Home » General Discussions » General Discussion » The Apparent End of C&C?
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Re: The Apparent End of C&C? [message #410161 is a reply to message #410160] |
Tue, 10 November 2009 16:35 |
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luv2pb
Messages: 1488 Registered: February 2004
Karma: 0
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General (1 Star) Not everything is as it appears Untouchable |
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It is kinda like putting a sick dog to sleep. It is the humane thing to do.
N00bstories Director Of Operations
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Re: The Apparent End of C&C? [message #410163 is a reply to message #410160] |
Tue, 10 November 2009 17:00 |
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nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
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General (2 Stars) |
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Maxis?! What the hell?! I thought Spore and the Sims series' were huge money generators for EA?
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: The Apparent End of C&C? [message #410186 is a reply to message #410160] |
Tue, 10 November 2009 20:21 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
Karma: 0
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Colonel |
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Put renegade on the f***-box and the @$$station and the wiiwii and watch how fat they get off there bacon.
Also I place the first bid on xwis and the renegade source code
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
[Updated on: Tue, 10 November 2009 20:24] Report message to a moderator
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Re: The Apparent End of C&C? [message #410206 is a reply to message #410204] |
Wed, 11 November 2009 02:34 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Wed, 11 November 2009 03:17 | Lets face it, the C&C franchise died when they originally disbanded Westwood, all these mock-C&C games EA have made since then are just a pathetic attempt to fix that mistake.
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Yeah, although RA3 was nice, despite the overly done story. C&C4 looks pretty good though, to be honest. I just hope the story is well done.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: The Apparent End of C&C? [message #410210 is a reply to message #410204] |
Wed, 11 November 2009 03:04 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Wed, 11 November 2009 01:17 | Lets face it, the C&C franchise died when they originally disbanded Westwood, all these mock-C&C games EA have made since then are just a pathetic attempt to fix that mistake.
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Generals was fun.
But yeah, you're basically right.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: The Apparent End of C&C? [message #410215 is a reply to message #410160] |
Wed, 11 November 2009 04:10 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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TIME FOR DREGANIUS' MASSIVE RANT ON C&C EVERYONE!
Make sure to get some popcorn from the lobby!
DREGGY RANT!The C&C series was amazing up until the day that Westwood was eradicated by those EA fiends. Their disgusting, mutilated FREAK replacements of C&C broke my heart, and although I played C&C3 and enjoyed it, as far as story goes NO game in the series beyond Westwood's era is worthy of the C&C title, for the storyline and general 'character' of GDI and Nod, and the Allies and Soviets in those games were magnificently perfect.
Here's what it was like for me. GDI was the UN elected defenders of the world against terrorism, etc. Nod was a rag-tag group, that through Kane, the fall of the Soviet Union, and the Tiberium anomaly, rose to great power and eventually gained technological advances that confused, and outmaneuvered GDI, however they lacked the massive arsenal GDI had and thus could not afford an all-out war. GDI seemed to continuously quell Nod, but Nod kept coming back with more, like stealth technologies, then lasers, and then things like cyborgs and aircraft developed from alien (Scrin) technology. GDI fought back, and advanced too, but in a typical military fashion (and the walkers were pretty cool too, and made some relevant sense).
That, in my heart, was C&C.
Then C&C3 came in to the picture. Everything seemed to rewind backwards a little and then fast-forward along a different line. I was heavily confused when Nod had Militia, for originally they equipped their soldiers with Pulse Rifles and armor, not machine guns. The cyborgs were completely taken out of the picture. Nod also completely lost their alien technology. Then came the suicide bombers. That completely ruined it for me. "WHAT THE FUCK IS THIS SHIT?" echoed throughout my neighborhood when I saw Suicide Bombers in my troops list. Wow, so Nod Infantry has gone back to its Soviet-Collapse days?
As for vehicles, they've gone back to C&C 95 days. The Attack Bike and Buggy is exactly the same as 95, and Nod's main battle tank can't burrow anymore, in fact it's just like the Light Tank, but, just like the Bike and Buggy, shinier. Oh at least they have a flame tank! Now, let's go underground again and ambush the enemy. What? No subterranean movement?! COME ON!
