Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Interior Damagestages
Interior Damagestages [message #432266] Wed, 07 July 2010 09:48 Go to next message
crysis992 is currently offline  crysis992
Messages: 314
Registered: June 2008
Karma: 0
Recruit

Hello guys,

today i tried to make a little interior model.
Model is done and now i stuck at the damage stages, i tried to add a emitter. But it show permanent, and not on the choosen damage stage. I made it exactly like in Di3Hards tutorial, but it wont work.

In the Graph editor, when i setted the tracks up, must i save the tracks somehow? because if i go then again the the Graph editor, the tracks are gone.

I uploaded the 3ds max scene at attachments. I hope someone can help me, or give me an example scene or something like that.


,
crysis992
  • Attachment: Ref.zip
    (Size: 330.67KB, Downloaded 72 times)
Re: Interior Damagestages [message #432687 is a reply to message #432266] Tue, 13 July 2010 09:44 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
Messages: 314
Registered: June 2008
Karma: 0
Recruit

None can help me??
Re: Interior Damagestages [message #432689 is a reply to message #432266] Tue, 13 July 2010 10:36 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Maybe you could post some screenshots of what you've done, it might encourage people (or at least look cool)? Smile


Re: Interior Damagestages [message #433325 is a reply to message #432266] Fri, 23 July 2010 07:47 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
Messages: 56
Registered: June 2010
Karma: 0
Recruit
I didn't see any frames with your aggs in the w3d viewer did u set up keys in your track view plus I dont use 3ds max but I did import the w3d into renx and I didn't see any tracks.

Did you export as hierarchical animated mode and set frames from 0 to highest time of the keys you used.

Not sure if 3ds max is done differently then renx/gmax though.

[Updated on: Fri, 23 July 2010 10:33]

Report message to a moderator

Re: Interior Damagestages [message #433446 is a reply to message #433325] Sun, 25 July 2010 02:41 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
Messages: 314
Registered: June 2008
Karma: 0
Recruit

my486CPU wrote on Fri, 23 July 2010 09:47

I didn't see any frames with your aggs in the w3d viewer did u set up keys in your track view plus I dont use 3ds max but I did import the w3d into renx and I didn't see any tracks.

Did you export as hierarchical animated mode and set frames from 0 to highest time of the keys you used.

Not sure if 3ds max is done differently then renx/gmax though.



ehh no *lol* i will try it later and say if it worked or not.
Di3hard didnt said anything about that in his tutorial or i simply didnt see it :/
Re: Interior Damagestages [message #433462 is a reply to message #433446] Sun, 25 July 2010 11:58 Go to previous message
my486CPU is currently offline  my486CPU
Messages: 56
Registered: June 2010
Karma: 0
Recruit
crysis992 wrote on Sun, 25 July 2010 05:41


ehh no *lol* i will try it later and say if it worked or not.
Di3hard didnt said anything about that in his tutorial or i simply didnt see it :/


I know what you mean I read those tutorials like 100 times and they never made sense to me.

[Updated on: Tue, 27 July 2010 06:55]

Report message to a moderator

Previous Topic: Human Anims
Next Topic: Whats the name for this terrain
Goto Forum:
  


Current Time: Sat Nov 09 08:33:21 MST 2024

Total time taken to generate the page: 0.00834 seconds