Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » FPS lag related to ROF (Or atleast, high ROF)
FPS lag related to ROF [message #406773] Tue, 13 October 2009 15:16 Go to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Ok, so recently, I tried to make a mod with a weapon that had an extremely high rate of fire. It would basically deplete all of your ammo in one shot (well, with the secondary fire anyway), so the more ammo you had, the more damage this shot would do. The problem was, it would freeze for a split second. Normally I'd understand this, but considering that spray-fire weapons don't really lag, I'm wondering if this could be possibly fixed. It could also help increase performance if there's some kind of engine bug where higher ROF weapons generally lag more.

Naturally, I understand that this would not be on the top of your priorities, but it's one more thing you guys could possibly look into.


Toggle Spoiler
Re: FPS lag related to ROF [message #406783 is a reply to message #406773] Tue, 13 October 2009 15:49 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Define "extremely high". If you're firing 99999 projectiles simultaneously it is not a surprise if it will cause framedrops and bandwidth peaks. If you're talking about 5 simultaneous projectiles that's a whole different story... Wink

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: FPS lag related to ROF [message #406785 is a reply to message #406783] Tue, 13 October 2009 16:06 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
StealthEye wrote on Tue, 13 October 2009 18:49

Define "extremely high". If you're firing 99999 projectiles simultaneously it is not a surprise if it will cause framedrops and bandwidth peaks. If you're talking about 5 simultaneous projectiles that's a whole different story... Wink

It's about 12 in my specific example with a ROF of 100+, less depending on how much ammo I have.


Toggle Spoiler
Re: FPS lag related to ROF [message #407773 is a reply to message #406785] Tue, 20 October 2009 10:15 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
I have weapons that fire rounds at a ROF of 10000 with infinite clip sizes, that never causes me any lag (Would probably d/c every client but doesn't cause any fps lag lol). I have noticed that shooting terrain meshes that are EXTREMELY complex (and one single plane) can cause my copy of ren to lock up momentarily though.

Re: FPS lag related to ROF [message #407775 is a reply to message #406773] Tue, 20 October 2009 10:19 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
anything to do with bullet holes? or ipact emmiters?
Re: FPS lag related to ROF [message #407777 is a reply to message #407775] Tue, 20 October 2009 10:23 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
ErroR wrote on Tue, 20 October 2009 11:19

anything to do with bullet holes? or ipact emmiters?

I was thinking explosions might be part of the complex terrain issue, but its hard to be for sure, I know bullet holes don't seem to matter in either case though (Granted, I'm assuming his projectiles travel at 400, if not of course it lags when launching 12 a time at 100+ ROF).


Previous Topic: "Performance enhancements"
Next Topic: Some questions/suggestions
Goto Forum:
  


Current Time: Thu Nov 28 15:38:15 MST 2024

Total time taken to generate the page: 0.01585 seconds