Oh, wow, now we have a Beam Tank and an Avatar mech! Cabal move over, there's a new mech in town. The Avatar mech was about the ONLY thing I liked for Nod. The Beam Cannon was just like a shitty Nod Artillery. Stealth Tank technology seems to be intact like in 95 and Tiberian Sun, but Nod's stealth technology was rendered obsolete by 2 facts.
1: Stealth Generators could never be stealthed themselves (Pointless much?)
2: So many units could now reveal stealthed units, (instead of one Sensor Relay that actually needed to be strategically placed to work with utmost efficiency) so now you could send 3 Pitbulls in with your rush of 10 Predators and call it a day. The fact that Nod harvesters were now invisible was a nice feature. Too bad Stealth technology was now completely fucked to obsolete shit.
GDI took several steps backwards too. They reverted to their walkers completely but for Juggernauts. Why? Surely the walkers were working fine beforehand otherwise they wouldn't be mass-produced in Tiberian Sun, so don't go for a "Prototype" argument. Secondly, EA slapped railguns on a heap of things, because they're so blue and shiny and go boom when you shoot them at things, which completely messes up the balance when Nod's infantry are now a load of pathetic civvies armed with uzi's and AK's (again) when you think about it realistically. Even the APC was nerfed (although they gave it a gun), it used to be amphibious! That made for some serious strategic strikes to work well. Since they replaced GDI's awesome walkers with shitty tanks, EA HAD to give them something new, something of an upgrade... Right..? Nope. Not a damn thing.
Then came the Scrin. They were just weird. I mean, I had no idea how the fuck to play them, but apparently everyone spammed ships and won.
Now, let's move to Red Alert. The reason I liked Red Alert is because it toyed with the timeline a bit, and asked what would happen if these Einstein wasn't dead, if Nikola Tesla sold his inventions to the Russian Military (Side note, Edison is a massive hipster faggot, as Dover would say, for stealing Tesla's inventions), etc etc. This slightly varied timeline was awesome. Then, again, EA flexed their massive fag-muscle and cocked everything up.
Red Alert 2 only received a slight dose from the fag-muscle. Psychic domination, weather machines, radiation launchers, etc. That stuff wasn't bad, although it was getting kinda iffy at that stage. And then, EA looked into Pandora's Underwear drawer and shit hit the mother-fucking fan.
"OK GUYZ LETS GIV RUSHENZ ATK BAERZ INSTED OF DOGZ LULZ! O AND DEN WE CAN GIEV BOTES TREDZ AND SHIT! OH OH OH LETS PUT JAPAN IN AS A RASE OV SUPATEKNOADVANSD PEEPL WIF SYKIK SKOOLGURLZ AND MEK-STUFF LIEK OFF GUNDEMZ N STUFF LOLOLOLOL!"
I rest my case. Apparently, EA even stated that RA3 was not to be taken as a serious game, and that it was a completely silly idea, aka "IDIFTL".
Is it just me, or is EA run by a bunch of 4Chan dicks and /b/ fags? It would make a LOT of sense if this were true.
For anyone with the balls to read that entire post, kudos to you. Have a Klondike bar.
EDIT: Keep in mind that this rant is my personal point of view.
Rant over, QFT.
Heresy grows from idleness!
[Updated on: Wed, 11 November 2009 04:12] Report message to a moderator
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Re: The Apparent End of C&C? [message #410225 is a reply to message #410160] |
Wed, 11 November 2009 04:54 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Everyone should be quite happy that the team managed to make 4 new C&C games and finish the Tiberian history. C&C3 was actually a great game, I played it competitively online for about 500'ish games which was about the lifespan of the game. KW wasn't bad at all either, I didn't like RA3 but I guess that's personal preference.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: The Apparent End of C&C? [message #410239 is a reply to message #410215] |
Wed, 11 November 2009 08:05 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Dreganius wrote on Wed, 11 November 2009 12:10 | TIME FOR DREGANIUS' MASSIVE RANT ON C&C EVERYONE!
