying might be too.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #455016 is a reply to message #454741] Sun, 18 September 2011 07:18 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4300
Registered: April 2011
Karma: 0
General (4 Stars)
Here's some new issues:

1. You can get off the map on Glacier_Flying.
2. You can one man wall hop into the GDI Refinery on Field.
3. You can jump a vehicle over the Nod barrier (next to the Nod bunker) into the infantry only area next to both teams' Refineries on Mesa.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 18 September 2011 10:49]

Report message to a moderator

Re: Collecting map issues for a possible set of fixed maps [message #455027 is a reply to message #455016] Sun, 18 September 2011 08:18 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

iRANian wrote on Sun, 18 September 2011 15:18

Here's some new issues:

3. You can jump a vehicle over the Nod barrier (next to the Nod bunker) into the infantry only area next to both teams' Refineries.


Map?


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #455028 is a reply to message #454741] Sun, 18 September 2011 08:36 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Must be Mesa afaik...

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Collecting map issues for a possible set of fixed maps [message #455031 is a reply to message #455028] Sun, 18 September 2011 08:53 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

^^

That's already been fixed.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #455046 is a reply to message #454741] Sun, 18 September 2011 10:48 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4300
Registered: April 2011
Karma: 0
General (4 Stars)
Oh, sorry yeah it's Mesa. Yeah it's fixed in Core Patch 2 by modifying the terrain of the map IIRC.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #456579 is a reply to message #455046] Sun, 02 October 2011 13:22 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2492
Registered: May 2007
Karma: 2
General (2 Stars)
Is this related to a map problem? The characters become invisible on this part of the tunnel on Volcano. Thought I would post it.



buzzsigfinal
Re: Collecting map issues for a possible set of fixed maps [message #456581 is a reply to message #454741] Sun, 02 October 2011 13:32 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4300
Registered: April 2011
Karma: 0
General (4 Stars)
It's a VIS glitch, it's a problem yeah but I don't think it will be fixed.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #456586 is a reply to message #456581] Sun, 02 October 2011 14:01 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
iRANian wrote on Sun, 02 October 2011 13:32

It's a VIS glitch, it's a problem yeah but I don't think it will be fixed.


It can easily be fixed just have to add some manual vis points and regenerate vis system.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Collecting map issues for a possible set of fixed maps [message #456619 is a reply to message #454741] Sun, 02 October 2011 18:25 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Why would you re-generate the entire visibility system? Just place the point, repartition the culling system, and save. Export. You're done.
Re: Collecting map issues for a possible set of fixed maps [message #458398 is a reply to message #454741] Mon, 24 October 2011 17:25 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Quote from this topic.

Quote:

I just played Volcano a short while ago, and I was approaching the GDI section of the tunnel, after it "T"s off near the cave. Two Havoc's were in front of me and they were invisible. Was that bug not sorted out in scripts 4.0?


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458446 is a reply to message #454741] Tue, 25 October 2011 06:02 Go to previous messageGo to next message
grant89uk is currently offline  grant89uk
Messages: 229
Registered: August 2006
Location: Glasgow, Scotland
Karma: 0
Recruit

Is this about issues like when you stand in the corner of the WF on city flying you can see through the walls and the same issue with the barracks on complex.

The city flying one isnt really that too important imo but the complex one allows for sbh to see whats going on inside when they shouldnt.
Re: Collecting map issues for a possible set of fixed maps [message #458451 is a reply to message #454741] Tue, 25 October 2011 06:45 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Yes, that issue sounds like it's relevant in this topic too. Smile

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458452 is a reply to message #458451] Tue, 25 October 2011 08:05 Go to previous messageGo to previous message
Starbuzz is currently offline  Starbuzz
Messages: 2492
Registered: May 2007
Karma: 2
General (2 Stars)
Something new; as we all know many of the stock maps have a problem where if we stand in specifc spots, the wall and sections of the walls will not "render" making us see thru to the other side.

Usually it is never a problem but atleast in one case, it directly hinders gameplay causing doubt/accusation. I refer to this topic I created long time ago on Jelly regarding Canyon. Can you please fix that spot only atleast on Canyon?

http://jelly-server.com/forums/index.php?/topic/13401-ss-clarification-to-ircwho re/

ty!


buzzsigfinal
Previous Topic: PT BUG
Next Topic: Gameplay Pending
Goto Forum:
  


Current Time: Sat Jul 13 18:50:47 MST 2024

Total time taken to generate the page: 0.01151 seconds