Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Human Anims
Human Anims [message #432942] Sat, 17 July 2010 10:40 Go to next message
E! is currently offline  E!
Messages: 70
Registered: February 2004
Karma: 0
Recruit
Hey guys,
does anybody know if it is possible to create a new human Animation set? in LE i can only find the Human Anim Override which only effects walk animations and the Loiters that handle idle animations but what if i want to add a new standing animation jump animations etc.?


<<SCUD-Storm Origin Creator>>
Re: Human Anims [message #433253 is a reply to message #432942] Thu, 22 July 2010 00:45 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
I believe you would have to make a whole new skeleton with a whole new animation set, I'm a little rusty on my knowledge but I think you can create new ones while keeping the old default skeleton.

It's like.. h_a_a0a1.w3d etc... for the animations related to the s_a_human.w3d skeleton, which are renegades default. If you wanted to make a new one, make a skeleton named s_g_skeleton.w3d and name the related animations h_a_g0a1.w3d etc...

Don't quote me on that though.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Human Anims [message #433321 is a reply to message #432942] Fri, 23 July 2010 07:03 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

They would be named h_g_xxx not h_a_xxx


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Previous Topic: MySQL with SSGM?
Next Topic: Interior Damagestages
Goto Forum:
  


Current Time: Sat Nov 09 10:49:17 MST 2024

Total time taken to generate the page: 0.00772 seconds