Make sure to get some popcorn from the lobby!
DREGGY RANT!The C&C series was amazing up until the day that Westwood was eradicated by those EA fiends. Their disgusting, mutilated FREAK replacements of C&C broke my heart, and although I played C&C3 and enjoyed it, as far as story goes NO game in the series beyond Westwood's era is worthy of the C&C title, for the storyline and general 'character' of GDI and Nod, and the Allies and Soviets in those games were magnificently perfect.
Here's what it was like for me. GDI was the UN elected defenders of the world against terrorism, etc. Nod was a rag-tag group, that through Kane, the fall of the Soviet Union, and the Tiberium anomaly, rose to great power and eventually gained technological advances that confused, and outmaneuvered GDI, however they lacked the massive arsenal GDI had and thus could not afford an all-out war. GDI seemed to continuously quell Nod, but Nod kept coming back with more, like stealth technologies, then lasers, and then things like cyborgs and aircraft developed from alien (Scrin) technology. GDI fought back, and advanced too, but in a typical military fashion (and the walkers were pretty cool too, and made some relevant sense).
That, in my heart, was C&C.
Then C&C3 came in to the picture. Everything seemed to rewind backwards a little and then fast-forward along a different line. I was heavily confused when Nod had Militia, for originally they equipped their soldiers with Pulse Rifles and armor, not machine guns. The cyborgs were completely taken out of the picture. Nod also completely lost their alien technology. Then came the suicide bombers. That completely ruined it for me. "WHAT THE FUCK IS THIS SHIT?" echoed throughout my neighborhood when I saw Suicide Bombers in my troops list. Wow, so Nod Infantry has gone back to its Soviet-Collapse days?
As for vehicles, they've gone back to C&C 95 days. The Attack Bike and Buggy is exactly the same as 95, and Nod's main battle tank can't burrow anymore, in fact it's just like the Light Tank, but, just like the Bike and Buggy, shinier. Oh at least they have a flame tank! Now, let's go underground again and ambush the enemy. What? No subterranean movement?! COME ON!
Oh, wow, now we have a Beam Tank and an Avatar mech! Cabal move over, there's a new mech in town. The Avatar mech was about the ONLY thing I liked for Nod. The Beam Cannon was just like a shitty Nod Artillery. Stealth Tank technology seems to be intact like in 95 and Tiberian Sun, but Nod's stealth technology was rendered obsolete by 2 facts.
1: Stealth Generators could never be stealthed themselves (Pointless much?)
2: So many units could now reveal stealthed units, (instead of one Sensor Relay that actually needed to be strategically placed to work with utmost efficiency) so now you could send 3 Pitbulls in with your rush of 10 Predators and call it a day. The fact that Nod harvesters were now invisible was a nice feature. Too bad Stealth technology was now completely fucked to obsolete shit.
GDI took several steps backwards too. They reverted to their walkers completely but for Juggernauts. Why? Surely the walkers were working fine beforehand otherwise they wouldn't be mass-produced in Tiberian Sun, so don't go for a "Prototype" argument. Secondly, EA slapped railguns on a heap of things, because they're so blue and shiny and go boom when you shoot them at things, which completely messes up the balance when Nod's infantry are now a load of pathetic civvies armed with uzi's and AK's (again) when you think about it realistically. Even the APC was nerfed (although they gave it a gun), it used to be amphibious! That made for some serious strategic strikes to work well. Since they replaced GDI's awesome walkers with shitty tanks, EA HAD to give them something new, something of an upgrade... Right..? Nope. Not a damn thing.
Then came the Scrin. They were just weird. I mean, I had no idea how the fuck to play them, but apparently everyone spammed ships and won.
Now, let's move to Red Alert. The reason I liked Red Alert is because it toyed with the timeline a bit, and asked what would happen if these Einstein wasn't dead, if Nikola Tesla sold his inventions to the Russian Military (Side note, Edison is a massive hipster faggot, as Dover would say, for stealing Tesla's inventions), etc etc. This slightly varied timeline was awesome. Then, again, EA flexed their massive fag-muscle and cocked everything up.
