Human Anims [message #432942] |
Sat, 17 July 2010 10:40 |
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E!
Messages: 70 Registered: February 2004
Karma: 0
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Recruit |
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Hey guys,
does anybody know if it is possible to create a new human Animation set? in LE i can only find the Human Anim Override which only effects walk animations and the Loiters that handle idle animations but what if i want to add a new standing animation jump animations etc.?
<<SCUD-Storm Origin Creator>>
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Re: Human Anims [message #433253 is a reply to message #432942] |
Thu, 22 July 2010 00:45 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I believe you would have to make a whole new skeleton with a whole new animation set, I'm a little rusty on my knowledge but I think you can create new ones while keeping the old default skeleton.
It's like.. h_a_a0a1.w3d etc... for the animations related to the s_a_human.w3d skeleton, which are renegades default. If you wanted to make a new one, make a skeleton named s_g_skeleton.w3d and name the related animations h_a_g0a1.w3d etc...
Don't quote me on that though.
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Re: Human Anims [message #433321 is a reply to message #432942] |
Fri, 23 July 2010 07:03 |
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They would be named h_g_xxx not h_a_xxx
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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