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Quick LE question - Obelisk POV [message #438201] Fri, 22 October 2010 18:24 Go to next message
Altzan is currently offline  Altzan
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I am making a map in Gmax for my bothers and me to play over LAN. I have a problem though.

The Nod base has two Obelisks. I'm using the duplicate buildings setup from the Mod Release section so there's an Ob1 and Ob2, and each has its own mp_Nod_Obelisk controller like instructions say to do.

The problem: both obelisks don't fire at anything in front of them. They only hit what they see to the sides or behind them.

Any idea why this could happen? There's no objects obscuring the ob's line of sight.

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index.php?t=getfile&id=13013&private=0


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Quick LE question - Obelisk POV [message #438202 is a reply to message #438201] Fri, 22 October 2010 19:11 Go to previous messageGo to next message
TNaismith
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When you say this...

Quote:

...and each has its own mp_Nod_Obelisk controller like instructions say to do.


Would those instructions be the same ones from this tutorial: http://renegadehelp.net/index.php?act=tutorial&id=10149


http://img33.imageshack.us/img33/7928/t2010021mcsig140.gif
Re: Quick LE question - Obelisk POV [message #438203 is a reply to message #438202] Fri, 22 October 2010 19:35 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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TNaismith wrote on Fri, 22 October 2010 21:11

When you say this...

Quote:

...and each has its own mp_Nod_Obelisk controller like instructions say to do.


Would those instructions be the same ones from this tutorial: http://renegadehelp.net/index.php?act=tutorial&id=10149



I did that for each, yes. But I was referring to Deathlink's readme here:

Quote:

This Gmax-Scene provides two more defenses and one more powerplants.
All together you have with your original buildings 3 AGTs, 3 obelisks and 2 powerplants for each faction.

### 2. Installation

-Just merge the builingds from this gmax-scene into your gmax-scene
-give every copy-building an own buildingcontroller in Leveledit


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Quick LE question - Obelisk POV [message #438216 is a reply to message #438203] Sat, 23 October 2010 09:00 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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Altzan wrote on Sat, 23 October 2010 04:35

TNaismith wrote on Fri, 22 October 2010 21:11

When you say this...

Quote:

...and each has its own mp_Nod_Obelisk controller like instructions say to do.


Would those instructions be the same ones from this tutorial: http://renegadehelp.net/index.php?act=tutorial&id=10149



I did that for each, yes. But I was referring to Deathlink's readme here:

Quote:

This Gmax-Scene provides two more defenses and one more powerplants.
All together you have with your original buildings 3 AGTs, 3 obelisks and 2 powerplants for each faction.

### 2. Installation

-Just merge the builingds from this gmax-scene into your gmax-scene
-give every copy-building an own buildingcontroller in Leveledit


obelisk is indeed a bitch, always used
http://cncden.com/ren_map_tutorial.shtml


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Quick LE question - Obelisk POV [message #438217 is a reply to message #438201] Sat, 23 October 2010 09:01 Go to previous messageGo to next message
TNaismith
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From what I know of setting up controllers for obelisks, doesn't sound like anything is wrong in how things are setup. Don't have any other ideas why it is malfunctioning like that. Sorry mate. =(

http://img33.imageshack.us/img33/7928/t2010021mcsig140.gif
Re: Quick LE question - Obelisk POV [message #438240 is a reply to message #438201] Sat, 23 October 2010 14:45 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I repositioned it a little and now it works proper. I guess it has to do withe rotational facing of the house or something.

New problem though, yay...

when I host, I move fine, but any client has a problem. Specifically, the game thinks they're always facing northeast. So if they face northeast it's fine but if they face southwest, pressing forward makes them leg backwards.

What the heck, Renegade. Sneaky


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Quick LE question - Obelisk POV [message #438244 is a reply to message #438240] Sat, 23 October 2010 16:18 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Altzan wrote on Sat, 23 October 2010 16:45

I repositioned it a little and now it works proper. I guess it has to do withe rotational facing of the house or something.

New problem though, yay...

when I host, I move fine, but any client has a problem. Specifically, the game thinks they're always facing northeast. So if they face northeast it's fine but if they face southwest, pressing forward makes them leg backwards.

What the heck, Renegade. Sneaky

Positioning of the map is messed up. You'll have to go back into gmax and re-center it. To do this, go to the Hierarchy, then select "Affect pivot only". Then do "Center to object".

...Or, if I'm wrong, just center the map by selecting the whole thing and making the coords 0,0,0 (THEN do the pivot thing). I dunno, never had this problem myself but if I recall this is why it happens.


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Re: Quick LE question - Obelisk POV [message #438247 is a reply to message #438201] Sat, 23 October 2010 17:14 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I'll give that a shot and see how it goes.

Thanks for the help, everyone, I appreciate it Thumbs Up

EDIT: Your first suggestion didn't work, GZ. I'll try the other.

MORE EDIT: OK, second suggestion did it. Only aftereffect is that client's turnrate was down for some reason, while in vehs.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sat, 23 October 2010 18:32]

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Re: Quick LE question - Obelisk POV [message #438864 is a reply to message #438201] Thu, 04 November 2010 09:46 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
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that's weird I use the cncden tutorial as well and never had any problems like that.

Re: Quick LE question - Obelisk POV [message #438867 is a reply to message #438864] Thu, 04 November 2010 11:09 Go to previous message
Altzan is currently offline  Altzan
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my486CPU wrote on Thu, 04 November 2010 10:46

that's weird I use the cncden tutorial as well and never had any problems like that.




I'm pretty sure it was because of my positioning, I put it at the top and lowered it by -41, but I bet it was back too far and the front of the actual ob was blocking Line Of Sight.

That's my guess anyway.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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