Red Alert 2 only received a slight dose from the fag-muscle. Psychic domination, weather machines, radiation launchers, etc. That stuff wasn't bad, although it was getting kinda iffy at that stage. And then, EA looked into Pandora's Underwear drawer and shit hit the mother-fucking fan.
"OK GUYZ LETS GIV RUSHENZ ATK BAERZ INSTED OF DOGZ LULZ! O AND DEN WE CAN GIEV BOTES TREDZ AND SHIT! OH OH OH LETS PUT JAPAN IN AS A RASE OV SUPATEKNOADVANSD PEEPL WIF SYKIK SKOOLGURLZ AND MEK-STUFF LIEK OFF GUNDEMZ N STUFF LOLOLOLOL!"
I rest my case. Apparently, EA even stated that RA3 was not to be taken as a serious game, and that it was a completely silly idea, aka "IDIFTL".
Is it just me, or is EA run by a bunch of 4Chan dicks and /b/ fags? It would make a LOT of sense if this were true.
For anyone with the balls to read that entire post, kudos to you. Have a Klondike bar.
EDIT: Keep in mind that this rant is my personal point of view.
Rant over, QFT.
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Agreed.
@ Goztoe
C&C3 wasnt a bad game, but it shouldnt have been marketed as a 'third tiberium war' game. In terms of units it was more C&C1.5 and as far as gameplay goes it didn't have the RA(2) or TS feel in any way.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Wed, 11 November 2009 08:06] Report message to a moderator
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Re: The Apparent End of C&C? [message #410282 is a reply to message #410239] |
Wed, 11 November 2009 14:29 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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EvilWhiteDragon wrote on Wed, 11 November 2009 16:05 |
Dreganius wrote on Wed, 11 November 2009 12:10 | TIME FOR DREGANIUS' MASSIVE RANT ON C&C EVERYONE!
Make sure to get some popcorn from the lobby!
DREGGY RANT!The C&C series was amazing up until the day that Westwood was eradicated by those EA fiends. Their disgusting, mutilated FREAK replacements of C&C broke my heart, and although I played C&C3 and enjoyed it, as far as story goes NO game in the series beyond Westwood's era is worthy of the C&C title, for the storyline and general 'character' of GDI and Nod, and the Allies and Soviets in those games were magnificently perfect.
Here's what it was like for me. GDI was the UN elected defenders of the world against terrorism, etc. Nod was a rag-tag group, that through Kane, the fall of the Soviet Union, and the Tiberium anomaly, rose to great power and eventually gained technological advances that confused, and outmaneuvered GDI, however they lacked the massive arsenal GDI had and thus could not afford an all-out war. GDI seemed to continuously quell Nod, but Nod kept coming back with more, like stealth technologies, then lasers, and then things like cyborgs and aircraft developed from alien (Scrin) technology. GDI fought back, and advanced too, but in a typical military fashion (and the walkers were pretty cool too, and made some relevant sense).
That, in my heart, was C&C.
Then C&C3 came in to the picture. Everything seemed to rewind backwards a little and then fast-forward along a different line. I was heavily confused when Nod had Militia, for originally they equipped their soldiers with Pulse Rifles and armor, not machine guns. The cyborgs were completely taken out of the picture. Nod also completely lost their alien technology. Then came the suicide bombers. That completely ruined it for me. "WHAT THE FUCK IS THIS SHIT?" echoed throughout my neighborhood when I saw Suicide Bombers in my troops list. Wow, so Nod Infantry has gone back to its Soviet-Collapse days?
As for vehicles, they've gone back to C&C 95 days. The Attack Bike and Buggy is exactly the same as 95, and Nod's main battle tank can't burrow anymore, in fact it's just like the Light Tank, but, just like the Bike and Buggy, shinier. Oh at least they have a flame tank! Now, let's go underground again and ambush the enemy. What? No subterranean movement?! COME ON!
