|
|
Re: Quick LE question - Obelisk POV [message #438203 is a reply to message #438202] |
Fri, 22 October 2010 19:35 |
|
Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
|
General (1 Star) |
|
|
I did that for each, yes. But I was referring to Deathlink's readme here:
Quote: | This Gmax-Scene provides two more defenses and one more powerplants.
All together you have with your original buildings 3 AGTs, 3 obelisks and 2 powerplants for each faction.
### 2. Installation
-Just merge the builingds from this gmax-scene into your gmax-scene
-give every copy-building an own buildingcontroller in Leveledit
|
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
|
|
|
|
Re: Quick LE question - Obelisk POV [message #438217 is a reply to message #438201] |
Sat, 23 October 2010 09:01 |
TNaismith
Messages: 86 Registered: May 2006 Location: Canada
Karma: 0
|
Recruit |
|
|
From what I know of setting up controllers for obelisks, doesn't sound like anything is wrong in how things are setup. Don't have any other ideas why it is malfunctioning like that. Sorry mate. =(
|
|
|
|
Re: Quick LE question - Obelisk POV [message #438244 is a reply to message #438240] |
Sat, 23 October 2010 16:18 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Altzan wrote on Sat, 23 October 2010 16:45 | I repositioned it a little and now it works proper. I guess it has to do withe rotational facing of the house or something.
New problem though, yay...
when I host, I move fine, but any client has a problem. Specifically, the game thinks they're always facing northeast. So if they face northeast it's fine but if they face southwest, pressing forward makes them leg backwards.
What the heck, Renegade.
|
Positioning of the map is messed up. You'll have to go back into gmax and re-center it. To do this, go to the Hierarchy, then select "Affect pivot only". Then do "Center to object".
...Or, if I'm wrong, just center the map by selecting the whole thing and making the coords 0,0,0 (THEN do the pivot thing). I dunno, never had this problem myself but if I recall this is why it happens.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
Re: Quick LE question - Obelisk POV [message #438247 is a reply to message #438201] |
Sat, 23 October 2010 17:14 |
|
Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
|
General (1 Star) |
|
|
I'll give that a shot and see how it goes.
Thanks for the help, everyone, I appreciate it
EDIT: Your first suggestion didn't work, GZ. I'll try the other.
MORE EDIT: OK, second suggestion did it. Only aftereffect is that client's turnrate was down for some reason, while in vehs.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sat, 23 October 2010 18:32] Report message to a moderator
|
|
|
|
Re: Quick LE question - Obelisk POV [message #438867 is a reply to message #438864] |
Thu, 04 November 2010 11:09 |
|
Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
|
General (1 Star) |
|
|
my486CPU wrote on Thu, 04 November 2010 10:46 | that's weird I use the cncden tutorial as well and never had any problems like that.
|
I'm pretty sure it was because of my positioning, I put it at the top and lowered it by -41, but I bet it was back too far and the front of the actual ob was blocking Line Of Sight.
That's my guess anyway.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
|
|
|