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Re: TT downloader [message #442961 is a reply to message #442959] |
Wed, 19 January 2011 08:39 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I don't think this will work with .wav files if every server starts publishing their custom sound packs like this. Files would have to be overwritten every time you join a server that is using the same filenames as your server is using.
I think it would be better if servers just used a .pkg or .dat archive holding all the files. Then the file will be renamed to, let's say a public key for that server. When a player wants to join the server, the server sends its public key to the client, which then loads all assets belonging to that specific server.
[Updated on: Wed, 19 January 2011 08:40] Report message to a moderator
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Re: TT downloader [message #442970 is a reply to message #442959] |
Wed, 19 January 2011 16:37 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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"...like in Counterstrike"
Oh god no. I'd rather not have to wait an extra half hour to download a gigabyte in simpsons .wav files (Again. >:[) just because the server owner thinks he's funny.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: TT downloader [message #443559 is a reply to message #442959] |
Sat, 05 February 2011 01:54 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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The maps are not downloaded from the server, they are downloaded from a URL, which could be hosted on a different machine to the server itself.
(As I understand it anyway, not really spent that much time setting it up)
[Updated on: Sat, 05 February 2011 01:54] Report message to a moderator
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Re: TT downloader [message #443604 is a reply to message #443601] |
Sun, 06 February 2011 09:17 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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StealthEye wrote on Sun, 06 February 2011 13:54 | Then you won't be able to download the map and either have to play elsewhere or install the package manually.
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Or you set up multiple mirror websites hosted by volunteers or communities...
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Re: TT downloader [message #443625 is a reply to message #442959] |
Sun, 06 February 2011 17:25 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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For simplicity of implementation and configuration, that's not possible. There's only one location per server at which the client will look for packages. Although there's no direct support, there are still tricks to do it, for example it is possible to use HTTP redirects or whatever to get it to download from different locations if the actual HTTP server is not down. Or the server owner can (temporarily) change the repository URL to a different location.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Sun, 06 February 2011 17:25] Report message to a moderator
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Re: TT downloader [message #443639 is a reply to message #443625] |
Mon, 07 February 2011 03:28 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I thought it wouldn't be too difficult to make one main server which holds a list with all mirrors. Then when the client requests a download from the server, it will connect to the main server, request the mirror list and check whether the requested mirror is up and running. If that's not the case, it will check the next mirror on the list.
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Re: TT downloader [message #443646 is a reply to message #442959] |
Mon, 07 February 2011 07:48 |
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Goztow
Messages: 9740 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Until your main server gets DDOS'ed...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: TT downloader [message #443656 is a reply to message #442959] |
Mon, 07 February 2011 16:46 |
Speedy059
Messages: 367 Registered: August 2003
Karma: 0
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Commander |
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We wouldn't mind hosting this in our CDN, utilizing servers all over the world. 1 URL, and the client will be geo-routed to the closest server to them for the fastest download.
Someone specific can be granted access to the CDN to upload files for the renegade community to download from.
This kind of setup costs nearly $100,000 but I don't mind giving up some of the CDN for renegade downloads.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
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