Oh, wow, now we have a Beam Tank and an Avatar mech! Cabal move over, there's a new mech in town. The Avatar mech was about the ONLY thing I liked for Nod. The Beam Cannon was just like a shitty Nod Artillery. Stealth Tank technology seems to be intact like in 95 and Tiberian Sun, but Nod's stealth technology was rendered obsolete by 2 facts.
1: Stealth Generators could never be stealthed themselves (Pointless much?)
2: So many units could now reveal stealthed units, (instead of one Sensor Relay that actually needed to be strategically placed to work with utmost efficiency) so now you could send 3 Pitbulls in with your rush of 10 Predators and call it a day. The fact that Nod harvesters were now invisible was a nice feature. Too bad Stealth technology was now completely fucked to obsolete shit.
GDI took several steps backwards too. They reverted to their walkers completely but for Juggernauts. Why? Surely the walkers were working fine beforehand otherwise they wouldn't be mass-produced in Tiberian Sun, so don't go for a "Prototype" argument. Secondly, EA slapped railguns on a heap of things, because they're so blue and shiny and go boom when you shoot them at things, which completely messes up the balance when Nod's infantry are now a load of pathetic civvies armed with uzi's and AK's (again) when you think about it realistically. Even the APC was nerfed (although they gave it a gun), it used to be amphibious! That made for some serious strategic strikes to work well. Since they replaced GDI's awesome walkers with shitty tanks, EA HAD to give them something new, something of an upgrade... Right..? Nope. Not a damn thing.
Then came the Scrin. They were just weird. I mean, I had no idea how the fuck to play them, but apparently everyone spammed ships and won.
Now, let's move to Red Alert. The reason I liked Red Alert is because it toyed with the timeline a bit, and asked what would happen if these Einstein wasn't dead, if Nikola Tesla sold his inventions to the Russian Military (Side note, Edison is a massive hipster faggot, as Dover would say, for stealing Tesla's inventions), etc etc. This slightly varied timeline was awesome. Then, again, EA flexed their massive fag-muscle and cocked everything up.
Red Alert 2 only received a slight dose from the fag-muscle. Psychic domination, weather machines, radiation launchers, etc. That stuff wasn't bad, although it was getting kinda iffy at that stage. And then, EA looked into Pandora's Underwear drawer and shit hit the mother-fucking fan.
"OK GUYZ LETS GIV RUSHENZ ATK BAERZ INSTED OF DOGZ LULZ! O AND DEN WE CAN GIEV BOTES TREDZ AND SHIT! OH OH OH LETS PUT JAPAN IN AS A RASE OV SUPATEKNOADVANSD PEEPL WIF SYKIK SKOOLGURLZ AND MEK-STUFF LIEK OFF GUNDEMZ N STUFF LOLOLOLOL!"
I rest my case. Apparently, EA even stated that RA3 was not to be taken as a serious game, and that it was a completely silly idea, aka "IDIFTL".
Is it just me, or is EA run by a bunch of 4Chan dicks and /b/ fags? It would make a LOT of sense if this were true.
For anyone with the balls to read that entire post, kudos to you. Have a Klondike bar.
EDIT: Keep in mind that this rant is my personal point of view.
Rant over, QFT.
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Agreed.
@ Goztoe
C&C3 wasnt a bad game, but it shouldnt have been marketed as a 'third tiberium war' game. In terms of units it was more C&C1.5 and as far as gameplay goes it didn't have the RA(2) or TS feel in any way.
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I think exactly the same about the C&C games as you Dreg, but as EWD said i dont think C&C3 was that bad. I do miss the feeling TS had though.
RA3 is not good imo though. That just kicks the idea of RA1/2 away and into a new crappy story
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Re: The Apparent End of C&C? [message #410285 is a reply to message #410160] |
Wed, 11 November 2009 14:41 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Yeah, I think C&C's best days were with Westwood. I've spent more time playing Renegade, C&C 95, Tiberian Sun and Red Alert 2 individually than any of the EA C&C games combined x 2.
I didn't like Generals as it was not a C&C game, it brought a lame singleplayer, and did not bring anything new to the RTS table. It was pretty much just a modern warfare version of War Craft. MidEast Crisis and MidEast Crisis 2 was what Generals should have been.
I didn't like the 4 year gap where no C&C games were made and the community was completely neglected.
I liked C&C3's gameplay, but not its less than consistent story.
I didn't really play RA3.
I probably will not be even buy C&C4 for reasons I cannot mention.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Wed, 11 November 2009 14:42] Report message to a moderator
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Re: The Apparent End of C&C? [message #410287 is a reply to message #410215] |
Wed, 11 November 2009 14:44 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Dreganius wrote on Wed, 11 November 2009 03:10 | TIME FOR DREGANIUS' MASSIVE RANT ON C&C EVERYONE!
Make sure to get some popcorn from the lobby!
DREGGY RANT!The C&C series was amazing up until the day that Westwood was eradicated by those EA fiends. Their disgusting, mutilated FREAK replacements of C&C broke my heart, and although I played C&C3 and enjoyed it, as far as story goes NO game in the series beyond Westwood's era is worthy of the C&C title, for the storyline and general 'character' of GDI and Nod, and the Allies and Soviets in those games were magnificently perfect.
Here's what it was like for me. GDI was the UN elected defenders of the world against terrorism, etc. Nod was a rag-tag group, that through Kane, the fall of the Soviet Union, and the Tiberium anomaly, rose to great power and eventually gained technological advances that confused, and outmaneuvered GDI, however they lacked the massive arsenal GDI had and thus could not afford an all-out war. GDI seemed to continuously quell Nod, but Nod kept coming back with more, like stealth technologies, then lasers, and then things like cyborgs and aircraft developed from alien (Scrin) technology. GDI fought back, and advanced too, but in a typical military fashion (and the walkers were pretty cool too, and made some relevant sense).
That, in my heart, was C&C.
Then C&C3 came in to the picture. Everything seemed to rewind backwards a little and then fast-forward along a different line. I was heavily confused when Nod had Militia, for originally they equipped their soldiers with Pulse Rifles and armor, not machine guns. The cyborgs were completely taken out of the picture. Nod also completely lost their alien technology. Then came the suicide bombers. That completely ruined it for me. "WHAT THE FUCK IS THIS SHIT?" echoed throughout my neighborhood when I saw Suicide Bombers in my troops list. Wow, so Nod Infantry has gone back to its Soviet-Collapse days?
As for vehicles, they've gone back to C&C 95 days. The Attack Bike and Buggy is exactly the same as 95, and Nod's main battle tank can't burrow anymore, in fact it's just like the Light Tank, but, just like the Bike and Buggy, shinier. Oh at least they have a flame tank! Now, let's go underground again and ambush the enemy. What? No subterranean movement?! COME ON!
Oh, wow, now we have a Beam Tank and an Avatar mech! Cabal move over, there's a new mech in town. The Avatar mech was about the ONLY thing I liked for Nod. The Beam Cannon was just like a shitty Nod Artillery. Stealth Tank technology seems to be intact like in 95 and Tiberian Sun, but Nod's stealth technology was rendered obsolete by 2 facts.
1: Stealth Generators could never be stealthed themselves (Pointless much?)
2: So many units could now reveal stealthed units, (instead of one Sensor Relay that actually needed to be strategically placed to work with utmost efficiency) so now you could send 3 Pitbulls in with your rush of 10 Predators and call it a day. The fact that Nod harvesters were now invisible was a nice feature. Too bad Stealth technology was now completely fucked to obsolete shit.
GDI took several steps backwards too. They reverted to their walkers completely but for Juggernauts. Why? Surely the walkers were working fine beforehand otherwise they wouldn't be mass-produced in Tiberian Sun, so don't go for a "Prototype" argument. Secondly, EA slapped railguns on a heap of things, because they're so blue and shiny and go boom when you shoot them at things, which completely messes up the balance when Nod's infantry are now a load of pathetic civvies armed with uzi's and AK's (again) when you think about it realistically. Even the APC was nerfed (although they gave it a gun), it used to be amphibious! That made for some serious strategic strikes to work well. Since they replaced GDI's awesome walkers with shitty tanks, EA HAD to give them something new, something of an upgrade... Right..? Nope. Not a damn thing.
Then came the Scrin. They were just weird. I mean, I had no idea how the fuck to play them, but apparently everyone spammed ships and won.
Now, let's move to Red Alert. The reason I liked Red Alert is because it toyed with the timeline a bit, and asked what would happen if these Einstein wasn't dead, if Nikola Tesla sold his inventions to the Russian Military (Side note, Edison is a massive hipster faggot, as Dover would say, for stealing Tesla's inventions), etc etc. This slightly varied timeline was awesome. Then, again, EA flexed their massive fag-muscle and cocked everything up.
Red Alert 2 only received a slight dose from the fag-muscle. Psychic domination, weather machines, radiation launchers, etc. That stuff wasn't bad, although it was getting kinda iffy at that stage. And then, EA looked into Pandora's Underwear drawer and shit hit the mother-fucking fan.
"OK GUYZ LETS GIV RUSHENZ ATK BAERZ INSTED OF DOGZ LULZ! O AND DEN WE CAN GIEV BOTES TREDZ AND SHIT! OH OH OH LETS PUT JAPAN IN AS A RASE OV SUPATEKNOADVANSD PEEPL WIF SYKIK SKOOLGURLZ AND MEK-STUFF LIEK OFF GUNDEMZ N STUFF LOLOLOLOL!"
I rest my case. Apparently, EA even stated that RA3 was not to be taken as a serious game, and that it was a completely silly idea, aka "IDIFTL".
Is it just me, or is EA run by a bunch of 4Chan dicks and /b/ fags? It would make a LOT of sense if this were true.
For anyone with the balls to read that entire post, kudos to you. Have a Klondike bar.
EDIT: Keep in mind that this rant is my personal point of view.
Rant over, QFT.
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If EA was run by 4Chan, you'd expect a much more thoroughly entertaining game then the shitfest that was RA3.
GEORGE ZIMMER wrote on Wed, 11 November 2009 13:36 | PROTIP: RA3 is just as corny as RA2 was.
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Agreed. RA2 sucks too.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Wed, 11 November 2009 14:45] Report message to a moderator
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Re: The Apparent End of C&C? [message #410289 is a reply to message #410160] |
Wed, 11 November 2009 14:47 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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RTS games nowadays aren't ment to be played for more than 15 mins per match and more than 6-9 months after their release.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: The Apparent End of C&C? [message #410291 is a reply to message #410289] |
Wed, 11 November 2009 14:50 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Goztow wrote on Wed, 11 November 2009 13:47 | Bad RTS games nowadays aren't ment to be played for more than 15 mins per match and more than 6-9 months after their release.
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Fixed, since StarCraft shits all over your point.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: The Apparent End of C&C? [message #410292 is a reply to message #410291] |
Wed, 11 November 2009 14:51 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Dover wrote on Wed, 11 November 2009 22:50 |
Goztow wrote on Wed, 11 November 2009 13:47 | Bad RTS games nowadays aren't ment to be played for more than 15 mins per match and more than 6-9 months after their release.
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Fixed, since StarCraft shits all over your point.
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Starcraft was released in 1998. Starcraft is nowhere near being a recent RTS game.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: The Apparent End of C&C? [message #410338 is a reply to message #410293] |
Wed, 11 November 2009 17:28 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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As much as many dislike how C&C4 is going, we all have to hope that they make it as good as they can since there's not much sense in praying for Westwood to rise from the dead and get the C&C franchise back from EA to carry it in the direction they envisioned in the first place.
Also, C&C3 & KW weren't bad in terms of multiplayer. The story however felt like utter nonsense (especially when it was meant to be serious unlike RA2 or RA3).
I just hope that this isn't the end of C&C (forever that is, knowing EA however, it probably will surface in a few years time).
nopol10=Nopol=nopol(GSA)
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